Re: 3D related news item on The Register

2011-08-03 Thread Alasdair

wow! but whets with the minecraft landscape :)
Alasdair

- Original Message - 
From: leee l...@spatial.plus.com

To: user-list@light.realsoft3d.com
Sent: Wednesday, August 03, 2011 1:18 PM
Subject: 3D related news item on The Register



I found this 3D related news item, and the demo vid, interesting.

http://www.reghardware.com/2011/08/03/game_graphics_could_be_1_times_better/

(watch out for line-wrap on that url)

The company's own web site seems to be down atm though.

LeeE 




Re: {Spam?} rs3d 5

2010-07-26 Thread Alasdair
I loaded a proj with a clip map an then loaded my mask then ping it worked !

god knows
Alasdair

  - Original Message - 
  From: Mark Heuymans 
  To: user-list@light.realsoft3d.com 
  Sent: Monday, July 26, 2010 8:31 PM
  Subject: Re: {Spam?} rs3d 5





I cant for the life of make this work
clipmap loaded from the library my own texture loaded then preview 
either shows a white ball or dissapears when I play around with clip from 
and clip to
what am I doing wrong?
tia
Alasdair


  Hard to tell without more info... do you want to clip the white or the black?
  In my standard clip material (V6) clip from = [0 0 0], clip to = [0.3 0.3 
0.3] and the black part is clipped out, works as expected.

  You can use the Fade channel instead in a simple (but maybe slower to render) 
material by something like
  Fade = Texture (MapCoords) or to get more control

  Variable Clipvalue
  Clipvalue = Texture (MapCoords)
  If (ClipValue)  [0.01 0.01 0.01]
   Fade=1


  good luck,
  Mark H



Re: Fryrender plugin support

2010-07-21 Thread Alasdair

Aidan
how would one go about building a plug-in for rs3d?
Alasdair
- Original Message - 
From: aidan o driscoll aidan...@eircom.net

To: user-list@light.realsoft3d.com
Sent: Tuesday, July 20, 2010 8:12 PM
Subject: Re: Fryrender plugin support



Alasdair,

In my earlier post I mentioned that I was using LUXRENDER at the
moment with the new Blender 2.5 Beta ( WIN32 ).

I was suggesting it here because the topic talked of Plugins for
FRYRENDER. As LUXRENDER is FREE, open source, I thought it might be of
interest to RS programmer types ( :D ) to knockup a plug for Luxrender
.. thats all!

For anyone interested I did a build today of Latest Blender 2.5 Beta (
nearing official release ). I included the Luxblend plug, all setup to
use the Luxrender App. How to's and where to gets are at this thread,
8th message down:

http://blenderartists.org/forum/showthread.php?t=192077

Aidan



On 20 July 2010 19:40, Alasdair alasd...@digitalmystic.co.uk wrote:

how are you loading it into rs3d and vice versa?
Alasdair
- Original Message - From: aidan o driscoll 
aidan...@gmail.com

To: user-list@light.realsoft3d.com
Sent: Tuesday, July 20, 2010 5:47 PM
Subject: Re: Fryrender plugin support



Hiya,

All interesting reading - thank you for one, from me!

I brought up OCTANE just to see. But also previously brought up the
FREE / Open Source
physically based and unbiased rendering engine that is LUXRENDER:

http://www.luxrender.net/

Access to this from RS because it is free and therefore accessible
to more than FRY which has a far higher cost.

Aidan

On 20 July 2010 17:24, Rakesh Malik tamer...@gmail.com wrote:


I think a version of Larrabee will be released soon -- though it's not
likely to be a graphics chip, it's most likely to be a 
mini-supercomputer

on
a card.
The margins in that arena are much better than the margins in CPU's 
right

now, so you can bet that Intel's going to go after it with some gusto.
OpenMCL and DirectX are our best bets for standardized API's. OpenGL
will
always be playing catchup, and DirectX will always be leading the way,
because Microsoft makes too much money from games to stop pushing 
DirectX

as
much as it can, and OpenGL is a standard that requires a committee to
agree
on. The same committee that ensures that OpenGL is OpenGL also slows it
down
-- it's the tradeoff for standardization.
Threading in Python is a joke. I've done it, it's a waste of effort. 
The

language is suitable only for embarrassingly parallel applications, and
that's it.
C++0x won't be usable by very many people -- especially the newer
programmers. It will be a fine language, but the people using it will 
be

limited to supercomputer models, games, and the better 3D animation and
rendering software.
There are several modern programming languages that are placing a 
strong

emphasis on parallel, multi-threaded, distributed, and functional
programming. In mainstream programming, applications will just get
buggier
and more bloated. In the smaller space of 3D software and games, we'll
see
some amazing stuff, probably in the next couple of years.
They're going to have no choice as far as standards -- there will be a
small
number of languages (my guess is OpenMCL + whatever Microsoft calls
theirs)
that will end up becoming pervasive, and anyone who wants to play will
have
to support them or be kicked to the curb.
Thanks -- I'm trying to get out of programming so that I can do more 
with

3D
and photography. I've been out of 3D for too long, because I haven't 
had

the
time to keep it up.
-
Rakesh Malik
http://www.whitecranephotography.com
http://www.flickr.com/baratheon


On Tue, Jul 20, 2010 at 6:22 AM, Jean-Sebastien Perron
j...@neuroworld.ws
wrote:


Wow really interesting Rakesh.

Larrabee won't be released soon, if released at all.

I hope you are right, I am eager for theses new features to be open
standard.
As a programmer, it's even difficult to use good old OpenGl/DirectX
mess.

Thankyou for that long response, If you know more tell us.
I will do further reading about the new GPU.

The new c++ standard ( C++0x) that will be revealed the next year, 
will

support multi threading.
Like Python, most languages are now supporting parallel execution
directly
in the language.

OpenGL, DirectX, Larrabee, ATI, Nvidia, Mac, Linux, Win ... They will
never merge to any standard.

I really like your landscape pictures.

Jean-Sebastien Perron
www.CombadZ.com

On 10-07-20 02:34 AM, Rakesh Malik wrote:

GPU based renderers are most likely the future.
The Cell isn't it -- it's only somewhat parallel, and it's not
well-suited
to double precision arithmetic. It's a better suited to rendering than
to
gaming, but it's definitely nowhere near to being all that it's 
cracked

up
to be.
The latest generation of GPU's from nVidia and AMD/ATI are, however,
exactly what you're describing -- massively parallel, with extremely
fast
buses, and with general-purpose computing engines rather than

Re: 3D world mag

2009-05-08 Thread Alasdair
  - Original Message - 
  From: Arjo Rozendaal 
  To: reallist 
  Sent: Friday, May 08, 2009 2:42 PM
  Subject: 3D world mag


  Hi,

   

  Received my copy of 3D World magazine today. Version 5 and 6 are on the cover 
disk. Andy Jones wrote a nice tutorial how to create penguins.

