Re: website WIP

2010-05-26 Thread Beg-inner

Hi Mark..

Really nice to hear that you are in the groove now !
It surely shows in that cool idea you have for the site..

Looks cool and will be very interesting to follow your development of the 
site, something to come back to many times..


Thanks for sharing this !
Always nice to see things alive..

Good luck with the rest of it and thanks again..

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Hi all,

I finally put some serious work into my site, the expo part is nearing
completion - only Abuja has a pop-up portfolio but the rest will follow
in a few days.
No need to mention that everything 3d was made with Realsoft3d ;)

At the end of the hall I'm planning a big room dedicated to Realsoft3d,
with lots of free projects and hopefully some new tutorials.
And the gaming cellar will be very interesting with lots of boardgame
Alchimech material, there's also an entry into a huge cave system...
A lot of work to be done but I'm in the groove now.


http://www.athanor3d.com/

Expo room of commercial work:
http://www.athanor3d.com/expo/expo-overview.html


Best regards,
Mark H 




Re: Point cloud and infinite details in software at 30 fps

2010-05-26 Thread Beg-inner

Hi Jean-Sebastien..

Thx for the link..

That sounds like a cool way of doing it thinking of just handling the 
needed points (and only max as pixels on screen...)
I can see how this can work, for the final displaying in a game or so..  
(if not just another hoax..=)


What I am more wondering about, is how will one model and animate these 
(without slow refreshes..)

Or is it all the same principles..in all cases..

John Carmack came up with the MegaTexture thingy prior to working for their 
upcoming game Rage .. (kind of the same, or similar, for texturing.. )

Amazed that someone else than Carmack found out how to do it on geometry..=)

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



http://www.youtube.com/watch?v=Q-ATtrImCx4

Jean-Sebastien Perron
www.NeuroWorld.ws 




Re: Point cloud and infinite details in software at 30 fps

2010-05-26 Thread Jean-Sebastien Perron

http://unlimiteddetailtechnology.com/

It's a very simple technology : raycasting like wolfenstein but 
raycasting(not raytracing) in 3D with a sparse octree.


Sparse Octree is only a way of storing the points and searching for them.
http://nilo.stolte.free.fr/Octree/oct1.gif

For example :
An object is inside a cube, this cube is splitted in 8 other smaller cube.
These 8 smaller cube are themselves splitted in 8 other smaller cube each.
Repeat until you reach the 3d points (or voxels).

It's also possible to link a small cube to the original big cube, so 
this object will be infinitely detailed as you move closer to infinity.
Another way to see it is if you could use a 3D polygon object to texture 
another 3D polygon object.


The workflow in RS would be the same as usual but instead of rendering a 
flat image,
You would render the scene to point cloud stored in Sparse Octree 
structure.

So it's like rendering to full 3D.

Jean-Sebastien Perron
www.NeuroWorld.ws


On 10-05-26 02:45 AM, Beg-inner wrote:

Hi Jean-Sebastien..

Thx for the link..

That sounds like a cool way of doing it thinking of just handling 
the needed points (and only max as pixels on screen...)
I can see how this can work, for the final displaying in a game or 
so..  (if not just another hoax..=)


What I am more wondering about, is how will one model and animate 
these (without slow refreshes..)

Or is it all the same principles..in all cases..

John Carmack came up with the MegaTexture thingy prior to working for 
their upcoming game Rage .. (kind of the same, or similar, for 
texturing.. )
Amazed that someone else than Carmack found out how to do it on 
geometry..=)


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



http://www.youtube.com/watch?v=Q-ATtrImCx4

Jean-Sebastien Perron
www.NeuroWorld.ws 





Re: website WIP

2010-05-26 Thread Mark Heuymans
Thanks for all the nice comments! I'll keep in mind the suggestions for 
improvement and hopefully I won't get sidetracked ;)


cheers,
Mark H



Realflow 5 import

2010-05-26 Thread Brandon

Hi all,

For whatever it is worth, since it has been fairly quiet here (except 
for the nice work from Mark), Realflow 5 mesh animations import without 
any issues into RS v7.  I have not tested the .sd format import/export 
because my v7 demo save function has expired.


