Re: SDK/ sites down/ frustration/Realsoft

2010-11-08 Thread aidan o driscoll
However - to survive in this world of ours one needs SOME money, be it
an individual or a company.

OK RS is still around, but Winning Recipe?

Just because you are still around does not mean a winning recipe. How
many copies of RS is sold per week / month / year at this stage?
Enough to keep even TWO people in a wage? Are the guys developing RS
ALSO involved in other areas?

On 8 November 2010 11:57, aidan o driscoll  wrote:
> However - to survive in this world of ours one needs SOME money, be it
> an individual or a company.
>
> OK RS is still around, but Winning Recipe?
>
> Just because you are still around does not mean a winning recipe. How
> many copies of RS is sold per week / month / year at this stage?
> Enough to keep even TWO people in a wage? Are the guys developing RS
> ALSO involved in other areas?
>
> Aidan
>
> On 7 November 2010 20:20, Jean-Sebastien Perron  wrote:
>> It's not about how much you gain money, it's about how much you spend.
>>
>> RS is still around because they kept the spending low.
>>
>> What you are kind of saying Martin is that you would favor a software based
>> on it's users/community/popularity over the software itself.
>>
>> In 10 years RS will still be there with a few redefining revolutions here
>> and there.
>> From day 1 (RS 1.0) to today they have kept it the same.
>> When you have a winning recipe you don't change it.
>>
>> What good is money if you cannot survive in difficult times and risk loosing
>> it all.
>>
>> The only thing that can change is YOU and US.
>> We can do more.
>>
>> Jean-Sebastien Perron
>> www.NeuroWorld.ws
>>
>> On 10-11-07 11:50 AM, mengil...@gmx.net wrote:
>>>
>>> Sure you´re right, but somehow that´s the whole point, right?
>>>
>>> If Realsoft is basically just two people - and this proves to be not
>>> enough - than it should be checked if other options are available.
>>> And this just roughly correlates to the price of the product.
>>> If the expenses are doubled and so are the earnings generated by RS3D,
>>> then the equation much likely evens out - at least.
>>> To, for example, have an investor who gives money for marketing and
>>> development but also wants a percentage of the income, should at least
>>> generate the same amount of income for Vesa and Juha as is generated now,
>>> simply through increased sales, while the price could probably stay the
>>> same.
>>>
>>> Let´s face it - leading software publishers only demand high prices
>>> because they can.
>>> Because their software is the leader.
>>> If for example you compare Photoshop to some of it´s (theoretical)
>>> competitors, you will find that some of them sell for only five percent (!)
>>> of Photoshops price; while offering about 80% of Photoshops capabilities.
>>>
>>> But even if RS3D cost fifty or a hundret bucks more, users would buy it if
>>> they saw that the increased functionality was worth it.
>>>
>>>
>>> Martin
>>>
>>>
>>>  Original-Nachricht 
>>>

 Datum: Sun, 7 Nov 2010 13:57:40 +
 Von: leee
 An: user-list@light.realsoft3d.com
 Betreff: Re: SDK/ sites down/ frustration/Realsoft

>>>
>>>

 I've been using RS a long time, albeit not quite as long as Mark -
 just since V2 on Amiga - but like Mark, the way that RS works fits
 me just right (even though I'm not as active as I used to be, I
 still get the occasional idea for a pic and manage to 'dribble' out
 a few new pics each year.)

 I think that one of the important factors that needs to be
 remembered concerning RS is the price/performance trade-off that it
 offers.  RS hasn't been produced by a large organisation, with
 extra staff dedicated to promotion; it's pretty much just a two-man
 show.

 I think the bottom line is you pays your money and takes your
 choice.  If you want more support, beyond that offered by other
 users, then perhaps you need to pay more to a larger organisation
 that uses that extra money to employ promotional staff.

 LeeE

>>>
>>>
>>
>



Re: SDK/ sites down/ frustration/Realsoft

2010-11-08 Thread aidan o driscoll
However - to survive in this world of ours one needs SOME money, be it
an individual or a company.

OK RS is still around, but Winning Recipe?

Just because you are still around does not mean a winning recipe. How
many copies of RS is sold per week / month / year at this stage?
Enough to keep even TWO people in a wage? Are the guys developing RS
ALSO involved in other areas?

Aidan

On 7 November 2010 20:20, Jean-Sebastien Perron  wrote:
> It's not about how much you gain money, it's about how much you spend.
>
> RS is still around because they kept the spending low.
>
> What you are kind of saying Martin is that you would favor a software based
> on it's users/community/popularity over the software itself.
>
> In 10 years RS will still be there with a few redefining revolutions here
> and there.
> From day 1 (RS 1.0) to today they have kept it the same.
> When you have a winning recipe you don't change it.
>
> What good is money if you cannot survive in difficult times and risk loosing
> it all.
>
> The only thing that can change is YOU and US.
> We can do more.
>
> Jean-Sebastien Perron
> www.NeuroWorld.ws
>
> On 10-11-07 11:50 AM, mengil...@gmx.net wrote:
>>
>> Sure you´re right, but somehow that´s the whole point, right?
>>
>> If Realsoft is basically just two people - and this proves to be not
>> enough - than it should be checked if other options are available.
>> And this just roughly correlates to the price of the product.
>> If the expenses are doubled and so are the earnings generated by RS3D,
>> then the equation much likely evens out - at least.
>> To, for example, have an investor who gives money for marketing and
>> development but also wants a percentage of the income, should at least
>> generate the same amount of income for Vesa and Juha as is generated now,
>> simply through increased sales, while the price could probably stay the
>> same.
>>
>> Let´s face it - leading software publishers only demand high prices
>> because they can.
>> Because their software is the leader.
>> If for example you compare Photoshop to some of it´s (theoretical)
>> competitors, you will find that some of them sell for only five percent (!)
>> of Photoshops price; while offering about 80% of Photoshops capabilities.
>>
>> But even if RS3D cost fifty or a hundret bucks more, users would buy it if
>> they saw that the increased functionality was worth it.
>>
>>
>> Martin
>>
>>
>>  Original-Nachricht 
>>
>>>
>>> Datum: Sun, 7 Nov 2010 13:57:40 +
>>> Von: leee
>>> An: user-list@light.realsoft3d.com
>>> Betreff: Re: SDK/ sites down/ frustration/Realsoft
>>>
>>
>>
>>>
>>> I've been using RS a long time, albeit not quite as long as Mark -
>>> just since V2 on Amiga - but like Mark, the way that RS works fits
>>> me just right (even though I'm not as active as I used to be, I
>>> still get the occasional idea for a pic and manage to 'dribble' out
>>> a few new pics each year.)
>>>
>>> I think that one of the important factors that needs to be
>>> remembered concerning RS is the price/performance trade-off that it
>>> offers.  RS hasn't been produced by a large organisation, with
>>> extra staff dedicated to promotion; it's pretty much just a two-man
>>> show.
>>>
>>> I think the bottom line is you pays your money and takes your
>>> choice.  If you want more support, beyond that offered by other
>>> users, then perhaps you need to pay more to a larger organisation
>>> that uses that extra money to employ promotional staff.
>>>
>>> LeeE
>>>
>>
>>
>