Re: 2 normal bump mapping doesn't mix
Not to be a party crasher, but with StrataCX it does. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-25 06:27 PM, Arjo Rozendaal wrote: Mixing two normal maps doesn't sound logical to me. Maybe I'm completely wrong, but this is how I understood the differences between normal and bump maps: A bump map is based on rather simple data. It's easy to add, subtract or multiply the value of grey scale pixels. Normal maps however rotate the normals of the polygons depending on different colors in the map. You cannot use math in the same way as on bump maps. -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Jean-Sebastien Perron Verzonden: vrijdag 25 februari 2011 21:13 Aan: user-list@light.realsoft3d.com Onderwerp: 2 normal bump mapping doesn't mix I have a dirt shader + texture with a += BumpNormal(texture). Also a stripe shader + texture with a += BumpNormal(texture). Object mymodel spheremapping(dirt) planarmapping(stripes) It does not work. What am I doing wrong? Jean-Sebastien Perron www.NeuroWorld.ws
RE: 2 normal bump mapping doesn't mix
Mixing two normal maps doesn't sound logical to me. Maybe I'm completely wrong, but this is how I understood the differences between normal and bump maps: A bump map is based on rather simple data. It's easy to add, subtract or multiply the value of grey scale pixels. Normal maps however rotate the normals of the polygons depending on different colors in the map. You cannot use math in the same way as on bump maps. > -Oorspronkelijk bericht- > Van: owner-l...@light.realsoft3d.com [mailto:owner- > l...@light.realsoft3d.com] Namens Jean-Sebastien Perron > Verzonden: vrijdag 25 februari 2011 21:13 > Aan: user-list@light.realsoft3d.com > Onderwerp: 2 normal bump mapping doesn't mix > > I have a dirt shader + texture with a += BumpNormal(texture). > Also a stripe shader + texture with a += BumpNormal(texture). > > Object > mymodel > spheremapping(dirt) > planarmapping(stripes) > > It does not work. What am I doing wrong? > > Jean-Sebastien Perron > www.NeuroWorld.ws
Re: 2 normal bump mapping doesn't mix
Hi, Jean-Sebastien. Hard to answer without seeing a concrete material. If you can, send the scene file. Best regard, Yuriy Scherbina. --- Оригінальне повідомлення --- Від кого: "Jean-Sebastien Perron" Кому: user-list@light.realsoft3d.com Дата: 25 лютого 2011, 22:13:05 Тема: Re: 2 normal bump mapping doesn't mix I have a dirt shader + texture with a += BumpNormal(texture). Also a stripe shader + texture with a += BumpNormal(texture). Object mymodel spheremapping(dirt) planarmapping(stripes) It does not work. What am I doing wrong? Jean-Sebastien Perron www.NeuroWorld.ws
2 normal bump mapping doesn't mix
I have a dirt shader + texture with a += BumpNormal(texture). Also a stripe shader + texture with a += BumpNormal(texture). Object mymodel spheremapping(dirt) planarmapping(stripes) It does not work. What am I doing wrong? Jean-Sebastien Perron www.NeuroWorld.ws