   

  Arjo.



hi
how come mac gets v6 and pc only v5?
alasdair

Re: 3D world mag

2009-05-08 Thread Alasdair
hi Arjo
I suppose th pc v6 is time limited and output limited?
Alasdair




- Original Message - 
  From: Arjo Rozendaal 
  To: user-list@light.realsoft3d.com 
  Sent: Friday, May 08, 2009 4:58 PM
  Subject: RE: 3D world mag


  Hi Aladair,

   

  There's also a pc V6 version on the disk.

  The only difference is that the V5 is a full commercial version.

   

  Arjo.

   

  Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] 
Namens Alasdair
  Verzonden: vrijdag 8 mei 2009 17:26
  Aan: user-list@light.realsoft3d.com
  Onderwerp: Re: 3D world mag

   

- Original Message - 

From: Arjo Rozendaal 

To: reallist 

Sent: Friday, May 08, 2009 2:42 PM

Subject: 3D world mag

 

Hi,

 

Received my copy of 3D World magazine today. Version 5 and 6 are on the 
cover disk. Andy Jones wrote a nice tutorial how to create penguins.

 

Arjo.

   

  hi

  how come mac gets v6 and pc only v5?

  alasdair





Re: blank properties window

2009-05-07 Thread Alasdair
  - Original Message - 
  From: Vesa Meskanen 
  To: user-list@light.realsoft3d.com 
  Sent: Thursday, May 07, 2009 6:41 AM
  Subject: Re: blank properties window


  Hi,

can anyone tell me how to get my property windows to display properly at 
the moment it is blank, tried installing the sp4 but that didnt work
  Try erasing the folder c:\documents and settings\Alasdair\.realsoft.  
Information about changed window states are saved there, and maybe some window 
data has become corrupted.


  Kind regards,
  Vesa







thankyou I took rather more drastic action to fix it I uninstalled and 
reinstalled :/
Alasdair


Re: odd artifacts in 5.1 sp4

2009-05-07 Thread Alasdair
  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Thursday, May 07, 2009 12:13 PM
  Subject: Re: odd artifacts in 5.1 sp4


  The image looks like great jpg artifact :-)

  Is it possible to send only a small screen area :-?

  Matthias
- Original Message - 
From: Alasdair 
To: user-list@light.realsoft3d.com 
Sent: Wednesday, May 06, 2009 6:22 PM
Subject: odd artifacts in 5.1 sp4




Hi folks
this scene contains a building on a surface which is surrounded by a huge 
sphere parralel mapped with sky  clouds and I get weird artifacts highlited 
any ideas
Alasdair


sorry original picture long gone :( the parrallel mapped sphere used a picture 
of clouds  sky (upper half only) which can be seen in the centre top but the 
effect went away when I made the ground plane infiniterealsoft3d.jpg

odd artifacts in 5.1 sp4

2009-05-06 Thread Alasdair


Hi folks
this scene contains a building on a surface which is surrounded by a huge 
sphere parralel mapped with sky  clouds and I get weird artifacts highlited 
any ideas
Alasdairrealsoft3d.jpg

blank properties window

2009-05-06 Thread Alasdair
Hi
can anyone tell me how to get my property windows to display properly at the 
moment it is blank, tried installing the sp4 but that didnt work
thanks
Alasdair


Re: Season's GreetoingZ! and something off topic.....

2008-12-24 Thread Alasdair
- Original Message - 
From: Zaug z...@catmtn.com

To: user-list@light.realsoft3d.com
Sent: Wednesday, December 24, 2008 12:48 PM
Subject: Season's GreetoingZ! and something off topic.



Wishing Wonderful Holidays to All!

For the photographers on the list, don't miss this perfect for the 
holidays, simple trick for your SLR:

http://www.diyphotography.net/diy_create_your_own_bokeh

and my extended tutorial about the same:
http://www.catmtn.com/blaug/?p=229

CheerZ!,
Zaug




neat idea

Merry Seasons Greetings
Alasdair
www.digitalmystic.co.uk



Re: ivygen to rs3d

2008-08-11 Thread Alasdair
- Original Message - 
From: standley and mungenast [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Monday, August 11, 2008 4:51 AM
Subject: Re: ivygen to rs3d



Hi,

I found this in my archive... Mark's tips on importing ivy..

A few tips:
- I noticed (a few hours too late) that the Ivy .obj file I imported into 
RS was mirrored! Still not sure if the IvyGenerator or RS is to blame, but 
watch out.
- when importing the ivy object, select 'UV coords to per face materials' 
to apply the old and young leaf and the bark materials to individual 
faces.
- Make the three materials, using clip or fade mapping for the leaves. If 
anyone wants them, I'll upload the materials I used here. (room for 
improvement)
- save the import action for the last minute before rendering: it's big 
and makes editing slow. Watch out with low-memory render slaves, they will 
choke in the ivy


chris mungenast


Mark Heuymans wrote:

...
It can be done! Other users and myself worked with this great little 
program last year with convincing results after a bit of ...

-Mark H




No virus found in this incoming message.
Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 
270.6.0/1604 - Release Date: 11/08/2008 05:50






Hi all :)
thank you for your help - at last my ivy look like ivy Woo Hoo
Alasdair 



Re: ivygen to rs3d

2008-08-10 Thread Alasdair
  - Original Message - 
  From: Mark Heuymans 
  To: user-list@light.realsoft3d.com 
  Sent: Sunday, August 10, 2008 1:42 PM
  Subject: Re: ivygen to rs3d


  Hi Alasdair,
  My previous reply didn't make it, probably because of an attachment. So here 
we go again:

  It can be done! Other users and myself worked with this great little program 
last year with convincing results after a bit of trialerror.
  Unfortunately I forgot the details, I'll have another look at it because it 
just works great with RS.
  Something I do remember: when importing the obj, one of the UV directions had 
to be switched to get correct leaf orientation.

  There was a thread about this last year, it should be in the archives 
somewhere...

  Hectic times here, I'll get back to it ASAP!

  -Mark H


   
Im going out of my mind; no matter what I do I cant get 
rs3d to load the obj file produced with ivygen with the textures 
in place to render - the object comes with 4 textures that are 
blank so I build the textures with the texture, bump  clipmask 
and assign these to the relevant point sets defined in the obj 
yet I usually get the branches appearing with no leaves 

HELP !!

can anybody give me a step by step guide how to do this - I know it works 
cos Ive seen examples and they were superb

rs3d does not seem to produce or use the mtl file associated with the obj 
file, why not?

