RE: trees
very convincing picture Arjo!. these must be the best trees I've seen in Real so far. nice. studio Frank Bueters Geldersekade 101 1011 EM Amsterdam 020 420 40 14 06 17 822 995 www.bueters.nl http://www.bueters.nl/> _ Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal Verzonden: zondag 29 juni 2008 16:33 Aan: reallist Onderwerp: trees Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them outside Realsoft. I'll show an animation in which they are used later on. There's some technical discussion about the road I have to wait for. Arjo.
Re: trees
Arjo Rozendaal wrote: Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them outside Realsoft. I'll show an animation in which they are used later on. There's some technical discussion about the road I have to wait for. Arjo. Arjo, Looks very good and convincing. Just enough variation. Could I trouble you to tell a bit more about the components of the image; are these render instances or all separate trees, if it is rendered in RS what method? Anything else worth mentioning? Thank you for sharing, Zaug
RE: trees
Impressive! Well done Arjo. Best regards, Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal Verzonden: zondag 29 juni 2008 16:33 Aan: reallist Onderwerp: trees Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them outside Realsoft. I'll show an animation in which they are used later on. There's some technical discussion about the road I have to wait for. Arjo.
Re: trees
Really nice Arjo. Totally Ok IMO. A fence perhaps, maybe autumn colouring as an idea for pictorial angles . but the trees themselves are fine. Neil Cooke - Original Message - From: Mark Heuymans To: user-list@light.realsoft3d.com Sent: Monday, June 30, 2008 4:41 AM Subject: Re: trees Wow Arjo, very realistic! The Plant tool is so sophisticated that we're now using RS as a plant generator to use in other software (which sw did you use to render this, if I may ask?). Can't wait to see the animation! The only problem is the typical boring Dutch landscape ;) -Mark Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them outside Realsoft. I'll show an animation in which they are used later on. There's some technical discussion about the road I have to wait for. Arjo.
Re: trees
Wow Arjo, very realistic! The Plant tool is so sophisticated that we're now using RS as a plant generator to use in other software (which sw did you use to render this, if I may ask?). Can't wait to see the animation! The only problem is the typical boring Dutch landscape ;) -Mark Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them outside Realsoft. I'll show an animation in which they are used later on. There's some technical discussion about the road I have to wait for. Arjo.
trees
Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them outside Realsoft. I'll show an animation in which they are used later on. There's some technical discussion about the road I have to wait for. Arjo.
Re: qt: contest - marble statue
Hi Frank, thanks for your nice comment. 2008/6/28 Frank Brübach <[EMAIL PROTECTED]>: > my question... o.k.: can you say (or anybody else...) if it`s possible to > make such scenes for the current contest "photorealism"? I answered your question in the forum! schönen Sonntag noch! viel Spass beim Spiel gucken :) Jan