Regards,
Brandon


3 RS pdf manuals on my Sony e-reader PRS-900

2010-05-26 Thread Jean-Sebastien Perron

inside
http://neuroworld.ws/temp/jsp_rs_on_ebook_.JPG

outside in direct sunlight
http://neuroworld.ws/temp/jsp_rs_on_ebook_0001.JPG

Note : the 2 pictures are blurred not the e-ink, the image of the 
e-reader is really sharp.
It's possible to increase the size of the fonts. Also you can read the 
.pdf as it is (not reformated) and you can zoom on it.


Now I am always carrying RS with me.

I just bought the PRS-900 from NewYork because this model is not sold in 
Canada.


Jean-Sebastien Perron
www.CombadZ.com


Re: 3 RS pdf manuals on my Sony e-reader PRS-900

2010-05-26 Thread Jouni Hätinen
As I expected the picture quality looks amazing. How about the refresh
rates? Any improvements on that?

-Jouni



2010/5/26 Jean-Sebastien Perron j...@neuroworld.ws:
 inside
 http://neuroworld.ws/temp/jsp_rs_on_ebook_.JPG

 outside in direct sunlight
 http://neuroworld.ws/temp/jsp_rs_on_ebook_0001.JPG

 Note : the 2 pictures are blurred not the e-ink, the image of the e-reader
 is really sharp.
 It's possible to increase the size of the fonts. Also you can read the .pdf
 as it is (not reformated) and you can zoom on it.

 Now I am always carrying RS with me.

 I just bought the PRS-900 from NewYork because this model is not sold in
 Canada.

 Jean-Sebastien Perron
 www.CombadZ.com



Re: 3 RS pdf manuals on my Sony e-reader PRS-900

2010-05-26 Thread Jean-Sebastien Perron

Refresh rate? What refresh rate?
Changing a page or panning inside a zommed pdf : 0.5 frames per seconds.
It's really slow.

I don't use my printer anymore, In Ubuntu I print to .pdf directly to my 
e-reader.


Jean-Sebastien Perron
www.NeuroWorld.ws

On 10-05-26 11:55 AM, Jouni Hätinen wrote:

As I expected the picture quality looks amazing. How about the refresh
rates? Any improvements on that?

-Jouni



2010/5/26 Jean-Sebastien Perronj...@neuroworld.ws:
   

inside
http://neuroworld.ws/temp/jsp_rs_on_ebook_.JPG

outside in direct sunlight
http://neuroworld.ws/temp/jsp_rs_on_ebook_0001.JPG

Note : the 2 pictures are blurred not the e-ink, the image of the e-reader
is really sharp.
It's possible to increase the size of the fonts. Also you can read the .pdf
as it is (not reformated) and you can zoom on it.

Now I am always carrying RS with me.

I just bought the PRS-900 from NewYork because this model is not sold in
Canada.

Jean-Sebastien Perron
www.CombadZ.com

 
   


Re: Point cloud and infinite details in software at 30 fps

2010-05-26 Thread Beg-inner

Hi Jean-Sebastien

Ah ok..
Thx for the links and the explanation..!

Looks really promising..
I just hope the big boys on the market (that dont want to lose their 
position they have...) will not try to do what they always try to do 
buy out the competion and their assets and dump it..  !


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



http://unlimiteddetailtechnology.com/

It's a very simple technology : raycasting like wolfenstein but
raycasting(not raytracing) in 3D with a sparse octree.

Sparse Octree is only a way of storing the points and searching for them.
http://nilo.stolte.free.fr/Octree/oct1.gif

For example :
An object is inside a cube, this cube is splitted in 8 other smaller cube.
These 8 smaller cube are themselves splitted in 8 other smaller cube each.
Repeat until you reach the 3d points (or voxels).