Alasdair

No virus found in this incoming message.
Checked by AVG - http://www.avg.com 
Version: 8.0.138 / Virus Database: 270.6.0/1602 - Release Date: 09/08/2008 13:22


I remember reading it at the time thats why I tried it but I couldnt get the 
import to work
thanks
Alasdair


ivygen to rs3d

2008-08-06 Thread Alasdair
Im going out of my mind; no matter what I do I cant get 
rs3d to load the obj file produced with ivygen with the textures 
in place to render - the object comes with 4 textures that are 
blank so I build the textures with the texture, bump  clipmask 
and assign these to the relevant point sets defined in the obj 
yet I usually get the branches appearing with no leaves 

HELP !!

can anybody give me a step by step guide how to do this - I know it works cos 
Ive seen examples and they were superb

rs3d does not seem to produce or use the mtl file associated with the obj file, 
why not?

Alasdair


Re: Yet another bizarre move in the world of 3D - Truespace now FREE, as in air - forever!

2008-07-29 Thread Alasdair
- Original Message - 
From: Aidan O Driscoll [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Tuesday, July 29, 2008 12:23 PM
Subject: Re: Yet another bizarre move in the world of 3D - Truespace now 
FREE, as in air - forever!




Hi Alasdair,

only one problem : no renderer is included so it is just a 
modeller..:(

Alasdair

Their are two internal renderers in Truespace - Lightworks and 
Virtualight.


These are accessed from the modeler side. The Workspace side is a work in 
progress. This currently only supports the external renderer specially 
designed for it called VRAY. Its an implimentation of VRAY for Truespace. 
You still have to purchase this for $300 or so.


Lightworks and Virtualight are the traditional renderers in TS. 
Virtualight has caustics and GI etc.


The aim of TS up to when it got bought by Microsoft was to create a whole 
new realtime workspace area for modelling based on Directx. Through ver 7 
up to the new v7.6 they have been porting the toolsets over to the 
Workspace area from the old modeller area. So in effect the old Modeller 
area is in fact TS v6.6 as a plugin to the new Workspace concept. You 
might note in the setup areas mention of the bridge. This is similar to 
LIGHTWAVE.


To access either Renderer on the Model side - up top right of the model 
space work area is a horizontal menu of icons inc large X Y Z - the first 
Icon by default on the left is RENDER SCENE - RIGHT CLICK this and then 
look at the settings that appear in the right vertical bar. At the end of 
these settings is RENDER ENGINE and a drop down box allowing choice of 
either  Lightworks OR Virtualight.  If you choose Virtualight you need to 
right click the same Render Scene button AGAIN to get the Virtualight 
settings panel up.


If you hold the mouse down on the Render Scene button you will get other 
Render options like render to file, render current object ... Also over to 
the right of this horizontal panel their is a hidden menu right under the 
DIRECTX Logo icon in this same panel ( also might be set to OpenGL ). Its 
a tiny square with a depression in the centre - move the mouse over this 
and another vertical panel pops up - click the tiny grey bar at the top of 
this panel to force the panel to stay.


All very quirky I know - but hey its now free!

Hope this helps
Aidan


At 16:41 28/07/2008, you wrote:
- Original Message - From: Alasdair 
[EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Monday, July 28, 2008 1:25 PM
Subject: Re: Yet another bizarre move in the world of 3D - Truespace now 
FREE, as in air - forever!



- Original Message - From: Aidan O Driscoll 
[EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Sunday, July 27, 2008 8:09 PM
Subject: Yet another bizarre move in the world of 3D - Truespace now 
FREE, as in air - forever!




Hi Guys,

I suppose you all know by now, TRUESPACE ( originally by Caligari, but 
who recently got taken over by MICROSOFT ) is now FREE - forever. This 
is the latest version too - last week it would have cost you $595 or so:


http://www.caligari.com/Products/trueSpace/tS75/brochure/intro.asp?Cate=BIntro

All you need to do is go to download button - login OR register ( 
free ) - and download.


Not alone is the app now free but also ALL the original paid for 
training videos.


This is not a limited offer and the app is NOT CRIPPLED. Their is no 
catch .. really!


From the Caligari Forums info has seeped through that over at the 
Blender forums ( www.blenderartists.org ) - they are complaining about 
TS being made free. Now thats a good one :)


But indeed - will this have any impact on the 3D industry at all? I know 
that some complain about TS and its interface. But it has a huge 
toolset, does the lot inc Char Anim, is hugely oriented to virtual world 
stuff and gaming.


Apparently the app will keep on developing FOR FREE, so its not 
abandonware - yet. Be that as it may - this is not a free previous 
version - this is a free CURRENT VERSION!


Aidan



No virus found in this outgoing message
Checked by PC Tools AntiVirus (4.0.0.26 - 10.100.005).
http://www.pctools.com/free-antivirus/


only one problem : no renderer is included so it is just a 
modeller..:(

Alasdair




oops sorry found the screen / file render
Alasdair





No virus found in this incoming message
Checked by PC Tools AntiVirus (4.0.0.26 - 10.100.005).
http://www.pctools.com/free-antivirus/




No virus found in this outgoing message
Checked by PC Tools AntiVirus (4.0.0.26 - 10.100.005).
http://www.pctools.com/free-antivirus/



it puzzled me why I could only render on the model space and not the other
and another learning curve to climb :)
Alasdair




Re: Yet another bizarre move in the world of 3D - Truespace now FREE, as in air - forever!

2008-07-28 Thread Alasdair
- Original Message - 
From: Aidan O Driscoll [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Sunday, July 27, 2008 8:09 PM
Subject: Yet another bizarre move in the world of 3D - Truespace now FREE, 
as in air - forever!




Hi Guys,

I suppose you all know by now, TRUESPACE ( originally by Caligari, but who 
recently got taken over by MICROSOFT ) is now FREE - forever. This is the 
latest version too - last week it would have cost you $595 or so:


http://www.caligari.com/Products/trueSpace/tS75/brochure/intro.asp?Cate=BIntro

All you need to do is go to download button - login OR register ( free ) - 
and download.


Not alone is the app now free but also ALL the original paid for training 
videos.


This is not a limited offer and the app is NOT CRIPPLED. Their is no catch 
.. really!


From the Caligari Forums info has seeped through that over at the Blender 
forums ( www.blenderartists.org ) - they are complaining about TS being 
made free. Now thats a good one :)


But indeed - will this have any impact on the 3D industry at all? I know 
that some complain about TS and its interface. But it has a huge toolset, 
does the lot inc Char Anim, is hugely oriented to virtual world stuff and 
gaming.


Apparently the app will keep on developing FOR FREE, so its not 
abandonware - yet. Be that as it may - this is not a free previous 
version - this is a free CURRENT VERSION!


Aidan



No virus found in this outgoing message
Checked by PC Tools AntiVirus (4.0.0.26 - 10.100.005).
http://www.pctools.com/free-antivirus/



only one problem : no renderer is included so it is just a modeller..:(
Alasdair




Re: Yet another bizarre move in the world of 3D - Truespace now FREE, as in air - forever!

