Re: Camera ?
Hi Garry, I have the same bug when I try to create a camera in quadview environment. Just maximize the 3d window (Alt + doubleclick) and retry to create a camera. Jan Ah , OK , thanks . garry
Re: landscaping (Re: Can We Export RS3D Camera Data ?)
I've been working on a VSL shader for rock layers that's really not finished yet, but if anyone is interested I'll upload this project: http://www.athanor3d.com/pub/isle02_triset.jpg Maybe it's worth working out this material better. In a new project - a cave- I used a simple noise modified by a curve for displacement of the rocks, and a color that depends on bump height. The result was surprizing: http://www.athanor3d.com/pub/View07c1.jpg However, in some viewpoints, displacement rendering artifacts spoil the image :( -Mark Inspiring! Thankz, Zaug
Re: landscaping (Re: Can We Export RS3D Camera Data ?)
The procedure is coming back bit by bit in my head now... I'm almost sure I used the excellent HDRShop to convert WorldMachine 32bit floating point RAW output to HDRI. Great . If you want to do a readme.txt I'll add it to the .zip . To be sure I'm not rambling I'll have to test the whole thing again - which means re-installing Worldmachine, finding the key(!), and see if I can reproduce the result... I've been working on a VSL shader for rock layers that's really not finished yet, but if anyone is interested I'll upload this project: http://www.athanor3d.com/pub/isle02_triset.jpg Maybe it's worth working out this material better. Well , it's a nice render , and good looking 'Strata' Shader . I think I've said it a few times ... need a Shader that will texturize , based on 'Height' (altitude) and 'Mesh Angle' (slope) . I know, I don't see real problems there, I already made a slope-based version before, and height-based shouldn't be a problem. It's currently very slow, though. New V6 VSL features should be implemented, like AA-based octaves... More to follow! thanks, -Mark
Re: Landscape experiments - a render
Here's : Stylized render of a USGS .DEM (Alaskan ,USA) . Foreground is Cook Inlet , then Anchorage , mountains in background . MT. Gordon Lyon is the peak near center-right . http://www.studiodynamics.net/list/alaska.html 90KB cheers garry Nice one, including texturing! cheers, Mark
Re: VSL Glass Shader :-) / QT about VSL and Iceshader :-)
Hi Neil:-) Thanks for your friendly fresnel metal shader... must laugh, I have got it too in my materials;-) My question aimed into an other direction to build a own vsl shader and that was my mistake, sorry, I will find these entries I need in the VSL editor, I am sure, so I have build my first glass shader from zero knowledge;-) It's not perfect, but I can make it better for the future... I have created an own glass shader and studied the vsl manual to build it... I was only too lazy to create a new one... I will build an Ice shader, thats sure! :-))) Perhaps somebody will help? It would be very nice, best regards, have a good sunday, Frank -Ursprüngliche Nachricht- Von: user-list@light.realsoft3d.com Gesendet: 12.04.08 22:56:22 An: Betreff: Re: QT about VSL and Iceshader :-) Hi Frank . maybe this can help Neil Cooke - Original Message - From: "Frank Brübach" <[EMAIL PROTECTED]> To: Sent: Sunday, April 13, 2008 8:37 AM Subject: QT about VSL and Iceshader :-) > Dear RS friends, where can I find the settings for for Brightness > (Helligkeit), Refraction (Brechung) and Fresnel in the vsl editor? > > I need for an "ice shader" more than this: Relief, Turbulence and so on... > - When I open the popup window for color (wizard) and search for other > entries I cannot find Relief, Turbulence, Refraction, Fresnel, Brightness > and such things... > > Hmh, I am just starting with a new "ice" vsl shader, perhaps I don't know > enough about it. It doesn't matter I am thinking, I will create such a > shader :-) perhaps somebody can help.. would be nice, best wishes, Frank > _ > Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! > http://smartsurfer.web.de/?mc=100071&distributionid=0066 > > _ Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! http://smartsurfer.web.de/?mc=100071&distributionid=0066 franko-glass-vsl.rar Description: Binary data
Re: Camera ?
Hi Garry, I have the same bug when I try to create a camera in quadview environment. Just maximize the 3d window (Alt + doubleclick) and retry to create a camera. Jan
RE: landscaping (Re: Can We Export RS3D Camera Data ?)
Very nice image Mark! Arjo. > In a new project - a cave- I used a simple noise modified by a curve > for > displacement of the rocks, and a color that depends on bump height. The > result was surprizing: > http://www.athanor3d.com/pub/View07c1.jpg > However, in some viewpoints, displacement rendering artifacts spoil the > image :( > > -Mark
Re: Landscape experiments - a render
Here's : Stylized render of a USGS .DEM (Alaskan ,USA) . Foreground is Cook Inlet , then Anchorage , mountains in background . MT. Gordon Lyon is the peak near center-right . http://www.studiodynamics.net/list/alaska.html 90KB cheers garry