It's also possible to link a small cube to the original big cube, so
this object will be infinitely detailed as you move closer to infinity.
Another way to see it is if you could use a 3D polygon object to texture
another 3D polygon object.

The workflow in RS would be the same as usual but instead of rendering a
flat image,
You would render the scene to point cloud stored in Sparse Octree
structure.
So it's like rendering to full 3D.

Jean-Sebastien Perron
www.NeuroWorld.ws


On 10-05-26 02:45 AM, Beg-inner wrote:

Hi Jean-Sebastien..

Thx for the link..

That sounds like a cool way of doing it thinking of just handling
the needed points (and only max as pixels on screen...)
I can see how this can work, for the final displaying in a game or
so..  (if not just another hoax..=)

What I am more wondering about, is how will one model and animate
these (without slow refreshes..)
Or is it all the same principles..in all cases..

John Carmack came up with the MegaTexture thingy prior to working for
their upcoming game Rage .. (kind of the same, or similar, for
texturing.. )
Amazed that someone else than Carmack found out how to do it on
geometry..=)

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



http://www.youtube.com/watch?v=Q-ATtrImCx4

Jean-Sebastien Perron
www.NeuroWorld.ws 




The End

2010-05-26 Thread Neil Cooke
That's it, I've had a gutsfull ... as they say down this way. Vista is gonna be 
gone and XP loaded. Cant afford the time that Vista adds to all keystrokes, 
even when it does figure out how to execute them. Cant afford the hours spent 
looking for where it has decided to place files I have created. Cant afford to 
be without an internal search command that actually can find files. Cant 
afford to buy the latest versions of all my main software. I need an operating 
system that operates. Vista does not.

N.

Re: The End

2010-05-26 Thread aidan o driscoll
Hi Neil,

Yes - Vista Sucks. In the past I downgraded to XP Pro every time,
however I would now have to recommend Windows 7. Its as good if not
better than XP - basically what Vista should have been. Very light on
the system and I find its a joy to work with ...

Aidan

On 26 May 2010 22:17, Neil Cooke ne...@xtra.co.nz wrote:
 That's it, I've had a gutsfull ... as they say down this way. Vista is gonna
 be gone and XP loaded. Cant afford the time that Vista adds to all
 keystrokes, even when it does figure out how to execute them. Cant afford
 the hours spent looking for where it has decided to place files I have
 created. Cant afford to be without an internal search command that
 actually can find files. Cant afford to buy the latest versions of all my
 main software. I need an operating system that operates. Vista does not.
 N.


RE: The End

2010-05-26 Thread Robert den Broeder
Yes, I agree..  I run Win7 64 bit for a few months now and it's very solid
IMHO!

Robert

-Oorspronkelijk bericht-
Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens aidan o driscoll
Verzonden: woensdag 26 mei 2010 23:52
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: The End

Hi Neil,

Yes - Vista Sucks. In the past I downgraded to XP Pro every time,
however I would now have to recommend Windows 7. Its as good if not
better than XP - basically what Vista should have been. Very light on
the system and I find its a joy to work with ...

Aidan

On 26 May 2010 22:17, Neil Cooke ne...@xtra.co.nz wrote:
 That's it, I've had a gutsfull ... as they say down this way. Vista is
gonna
 be gone and XP loaded. Cant afford the time that Vista adds to all
 keystrokes, even when it does figure out how to execute them. Cant afford
 the hours spent looking for where it has decided to place files I have
 created. Cant afford to be without an internal search command that
 actually can find files. Cant afford to buy the latest versions of all my
 main software. I need an operating system that operates. Vista does not.
 N.



Re: The End

2010-05-26 Thread Neil Cooke
Hi Aidan,

I hear you on the Win7 but that leaves a remaining issue with the software I 
have which Vista and Win7 will not recognise or will slow down to unacceptable 
speeds. My son-in-law does this stuff for major companies and reckons Win7 is 
heaps better than Vista but still not what I have become used to with XP. No 
matter, a very small issue. XP does it for me, so a simple reload  it's not 
like I'm killing my production ... but yes, will wait until I've finished a 
couple of majors before sorting it, Lol.