2008-07-28 Thread Alasdair
- Original Message - 
From: Alasdair [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Monday, July 28, 2008 1:25 PM
Subject: Re: Yet another bizarre move in the world of 3D - Truespace now 
FREE, as in air - forever!



- Original Message - 
From: Aidan O Driscoll [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Sunday, July 27, 2008 8:09 PM
Subject: Yet another bizarre move in the world of 3D - Truespace now FREE, 
as in air - forever!




Hi Guys,

I suppose you all know by now, TRUESPACE ( originally by Caligari, but 
who recently got taken over by MICROSOFT ) is now FREE - forever. This is 
the latest version too - last week it would have cost you $595 or so:


http://www.caligari.com/Products/trueSpace/tS75/brochure/intro.asp?Cate=BIntro

All you need to do is go to download button - login OR register ( 
free ) - and download.


Not alone is the app now free but also ALL the original paid for training 
videos.


This is not a limited offer and the app is NOT CRIPPLED. Their is no 
catch .. really!


From the Caligari Forums info has seeped through that over at the Blender 
forums ( www.blenderartists.org ) - they are complaining about TS being 
made free. Now thats a good one :)


But indeed - will this have any impact on the 3D industry at all? I know 
that some complain about TS and its interface. But it has a huge toolset, 
does the lot inc Char Anim, is hugely oriented to virtual world stuff and 
gaming.


Apparently the app will keep on developing FOR FREE, so its not 
abandonware - yet. Be that as it may - this is not a free previous 
version - this is a free CURRENT VERSION!


Aidan



No virus found in this outgoing message
Checked by PC Tools AntiVirus (4.0.0.26 - 10.100.005).
http://www.pctools.com/free-antivirus/



only one problem : no renderer is included so it is just a 
modeller..:(

Alasdair





oops sorry found the screen / file render
Alasdair




Re: animation

2008-07-15 Thread Alasdair
  - Original Message - 
  From: Arjo Rozendaal 
  To: reallist 
  Sent: Tuesday, July 15, 2008 1:16 PM
  Subject: animation


  Hi,

   

  Some of you asked to show the animation with the road and trees.

  I made a short movie out of it. It's still 15 Mb though.

  www.xs4all.nl/~joly/temp/n50project.mpg

   

  Arjo.



superb a brilliant animation
Alasdair


Re: numeric input

2008-01-29 Thread Alasdair
Hi frank
in prefereces I have; mm cm m km inch feet yard mile and these affect the grid 
size snap and numeric input it would be handy to add other scales to this list 
and expose it on the main interface - it is very odd that the view properties 
where you can make custom scales does not affect the numeric input, is this the 
same in v6?
Alasdair
  
  - Original Message - 
  From: Frank Bueters 
  To: user-list@light.realsoft3d.com 
  Sent: Tuesday, January 29, 2008 4:18 PM
  Subject: RE: numeric input


  Hi Alasdair,

  The grid size and the numeric input are independent. 
  The viewwindow grid that you select from the selectwindow has no influence on 
the units that you set under file/preferences. 
  All example grids are metric but I expect any new grid that is made in an 
environment with feet or inches will give grids in these units. I haven't tried 
this though.

  Frank Bueters

   Hi folks
still using v5 :(

in preferences I can set the grid size and when I create an object with 
numeric input can create an exact sized object.  I then change the grid size in 
view properties but this has no effect on the numeric input - if it was 1X1X1 
foot then it will still be 1x1x1 foot  instead of say 1x1x1 inch.

I know v5 has been left behind so, how do I make the preferences show more 
selections of scales?
thanks

Alasdair Whyte

www.digitalmystic.co.uk



--


  No virus found in this incoming message.
  Checked by AVG Free Edition. 
  Version: 7.5.516 / Virus Database: 269.19.15/1249 - Release Date: 29/01/2008 
09:51


numeric input

2008-01-28 Thread Alasdair
Hi folks
still using v5 :(

in preferences I can set the grid size and when I create an object with numeric 
input can create an exact sized object.  I then change the grid size in view 
properties but this has no effect on the numeric input - if it was 1X1X1 foot 
then it will still be 1x1x1 foot  instead of say 1x1x1 inch.

I know v5 has been left behind so, how do I make the preferences show more 
selections of scales?
thanks

Alasdair Whyte

www.digitalmystic.co.uk


Re: V6 Demo

2008-01-22 Thread Alasdair

I am a registered V5 user but V6 is not on the downlad page!

Alasdair



www.digitalmystic.co.uk

- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Tuesday, January 22, 2008 8:21 AM
Subject: V6 Demo



Asked a hundred times :

 Answer :

If you are a registered user of V5 ...
You will be able to login to the D/L area ...
You Will be able to D/L the V6 release ...
You will not be able to install it without the proper 'Install Key' ...
You will be able to run it in 'demo mode' ...

Is this how information flows (sorry , no , it trickles)  in this arena ?

sadly , yes ... (and good luck to you all)


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Re: Javascript

2007-12-26 Thread Alasdair

thankyou that is a great help
Alasdair

- Original Message - 
From: Timo Mikkolainen [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Tuesday, December 25, 2007 11:01 PM
Subject: Re: Javascript



http://www.w3schools.com/js/js_obj_math.asp

On 25/12/2007, Alasdair [EMAIL PROTECTED] wrote:

Hi Timo
in my javascript book Math.random() is just random() so Ive got to guess
which category each command may be referred to under realsoft3d
Alasdair

- Original Message -
From: Timo Mikkolainen [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Tuesday, December 25, 2007 2:15 PM
Subject: Re: Javascript


 Basic stuff like Math.random() is the same as in your browser's JS, so
 you can take a look at general JS tutorials for that.

 On 25/12/2007, Alasdair [EMAIL PROTECTED] wrote:


 Hi everybody
 I know you are all busy getting into v6 (havent learnt v5 enough  
 cant

 afford it yet) but can anybody help me please?
 Alasdair


 - Original Message -
 From: Alasdair
 To: user-list@light.realsoft3d.com
 Sent: Monday, December 24, 2007 5:19 PM
 Subject: Javascript


 where can I find a list of the commands such as Math.random() ?
 Alasdair


  


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Re: Javascript

2007-12-26 Thread Alasdair

thats very helpful, rs3d community to the rescue again :)
many thanks
Alasdair

- Original Message - 
From: Matthias Kappenberg [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Wednesday, December 26, 2007 9:23 AM
Subject: Re: Javascript



Copied from http://www.javascripter.net/faq/mathfunc.htm

Math.abs(a) // the absolute value of a
Math.acos(a)// arc cosine of a
Math.asin(a)// arc sine of a
Math.atan(a)// arc tangent of a
Math.atan2(a,b) // arc tangent of a/b
Math.ceil(a)// integer closest to a and not less than a
Math.cos(a) // cosine of a
Math.exp(a) // exponent of a
Math.floor(a)   // integer closest to and not greater than a
Math.log(a) // log of a base e
Math.max(a,b)   // the maximum of a and b
Math.min(a,b)   // the minimum of a and b
Math.pow(a,b)   // a to the power b
Math.random()   // pseudorandom number in the range 0 to 1
Math.round(a)   // integer closest to a
Math.sin(a) // sine of a
Math.sqrt(a)// square root of a
Math.tan(a) // tangent of a

Open the attached file and play the animation...
Open Properties-Script tab to seen the functions.
RS v5.1 file.

