Re: Camera ?

2008-04-13 Thread studio

Hi Garry,
I have the same bug when I try to create a camera in quadview environment.
Just maximize the 3d window (Alt + doubleclick) and retry to create a
camera.
Jan


Ah , OK , thanks .

garry



Re: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-13 Thread Zaug


I've been working on a VSL shader for rock layers that's really not 
finished yet, but if anyone is interested I'll upload this project:

http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.

In a new project - a cave- I used a simple noise modified by a curve 
for displacement of the rocks, and a color that depends on bump 
height. The result was surprizing:

http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil 
the image :(


-Mark



Inspiring!
Thankz,
Zaug


Re: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-13 Thread Mark Heuymans



The procedure is coming back bit by bit in my head now... I'm almost sure 
I used the excellent HDRShop to convert WorldMachine 32bit floating point 
RAW output to HDRI.


Great . If you want to do a readme.txt I'll add it to the .zip .




To be sure I'm not rambling I'll have to test the whole thing again - which 
means re-installing Worldmachine, finding the key(!), and see if I can 
reproduce the result...



I've been working on a VSL shader for rock layers that's really not 
finished yet, but if anyone is interested I'll upload this project:

http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.


Well , it's a nice render , and good looking 'Strata' Shader .
I think I've said it a few times ... need a Shader that will
texturize , based on 'Height' (altitude) and 'Mesh Angle' (slope) .



I know, I don't see real problems there, I already made a slope-based 
version before, and height-based shouldn't be a problem. It's currently very 
slow, though. New V6 VSL features should be implemented, like AA-based 
octaves...


More to follow!

thanks,
-Mark



Re: Landscape experiments - a render

2008-04-13 Thread Mark Heuymans




Here's :

Stylized render of a USGS .DEM (Alaskan ,USA) .

  Foreground is Cook Inlet , then Anchorage , mountains in
background . MT. Gordon Lyon is the peak near center-right .

http://www.studiodynamics.net/list/alaska.html 90KB

cheers

garry




Nice one, including texturing!

cheers,
Mark



Re: VSL Glass Shader :-) / QT about VSL and Iceshader :-)

2008-04-13 Thread Frank Brübach
Hi Neil:-) Thanks for your friendly fresnel metal shader... must laugh, I have 
got it too in my materials;-) My question aimed into an other direction to 
build a own vsl shader and that was my mistake, sorry, I will find these 
entries I need in the VSL editor, I am sure, so I have build my first glass 
shader from zero knowledge;-) It's not perfect, but I can make it better for 
the future... 

I have created an own glass shader and studied the vsl manual to build it... I 
was only too lazy to create a new one... I will build an Ice shader, thats 
sure! :-))) Perhaps somebody will help? It would be very nice, best regards, 
have a good sunday, Frank


-Ursprüngliche Nachricht-
Von: user-list@light.realsoft3d.com
Gesendet: 12.04.08 22:56:22
An: 
Betreff: Re: QT about VSL and Iceshader :-)


Hi Frank

. maybe this can help

Neil Cooke


- Original Message - 
From: "Frank Brübach" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, April 13, 2008 8:37 AM
Subject: QT about VSL and Iceshader :-)


> Dear RS friends, where can I find the settings for for Brightness 
> (Helligkeit), Refraction (Brechung) and Fresnel in the vsl editor?
>
> I need for an "ice shader" more than this: Relief, Turbulence and so on...
> - When I open the popup window for color (wizard) and search for other 
> entries I cannot find Relief, Turbulence, Refraction, Fresnel, Brightness 
> and such things...
>
> Hmh, I am just starting with a new "ice" vsl shader, perhaps I don't know 
> enough about it. It doesn't matter I am thinking, I will create such a 
> shader :-) perhaps somebody can help.. would be nice, best wishes, Frank
> _
> Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
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_
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franko-glass-vsl.rar
Description: Binary data


Re: Camera ?

2008-04-13 Thread Jan Schmitz
Hi Garry,

I have the same bug when I try to create a camera in quadview environment.
Just maximize the 3d window (Alt + doubleclick) and retry to create a
camera.

Jan


RE: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-13 Thread Arjo Rozendaal
Very nice image Mark!

Arjo.

> In a new project - a cave- I used a simple noise modified by a curve
> for
> displacement of the rocks, and a color that depends on bump height. The
> result was surprizing:
> http://www.athanor3d.com/pub/View07c1.jpg
> However, in some viewpoints, displacement rendering artifacts spoil the
> image :(
> 
> -Mark




Re: Landscape experiments - a render

2008-04-13 Thread studio

Here's :

Stylized render of a USGS .DEM (Alaskan ,USA) .

  Foreground is Cook Inlet , then Anchorage , mountains in
background . MT. Gordon Lyon is the peak near center-right .

http://www.studiodynamics.net/list/alaska.html 90KB

cheers

garry