Thanks for your words.

N 
:-)




From: aidan o driscoll aidan...@eircom.net
To: user-list@light.realsoft3d.com
Sent: Thu, 27 May, 2010 9:52:10 AM
Subject: Re: The End

Hi Neil,

Yes - Vista Sucks. In the past I downgraded to XP Pro every time,
however I would now have to recommend Windows 7. Its as good if not
better than XP - basically what Vista should have been. Very light on
the system and I find its a joy to work with ...

Aidan

On 26 May 2010 22:17, Neil Cooke ne...@xtra.co.nz wrote:
 That's it, I've had a gutsfull ... as they say down this way. Vista is gonna
 be gone and XP loaded. Cant afford the time that Vista adds to all
 keystrokes, even when it does figure out how to execute them. Cant afford
 the hours spent looking for where it has decided to place files I have
 created. Cant afford to be without an internal search command that
 actually can find files. Cant afford to buy the latest versions of all my
 main software. I need an operating system that operates. Vista does not.
 N.


Re: Point cloud and infinite details in software at 30 fps

2010-05-26 Thread Jouni Hätinen
It sounds nice but they say it's the future of gaming graphics which
is totally false. It looks nice on static scenes but updating bsp-tree
voxel (point cloud, whatever) structures is very very heavy on your
cpu, so any kind of interactivity is basically impossible to
implement. I'm all in for voxels in games but storing them in tree
structures is just dead end (all the scenes in the example videos were
static too, so I guess they know the problem). Bsp-trees are better
with polygons, because the amount of transformed data is so much
smaller.

Cheers!
Jouni



2010/5/26 Jean-Sebastien Perron j...@neuroworld.ws:
 http://unlimiteddetailtechnology.com/

 It's a very simple technology : raycasting like wolfenstein but
 raycasting(not raytracing) in 3D with a sparse octree.

 Sparse Octree is only a way of storing the points and searching for them.
 http://nilo.stolte.free.fr/Octree/oct1.gif

 For example :
 An object is inside a cube, this cube is splitted in 8 other smaller cube.
 These 8 smaller cube are themselves splitted in 8 other smaller cube each.
 Repeat until you reach the 3d points (or voxels).

 It's also possible to link a small cube to the original big cube, so this
 object will be infinitely detailed as you move closer to infinity.
 Another way to see it is if you could use a 3D polygon object to texture
 another 3D polygon object.

 The workflow in RS would be the same as usual but instead of rendering a
 flat image,
 You would render the scene to point cloud stored in Sparse Octree
 structure.
 So it's like rendering to full 3D.

 Jean-Sebastien Perron
 www.NeuroWorld.ws


 On 10-05-26 02:45 AM, Beg-inner wrote:

 Hi Jean-Sebastien..

 Thx for the link..

 That sounds like a cool way of doing it thinking of just handling the
 needed points (and only max as pixels on screen...)
 I can see how this can work, for the final displaying in a game or so..
  (if not just another hoax..=)

 What I am more wondering about, is how will one model and animate these
 (without slow refreshes..)
 Or is it all the same principles..in all cases..

 John Carmack came up with the MegaTexture thingy prior to working for
 their upcoming game Rage .. (kind of the same, or similar, for texturing..
 )
 Amazed that someone else than Carmack found out how to do it on
 geometry..=)

 Take Care
 Best Regards
 Stefan Gustafsson ( Beg-inner )
 A Proud Owner and User of Real3D and Realsoft3D..


 http://www.youtube.com/watch?v=Q-ATtrImCx4

 Jean-Sebastien Perron
 www.NeuroWorld.ws





Re: Point cloud and infinite details in software at 30 fps

2010-05-26 Thread Jean-Sebastien Perron

You are right Jouni

But it's possible to transform massive amount of point really fast.
There are tons of documents on the internet (transform only 4 points 
then interpolate to place points (like a line algorithm) ).