Hope this was helpy,
Matthias

- Original Message - 
From: Alasdair [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Tuesday, December 25, 2007 10:14 PM
Subject: Re: Javascript



Hi Timo
in my javascript book Math.random() is just random() so Ive got to guess
which category each command may be referred to under realsoft3d
Alasdair

- Original Message - 
From: Timo Mikkolainen [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Tuesday, December 25, 2007 2:15 PM
Subject: Re: Javascript


 Basic stuff like Math.random() is the same as in your browser's JS, so
 you can take a look at general JS tutorials for that.

 On 25/12/2007, Alasdair [EMAIL PROTECTED] wrote:


 Hi everybody
 I know you are all busy getting into v6 (havent learnt v5 enough  
 cant

 afford it yet) but can anybody help me please?
 Alasdair


 - Original Message -
 From: Alasdair
 To: user-list@light.realsoft3d.com
 Sent: Monday, December 24, 2007 5:19 PM
 Subject: Javascript


 where can I find a list of the commands such as Math.random() ?
 Alasdair


  


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20:04




Re: Javascript

2007-12-25 Thread Alasdair
Hi everybody
I know you are all busy getting into v6 (havent learnt v5 enough  cant afford 
it yet) but can anybody help me please?
Alasdair

  - Original Message - 
  From: Alasdair 
  To: user-list@light.realsoft3d.com 
  Sent: Monday, December 24, 2007 5:19 PM
  Subject: Javascript


  where can I find a list of the commands such as Math.random() ?
  Alasdair



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17:27


Re: Javascript

2007-12-25 Thread Alasdair

Hi Timo
in my javascript book Math.random() is just random() so Ive got to guess 
which category each command may be referred to under realsoft3d

Alasdair

- Original Message - 
From: Timo Mikkolainen [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Tuesday, December 25, 2007 2:15 PM
Subject: Re: Javascript



Basic stuff like Math.random() is the same as in your browser's JS, so
you can take a look at general JS tutorials for that.

On 25/12/2007, Alasdair [EMAIL PROTECTED] wrote:



Hi everybody
I know you are all busy getting into v6 (havent learnt v5 enough  cant
afford it yet) but can anybody help me please?
Alasdair


- Original Message -
From: Alasdair
To: user-list@light.realsoft3d.com
Sent: Monday, December 24, 2007 5:19 PM
Subject: Javascript


where can I find a list of the commands such as Math.random() ?
Alasdair


 


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17:27






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Javascript

2007-12-24 Thread Alasdair
where can I find a list of the commands such as Math.random() ?
Alasdair


Re: Dual Quad Core Xeons and RS Gi

2007-11-26 Thread Alasdair

going green by the minute
bit of a solution render using two cpu`s
Alasdair

- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Monday, November 26, 2007 3:59 PM
Subject: Dual Quad Core Xeons and RS Gi



Hi :

 My current Dual Xeon has been awesome but is 2.5 times
slower than the newer crops and so I am looking at re-
placing it . Here's my dilemma ;

When doing RS Gi , 1 CPU will be working and 7 CPU's will
be sitting idle !

 Is there a workaround where I can tell RS to only render
every 4th or 8th frame ? We have the Frame Commands in
the render panel so couldn't we insert a render every
4th frame java or RPL command ? Must be a way .

 World Construction Set isn't and probably will never be
multi-threaded but it has always had a Render Every Xth
Frame in it's Render Panel . That way we could fire up
several instances of WCS and have all our CPU's working
away .

Thanks in advance for any suggestions .

garry


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Re: Dual Quad Core Xeons and RS Gi

2007-11-26 Thread Alasdair
its one of the options when rendering along with quality over speed and the 
like although I dont know how it relates to actual quality or I may be 
totally wrong :(

Alasdair

- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Monday, November 26, 2007 6:09 PM
Subject: Re: Dual Quad Core Xeons and RS Gi



 My current Dual Xeon has been awesome but is 2.5 times
slower than the newer crops and so I am looking at re-
placing it . Here's my dilemma ;


 Sorry , 2.5 times slower is for a single quad core ,
5 times slower for the Dual-Quad cores .

 Alisdair , not sure what you mean by render with 2 cpu's .

Thanks

garry





Hi :

 My current Dual Xeon has been awesome but is 2.5 times
slower than the newer crops and so I am looking at re-
placing it . Here's my dilemma ;

When doing RS Gi , 1 CPU will be working and 7 CPU's will
be sitting idle !

 Is there a workaround where I can tell RS to only render
every 4th or 8th frame ? We have the Frame Commands in
the render panel so couldn't we insert a render every
4th frame java or RPL command ? Must be a way .

 World Construction Set isn't and probably will never be
multi-threaded but it has always had a Render Every Xth
Frame in it's Render Panel . That way we could fire up
several instances of WCS and have all our CPU's working
away .

Thanks in advance for any suggestions .

garry



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Re: Re: [POSSIBLE SPAM] convert to sds

2007-10-10 Thread Alasdair
thankyou Ive got that installed, I eventually built my object with rotated 
nurbs and then converted to sds with perfect results :)

Alasdair


- Original Message - 
From: [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Wednesday, October 10, 2007 2:11 PM
Subject: Re: Re: [POSSIBLE SPAM] convert to sds


Booleans work great with SDS as long as they stay SDS. It seems to be more 
of a rendering thing. RS does not resolve the boolean result with regard 
to the polys/triangles upon conversion or export. I know it's been on my 
wishlist for a while.


Check out Alessandro's Revolution 4d plugin for booleans.
http://www.deltaknowledge.com/revolution4d/index.php

cm


From: Alasdair [EMAIL PROTECTED]

Thanks, then the boolean operation should not be available when sds object 
are selected ?AlasdairÂ




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Re: Europe's first Islamic Political Party Formed in Finland

2007-09-19 Thread Alasdair


- Original Message - 
From: Jean-Sebastien Perron [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Wednesday, September 19, 2007 2:42 PM
Subject: Re: Europe's first Islamic Political Party Formed in Finland



studio wrote:
Here in canada we can now vote without revealing our face, thanks to 
those crazy extremist muslims.

Jean-Sebastien Perron



The Squeaky Wheel Gets the Grease ! :

 Some squeak until they have obtained the changes in the system that
they require , ... ... , ... ... , ... most just squeak like mice .

