Re: 2 normal bump mapping doesn't mix

2011-02-25 Thread Jean-Sebastien Perron

Not to be a party crasher, but with StrataCX it does.

Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-25 06:27 PM, Arjo Rozendaal wrote:

Mixing two normal maps doesn't sound logical to me.
Maybe I'm completely wrong, but this is how I understood the differences
between normal and bump maps:
A bump map is based on rather simple data.
It's easy to add, subtract or multiply the value of grey scale pixels.
Normal maps however rotate the normals of the polygons depending on
different colors in the map.
You cannot use math in the same way as on bump maps.


-Oorspronkelijk bericht-
Van: owner-l...@light.realsoft3d.com [mailto:owner-
l...@light.realsoft3d.com] Namens Jean-Sebastien Perron
Verzonden: vrijdag 25 februari 2011 21:13
Aan: user-list@light.realsoft3d.com
Onderwerp: 2 normal bump mapping doesn't mix

I have a dirt shader + texture with a += BumpNormal(texture).
Also a stripe shader + texture with a += BumpNormal(texture).

Object
  mymodel
  spheremapping(dirt)
  planarmapping(stripes)

It does not work. What am I doing wrong?

Jean-Sebastien Perron
www.NeuroWorld.ws




RE: 2 normal bump mapping doesn't mix

2011-02-25 Thread Arjo Rozendaal
Mixing two normal maps doesn't sound logical to me.
Maybe I'm completely wrong, but this is how I understood the differences
between normal and bump maps:
A bump map is based on rather simple data.
It's easy to add, subtract or multiply the value of grey scale pixels.
Normal maps however rotate the normals of the polygons depending on
different colors in the map.
You cannot use math in the same way as on bump maps.

> -Oorspronkelijk bericht-
> Van: owner-l...@light.realsoft3d.com [mailto:owner-
> l...@light.realsoft3d.com] Namens Jean-Sebastien Perron
> Verzonden: vrijdag 25 februari 2011 21:13
> Aan: user-list@light.realsoft3d.com
> Onderwerp: 2 normal bump mapping doesn't mix
> 
> I have a dirt shader + texture with a += BumpNormal(texture).
> Also a stripe shader + texture with a += BumpNormal(texture).
> 
> Object
>  mymodel
>  spheremapping(dirt)
>  planarmapping(stripes)
> 
> It does not work. What am I doing wrong?
> 
> Jean-Sebastien Perron
> www.NeuroWorld.ws



Re: 2 normal bump mapping doesn't mix

2011-02-25 Thread yra scherb
 Hi, Jean-Sebastien.
   Hard to answer without seeing a concrete material.
   If you can, send the scene file.

   Best regard,
   Yuriy Scherbina.


   --- Оригінальне повідомлення ---
   Від кого: "Jean-Sebastien Perron" 
   Кому: user-list@light.realsoft3d.com
   Дата: 25 лютого 2011, 22:13:05
   Тема: Re: 2 normal bump mapping doesn't mix



 I have a dirt shader + texture with a += BumpNormal(texture).
 Also a stripe shader + texture with a += BumpNormal(texture).
 
 Object
  mymodel
  spheremapping(dirt)
  planarmapping(stripes)
 
 It does not work. What am I doing wrong?
 
 Jean-Sebastien Perron
 www.NeuroWorld.ws
 
   


2 normal bump mapping doesn't mix

2011-02-25 Thread Jean-Sebastien Perron

I have a dirt shader + texture with a += BumpNormal(texture).
Also a stripe shader + texture with a += BumpNormal(texture).

Object
mymodel
spheremapping(dirt)
planarmapping(stripes)

It does not work. What am I doing wrong?

Jean-Sebastien Perron
www.NeuroWorld.ws