These techniques are used in the medical field.

As for updating the octree, the problem has not yet been solved.
Maybe all the scenery can be done with raycasting+octree and everything 
else with polygon.



The best way for now is the Reyes algorithm (renderman).
Subdivision + displacement mapping + dicing.
Renderman convert everything to pointcloud then render thoses points 
(many per pixels).

I suspect RS is using a similar technique in some ways.

Jean-Sebastien Perron
www.NeuroWorld.ws

On 10-05-26 06:54 PM, Jouni Hätinen wrote:

It sounds nice but they say it's the future of gaming graphics which
is totally false. It looks nice on static scenes but updating bsp-tree
voxel (point cloud, whatever) structures is very very heavy on your
cpu, so any kind of interactivity is basically impossible to
implement. I'm all in for voxels in games but storing them in tree
structures is just dead end (all the scenes in the example videos were
static too, so I guess they know the problem). Bsp-trees are better
with polygons, because the amount of transformed data is so much
smaller.

Cheers!
Jouni



2010/5/26 Jean-Sebastien Perronj...@neuroworld.ws:
   

http://unlimiteddetailtechnology.com/

It's a very simple technology : raycasting like wolfenstein but
raycasting(not raytracing) in 3D with a sparse octree.

Sparse Octree is only a way of storing the points and searching for them.
http://nilo.stolte.free.fr/Octree/oct1.gif

For example :
An object is inside a cube, this cube is splitted in 8 other smaller cube.
These 8 smaller cube are themselves splitted in 8 other smaller cube each.
Repeat until you reach the 3d points (or voxels).

It's also possible to link a small cube to the original big cube, so this
object will be infinitely detailed as you move closer to infinity.
Another way to see it is if you could use a 3D polygon object to texture
another 3D polygon object.

The workflow in RS would be the same as usual but instead of rendering a
flat image,
You would render the scene to point cloud stored in Sparse Octree
structure.
So it's like rendering to full 3D.

Jean-Sebastien Perron
www.NeuroWorld.ws


On 10-05-26 02:45 AM, Beg-inner wrote:
 

Hi Jean-Sebastien..

Thx for the link..

That sounds like a cool way of doing it thinking of just handling the
needed points (and only max as pixels on screen...)
I can see how this can work, for the final displaying in a game or so..
 (if not just another hoax..=)

What I am more wondering about, is how will one model and animate these
(without slow refreshes..)
Or is it all the same principles..in all cases..

John Carmack came up with the MegaTexture thingy prior to working for
their upcoming game Rage .. (kind of the same, or similar, for texturing..
)
Amazed that someone else than Carmack found out how to do it on
geometry..=)

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


   

http://www.youtube.com/watch?v=Q-ATtrImCx4

Jean-Sebastien Perron
www.NeuroWorld.ws
 


   
 
   


Re: The End

2010-05-26 Thread neil
When you are ready. Linux will be there for you, as it is for me.

Now I'm very very scared

N.

:-)




On Wed, 26 May 2010 22:00:34 -0400, Jean-Sebastien Perron
j...@neuroworld.ws wrote:
 When you are ready. Linux will be there for you, as it is for me.
 
  Jean-Sebastien Perron
  www.NeuroWorld.ws [1]
 
  On 10-05-26 05:17 PM, Neil Cooke wrote:   That's it, I've had a
gutsfull
 ... as they say down this way. Vista is gonna be gone and XP loaded.
Cant
 afford the time that Vista adds to all keystrokes, even when it does
figure
 out how to execute them. Cant afford the hours spent looking for where
it
 has decided to place files I have created. Cant afford to be without an
 internal search command that actually can find files. Cant afford to
buy
 the latest versions of all my main software. I need an operating system
 that operates. Vista does not. 
   N.
 
 Links:
 --
 [1] http://www.NeuroWorld.ws