This post _does_ apply to the vast majority of decent mudhens .
garry



Hi garry, do you live in Canada? if yes where?

I did not know the meaning of the word mudhens, on the internet I found 
something about a toledo mudhens.

Is this related to that subject, if yes, it is funny.

I am sorry about blaming all these extremist, because all the decisions 
are taken and suggested by white european pacifist traitors.
It's not the problems of the immigrants if we are so week not to impose 
our culture and make them proud of our own culture (witch is becoming 
totally immoral).
It must be a shock to the newcomers that dream of coming to 
canada/usa/europe and find a world of perversions (consumer society, sex 
everywhere, tolerance of crimminals, culture of BET, no spirituality 
etc...).


Sometimes I wonder if it is not better to have them invade our contry. 
Maybe we deserve what is happening, we (european descendent) are now a 
total let down.
We rejected our own culture, we forgot about the past, we immitated the 
lowest of the lowest, we voted for criminals/idiot politicians : we chose 
to die in horrible pain.
It's like the movie Apocalypto. We did not fight, we commited cultural 
suicide.


I now hate Canada and Quebec, I don't recognized it.
I don't want to travel and see the world, because with the New World 
Order and Free Market, every country in the world look alike (there are 
MC Donalds everywhere).

Something new is becoming : global culture and Identity.
We are now all the same and equal, women are exactly like man and man 
exactly like woman.

Differences are now forbidden.

By destroying racisme, it destroyed the beauty of differences. Being 
different is beautiful.
In 50 years, there will be no more races only (brown) people : no white, 
no black, no yellow, no red only brown.


All colors are beautiful but if you blend them all together the result 
will be flat.


Jean-Sebastien Perron


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Hi
peoples skin colour is related to their exposure to the sun hence equatorial 
people tend to be dark skinned and temperate people tend to be fairer 
skinned, I read somewhere that in a few thousand years Australians will be 
dark skinned, in other words its all evolution :)


I too like variety and yes the world is getting homogenised but the people 
will alway be different just as my neighbour is different from me


personally thinking religion should not be mixed with politics; religion 
helps people deal with the why am I here question whereas politics deal 
with real life and how to live together.


Alasdair
www.digitalmystic.co.uk



Re: List Question

2007-06-29 Thread Alasdair

Maybe everybody is on holiday?
Alasdair

- Original Message - 
From: Matthias Kappenberg [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Friday, June 29, 2007 5:42 PM
Subject: List Question



Is the list offline?

No mails since 26.06.07

Matthias


sds set 4

2007-06-11 Thread Alasdair
Hi Matthias
ignore that rant extra point deleted now works as expected whee!

Alasdair

Alasdair Whyte
www.digitalmystic.co.uk


Re: sds set 4

2007-06-11 Thread Alasdair
Hi Matthias
that looks very interesting must experiment:)

Alasdair
  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Monday, June 11, 2007 11:48 AM
  Subject: Re: sds set 4


   :-)

  maybe of interest:
  www.the-final.com/uv-edit.gif

  Matthias
- Original Message - 
From: Alasdair 
To: realsoft3d 
Sent: Monday, June 11, 2007 12:28 PM
Subject: sds set 4


Hi Matthias
ignore that rant extra point deleted now works as expected whee!

Alasdair

Alasdair Whyte
www.digitalmystic.co.uk


materiel puzzle

2007-06-10 Thread Alasdair



Hi all
below are two pictures of my problem before rendering and after the L shaped 
part of the solid should be all checker but it persists in a diagonal split :) 
??





how can I solve this?
Alasdair


Alasdair Whyte
www.digitalmystic.co.uk
wireframe.jpgredered.jpg

Fw: materiel puzzle

2007-06-10 Thread Alasdair
Hi all
below are two pictures of my problem before rendering and after the L shaped 
part of the solid should be all checker but it persists in a diagonal split :) 
??





how can I solve this?
Alasdair


Alasdair Whyte
www.digitalmystic.co.uk
wireframe.jpgredered.jpg

Re: nearly finished

2007-06-10 Thread Alasdair

Hi there lovely and smooth - love it and definitely interested :)
Alasdair
- Original Message - 
From: Matthias Kappenberg [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Saturday, June 09, 2007 7:18 PM
Subject: nearly finished



Hi all,

some WIP:

http://the-final.com/kolben.avi

I'll post the file, after total finishing, 
if somebody is interested :-?


It'll  be a script based animation.

Matthias


materiel puzzle

2007-06-10 Thread Alasdair
Hi all
below are two pictures of my problem before rendering and after the L shaped 
part of the solid should be all checker but it persists in a diagonal split :) 
??





how can I solve this?
Alasdair


Alasdair Whyte
www.digitalmystic.co.uk
wireframe.jpgredered.jpg

avalanche of posts

2007-06-10 Thread Alasdair
Sorry folks was having some problems with OE:(

Alasdair Whyte
www.digitalmystic.co.uk


Re: materiel puzzle

2007-06-10 Thread Alasdair

Hi Matthias

done

Alasdair

- Original Message - 
From: Matthias Kappenberg [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Sunday, June 10, 2007 4:01 PM
Subject: Re: materiel puzzle



Hi Alasdair,

is it possible for you to post a file?

Matthias


- Original Message - 
From: Alasdair

To: realsoft3d
Sent: Sunday, June 10, 2007 11:26 AM
Subject: Fw: materiel puzzle


Hi all
below are two pictures of my problem before rendering and after the L 
shaped part of the solid should be all checker but it persists

in a diagonal split :) ??





how can I solve this?
Alasdair


Alasdair Whyte
www.digitalmystic.co.uk



3three.r3d
Description: Binary data


Re: obj export

2007-04-06 Thread Alasdair
same here

Alasdair Whyte
www.digitalmystic.co.uk

  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Thursday, April 05, 2007 11:20 PM
  Subject: Re: obj export


  This is the last mail that I've recieved from the list ?!?

  Matthias
- Original Message - 
From: Alasdair 
To: user-list@light.realsoft3d.com 
Sent: Wednesday, March 28, 2007 7:31 PM
Subject: Re: obj export


yes but the problem is nifscope - its difficult to get it to work
Alasdair
  - Original Message - 
  From: Michael Schmeling 
  To: user-list@light.realsoft3d.com 
  Sent: Wednesday, March 28, 2007 4:33 PM
  Subject: Re: obj export


  Hi,


  Michael

  many thanks I dicovered that with a little more testing and I dont 
think I need the parameter space but boy I could do with a nif export - been 
using nifscope an finding it impossible to create objects of more than one 
piece to give individual textures to each piece


  hm, I have no idea about nifscope. Can't you break up your models in RS 
and export them as different .obj files?

  Michael 

exporter

2007-04-06 Thread Alasdair
How do I go about creating an export module for rs3d?


