Re: and now some realsoft pictures

2008-06-24 Thread Zaug

Hello tijai,
Thanks for sharing!
Enjoyed the old anims and this new stuff, too.
You have a nice style, lively and interesting, but not overdone.
Does not look as though you have gotten too far away from RS ; )

Regards,
Zaug

tijai wrote:

http://www.tijai.de/realsoftpictures/

Hello list,

on this little page i put some graphics, all done with realsoft3d in 
the last years..

not the best graphics ever:-) but ... whatever:-)

have fun watching... questions welcome...
best regards

tijai








Re: and now some realsoft pictures

2008-06-24 Thread Neil Cooke

Enjoyed these ... thanks Tijai.


- Original Message - 
From: "tijai" <[EMAIL PROTECTED]>

To: 
Sent: Wednesday, June 25, 2008 1:46 AM
Subject: and now some realsoft pictures



http://www.tijai.de/realsoftpictures/

Hello list,

on this little page i put some graphics, all done with realsoft3d in the 
last years..

not the best graphics ever:-) but ... whatever:-)

have fun watching... questions welcome...
best regards

tijai





and now some realsoft pictures

2008-06-24 Thread tijai

http://www.tijai.de/realsoftpictures/

Hello list,

on this little page i put some graphics, all done with realsoft3d in the 
last years..

not the best graphics ever:-) but ... whatever:-)

have fun watching... questions welcome...
best regards

tijai





Re: metaballs, ice, water scene:-)

2008-06-24 Thread Frank Brübach
...Here the last one: Metaballs, water, ice scene:-) rendered on my old 
laptop...

... so here we are again, but I am closing now this chapter because of time 
black holes:-)

the rendering times of this scene takes ca. 12:35 minutes, quality over speed 
rendering with recursion 6... imagesize 640x480, GI rendering on, only three 
textures (vsl, mixed and common materials) and of course only "one 
lightsource"...

I have included some metaballs, taken from a realsoft folder as example, very 
interesting stuff! :-) sky material and own ground creation.

best regards, happy renderings, ciao and servus, Frankolino


-Ursprüngliche Nachricht-
Von: "Frank Brübach" <[EMAIL PROTECTED]>
Gesendet: 10.06.08 20:13:13
An: user-list@light.realsoft3d.com
Betreff: Re: qt: blur for material + refraction + last little scene with 
glas/ice texture   :-)

O.K - I have found in the manual a little example for "blur" effect, I have 
understand it so far... 
but this example with "blur_on" in the "post image effect tab" (select window) 
was made for an geometric object, isn't it? - Kind regards, Frank
 

-Ursprüngliche Nachricht-
Von: "Frank Brübach" <[EMAIL PROTECTED]>
Gesendet: 10.06.08 19:56:39
An: user-list@light.realsoft3d.com
Betreff: Re: qt: blur for material + refraction + last little scene with 
glas/ice texture   :-)

Wow! :-) good infos, thanks a lot mark! I can use it, I am sure! :-D

question 2: Can I use the blur effect selective for a material/texture, not for 
the whole scene? I am curious...

Bye, see you, Frank

-Ursprüngliche Nachricht-
Von: "Mark Heuymans" <[EMAIL PROTECTED]>
Gesendet: 10.06.08 16:22:44
An: 
Betreff: Re: qt: refraction + last little scene with glas/ice texture   :-)

Hi Frank,

I wish VSL would use the more familiar Refraction Index instead of this 
'optical thickness'.

Conversion:
Refraction Index = 1 / (1-optical thickness) or
optical thickness = 1 - 1/refraction index

I found a table with refraction index values for several substances (for 
yellow light):

fluorite: index 1.43  ->  thickness 0.3
canada balsam:  1.53  ->0.346
salt1.54  ->0.351
diamond2.42  ->0.587
flint glass (light)  1.51  ->0.338
flint glass (heavy)   1.65  ->0.394
crown glass (light)  1.51  ->0.338
crown glass (heavy)   1.61  ->0.379
ice 1.31 ->0.237
water 1.33  ->   0.248

So, your values are OK.

However, in the test scene I found that there was no total reflection in the 
prism with values around 0.33, so I just increased optical thickness until I 
got it. Never mind theory, it's the picture that counts ;)

Your ice is looking very nice, procedural bump mapping?

good luck,
-Mark



---
My current question: "theme refraction": Optical thickness for a) glass is 
0.33, for b) water 0.25 and c) ice 0.236? It's right?
A new picture I have added here... rendering times over 24:35 minutes... 
uargh :-D

best wishes, good renderings, Frank






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Re: old musicvideos - done with real3d - amiga4000

2008-06-24 Thread tijai

lol

ok, thats make sense...:-)

yes this one take very long... and some scenes got "noshadows" to render 
faster...:-)

(near the end...)

best regards

tijai

Arjo Rozendaal schrieb:

Hi Tijay,

  

thanks the third one...the one with lot of eyes?  :-)



I'm sorry I ment the vehicles with the square wheels.

Arjo.