Alasdair Whyte
www.digitalmystic.co.uk


obj export

2007-03-28 Thread Alasdair
I created a simple analitical square
then exported it with different setting
but all I ever get is 

# Wavefront .obj file exported from Realsoft3D
g rectangle2
v -0.233719 0.431548 4.77106e-012
v -0.233719 -0.0185239 4.77106e-012
v 0.204776 -0.0185239 -4.18022e-012
v 0.204776 0.431548 -4.18022e-012
f 1 2 3 4

so what do all the different export settings do?

I need the following data which is part of the wavefront format
Vertex data: 


  v Geometric vertices 
  vt Texture vertices 
  vn Vertex normals 
  vp Parameter space vertices 




Alasdair


Re: obj export

2007-03-28 Thread Alasdair
yes but the problem is nifscope - its difficult to get it to work
Alasdair
  - Original Message - 
  From: Michael Schmeling 
  To: user-list@light.realsoft3d.com 
  Sent: Wednesday, March 28, 2007 4:33 PM
  Subject: Re: obj export


  Hi,


  Michael

  many thanks I dicovered that with a little more testing and I dont think 
I need the parameter space but boy I could do with a nif export - been using 
nifscope an finding it impossible to create objects of more than one piece to 
give individual textures to each piece


  hm, I have no idea about nifscope. Can't you break up your models in RS and 
export them as different .obj files?

  Michael 

Re: obj export

2007-03-28 Thread Alasdair
yes but the problem is nifscope - its difficult to get it to work
Alasdair
  - Original Message - 
  From: Michael Schmeling 
  To: user-list@light.realsoft3d.com 
  Sent: Wednesday, March 28, 2007 4:33 PM
  Subject: Re: obj export


  Hi,


  Michael

  many thanks I dicovered that with a little more testing and I dont think 
I need the parameter space but boy I could do with a nif export - been using 
nifscope an finding it impossible to create objects of more than one piece to 
give individual textures to each piece


  hm, I have no idea about nifscope. Can't you break up your models in RS and 
export them as different .obj files?

  Michael 

Re: export to 3dmax

2007-03-27 Thread Alasdair


- Original Message - 
From: standley and mungenast [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Monday, March 26, 2007 3:43 PM
Subject: Re: export to 3dmax



Alasdair wrote:

is it possible to create a 3dmax exporter for rs3d ?
- I cant use blender because my pc is too slow :(
Alasdair

3ds and obj work pretty well to get geometry out to max.

v6 will have an fbx exporter. this will be just perfect to export to a 
number of progs.  can't wait.


cm


hm I wonder if I can afford the upgrade :)
Alasdair


export to 3dmax

2007-03-26 Thread Alasdair
is it possible to create a 3dmax exporter for rs3d ? 
- I cant use blender because my pc is too slow :(
Alasdair

correction Re: export to 3dmax

2007-03-26 Thread Alasdair
correction I need a nif exporter :)
Alasdair
  - Original Message - 
  From: Alasdair 
  To: realsoft3d 
  Sent: Monday, March 26, 2007 12:02 PM
  Subject: export to 3dmax


  is it possible to create a 3dmax exporter for rs3d ? 
  - I cant use blender because my pc is too slow :(
  Alasdair

Re: construction problem

2007-03-07 Thread Alasdair
Thank you that works perfectly!
Alasdair
  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Tuesday, March 06, 2007 8:56 PM
  Subject: Re: construction problem


  Before deleting the rotator select all created objects
  (they should be bold typed) and use the RMB and delete
  their choreographs then delete the rotator.

  Hope tht's helpy,
  Matthias
- Original Message - 
From: Alasdair 
To: realsoft3d 
Sent: Tuesday, March 06, 2007 4:28 PM
Subject: construction problem


I have sometimes used rotator objects to construct an object the copied and 
pasted the resultant objects to where I wanted them but when I delete the 
original rotator construct the copied and pasted object lose all their position 
and orientation information; why dont they retain the properties?

Alasdair


construction problem

2007-03-06 Thread Alasdair
I have sometimes used rotator objects to construct an object the copied and 
pasted the resultant objects to where I wanted them but when I delete the 
original rotator construct the copied and pasted object lose all their position 
and orientation information; why dont they retain the properties?

Alasdair


Re: Realsoft3D related Animation

2006-12-12 Thread alasdair
renamed vob and played in WinDVD - wierd
WinME
Alasdair

- Original Message - 
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Tuesday, December 12, 2006 8:11 AM
Subject: Realsoft3D related Animation


 Hi :

 http://www.studiodynamics.net/rs_proc/cyberdunes.mp2
 14 MB - 352 x 480


   The above animation begins with a RS3D logarithmic
 wave animation . The foreground rock is also RS3D .

   Music is original , via E-Jay (demo) .

   The anim is mpeg2 and if it does not play , try
 re-naming it to 'cyberdunes.vob' or similiar .

   Please let me know if it plays OK (or not) on your
 S/W platform of choice .

 Thanks .

 studio


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Fw: help with material

2006-12-05 Thread alasdair



dear folks,
Ive been racking my brain and 
experimenting with illumination maps etc
can anyone tell me how to get a surface where it 
is directly lit by a light to be invisible but 
otherwise normally visible? does that make sense? :)
thank you in advance

Alasdair
www.digitalmystic.co.uk


any ideas???

2006-12-05 Thread alasdair
this is not unusual
and its driving me up the wall
mostly just trying different settings in a created material
select attribute BOOM
the computer is close to being chucked out the window
Windows ME
64MB NVidia Ti4200
512MB Ram


Date 12/04/2006 Time 20:42REALSOFT3D caused an invalid page fault inmodule 
unknown at fb40:.Registers:EAX=0044946c CS=0197 EIP= 
EFLGS=00010206EBX=0210 SS=019f ESP=0111f084 EBP=bff456cbECX= 
DS=019f ESI=00590170 FS=12a7EDX=0210 ES=019f EDI=02a9d5c0 GS=Bytes at 
CS:EIP:Stack dump:1003013a  0044946c a41a 0210 0201 
00590170 00590170 1002ff98 14b4 0210 0201 00590170 0111f0e4 
8152 0111f0fc 
**Date 
12/05/2006 Time 12:59REALSOFT3D caused an invalid page fault inmodule unknown 
at fb3a:.Registers:EAX=00449478 CS=0197 EIP= 
EFLGS=00010206EBX=0210 SS=019f ESP=0111f004 EBP=bff456cbECX= 
DS=019f ESI=021b0170 FS=4cb7EDX=0210 ES=019f EDI=012c9e00 GS=Bytes at 
CS:EIP:Stack dump:1003013a  00449478 a41a 0210 0201 
021b0170 021b0170 1002ff98 1b8c 0210 0201 021b0170 0111f064 
80d2 0111f07c 
**Date 
12/05/2006 Time 12:59REALSOFT3D caused an invalid page fault inmodule 
NVOPENGL.DLL at 0197:695ffe57.Registers:EAX= CS=0197 EIP=695ffe57 
EFLGS=00010282EBX= SS=019f ESP=025afb08 EBP=0001ECX=0004 
DS=019f ESI=00f5af08 FS=7197EDX=f9f5c010 ES=019f EDI=00f5af08 GS=Bytes at 
CS:EIP:8b 03 85 c0 74 1c 8d 49 00 8b 08 39 b9 90 42 00 Stack dump:f4a8adf8 
00f5af08  695f528b 00f5af08 00fb8ebc 6961ff6f 00f5af08 00fb71a8 
00fb8ebc 69620463 037ffaa0 0001 050c 050c 037ffaa0 
**Date 
12/05/2006 Time 13:19REALSOFT3D caused an invalid page fault inmodule unknown 
at fb3e:0003.Registers:EAX=8335d9a8 CS=0197 EIP=0003 
EFLGS=00010282EBX=0210 SS=019f ESP=0111f084 EBP=bff456cbECX= 
DS=019f ESI=002e0098 FS=422fEDX=0210 ES=019f EDI=033a22f0 GS=Bytes at 
CS:EIP:00 2b 04 70 00 c3 e2 00 f0 2b 04 70 00 2b 04 70 Stack dump:1003013a 
 8335d9a8 a41a 0210 0201 002e0098 002e0098 1002ff98 
1108 0210 0201 002e0098 0111f0e4 8152 0111f0fc 
**Date 
12/05/2006 Time 13:33REALSOFT3D caused an invalid page fault inmodule unknown 
at fb43:0003.Registers:EAX=8335d9a8 CS=0197 EIP=0003 
EFLGS=00010a17EBX=0210 SS=019f ESP=0111f004 EBP=bff456cbECX= 
DS=019f ESI=00c30098 FS=198fEDX=0210 ES=019f EDI=02a1ae00 GS=Bytes at 
CS:EIP:00 2b 04 70 00 c3 e2 00 f0 2b 04 70 00 2b 04 70 Stack dump:1003013a 
 8335d9a8 a41a 0210 0201 00c30098 00c30098 1002ff98 
19bc 0210 0201 00c30098 0111f064 80d2 0111f07c 
Alasdair
www.digitalmystic.co.uk


Re: any ideas???

2006-12-05 Thread alasdair
Ive only got WinXP sp1 because MS (!£$%`s) wont validate it and its not very 
stable
WinME is very stabke otherwise
I cant afford to buy the upgrade or buy a new computer
  - Original Message - 
  From: Robert den Broeder 
  To: user-list@light.realsoft3d.com 
  Sent: Tuesday, December 05, 2006 1:51 PM
  Subject: RE: any ideas???


  Hi Alasdair,
  this is not unusual
and its driving me up the wall
mostly just trying different settings in a created material
select attribute BOOM
the computer is close to being chucked out the window
Windows ME
64MB NVidia Ti4200
512MB Ram


Alasdairwww.digitalmystic.co.uk  I suggest you install Windows XP. Windows ME 
is rather unstable. Regards, RObert 

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Re: Test

2006-12-03 Thread alasdair
and then along came two?
:)
Alasdair
www.digitalmystic.co.uk

- Original Message - 
From: Lawrence Bansbach [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 03, 2006 6:03 PM
Subject: Test


 This is a test. I haven't been receiving posts lately.



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test

2006-12-02 Thread alasdair
Am I being recieved yet?


Alasdair
www.digitalmystic.co.uk


Re: test

2006-12-02 Thread alasdair
Haliluya (sp!) Ive been reading all your posts and for some reason or
another not able to post
loved the SSS candles and fingers

Alasdair
www.digitalmystic.co.uk

- Original Message - 
From: [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Saturday, December 02, 2006 12:37 PM
Subject: Re: test


 Yes? :)

 On 02/12/06, alasdair [EMAIL PROTECTED] wrote:
 
 
  Am I being recieved yet?
 
 
  Alasdair
  www.digitalmystic.co.uk
 


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cpu usage query

2006-02-17 Thread Alasdair



two sds objects - perform object knife to cut out a 
section of the main objectso far after 3mins RS3d not respondingI 
use process explorer to see what is happening - 
ProcessPID 
  CPU   
Description Company Nameexplorer.exe  1440 
  63.73  
 Windows Explorer Microsoft Corporationcsrss.exe 
  572   
31.37   Client Server Runtime Process 
Microsoft CorporationRealsoft3D.exe 
2692 

RS3d varies between 0 and 3%
and is still not responding after 5mins
I have noticed this behavour before and have to kill rs3d to continue
anyone any ideas? what has explorer to do with rs3d??
Alasdair
erect featherless 
bipedwww.digitalmystic.co.uk
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Re: VSL-Test

2006-02-09 Thread Alasdair

care to share how it was done? superb picture
Alasdair

erect featherless biped
www.digitalmystic.co.uk


- Original Message - 
From: Matthias Kappenberg [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Thursday, February 09, 2006 9:24 AM
Subject: VSL-Test



Hi all,

fast render.

http://www.matthias-kappenberg.de/fileadmin/rs3d-diverse/vsl-shading-lineart.jpg

I like VSL :-)
It's an unfinished model for a geographic-article.

Matthias



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Re: nurbs fillet

2006-02-08 Thread Alasdair



Hello Matthias
yes some experimentation revealed that the mesh 

has to be UN-filled - I guess the manual should 
make that clear. 
another point about the manual, it states to create 
a cone you 
should use the rotate tool which does nothing but 
rotate something -
what you need is under 
tools/nurbconstruction/create rotation surface
the manual requires clarification :(

Alasdair
erect featherless bipedwww.digitalmystic.co.uk



  - Original Message - 
  From: 
  Matthias 
  Kappenberg 
  To: user-list@light.realsoft3d.com 
  
  Sent: Tuesday, February 07, 2006 8:43 
  PM
  Subject: Re: nurbs fillet
  
  Hi Alasdair,
  
  you must first create a trim-curve in a mesh.
  Then select the mesh you like to have a filled 
  from
  and the trim curve inside the mesh (-level) 
  where
  you want the filled to.
  
  Select order:
  Filled from (--Mesh)
  to(--Trim Curve in Mesh) 
  
  When I try to create a filled from Mesh to Mesh, I get the 
  same error.
  (The error is the same in 4.5 and 5.1)
  
  Was ita filled, what you've tried to 
  create?!?
  (No hint in your mail, but I can look in your brain, 
  huhh ;-)
  
  Matthias
  
  
  - Original Message - 
  
From: 
Alasdair 
To: user-list@light.realsoft3d.com 

Sent: Tuesday, February 07, 2006 7:38 
PM
Subject: Re: nurbs fillet

should have said - ver 5.1 sp2
erect featherless bipedwww.digitalmystic.co.uk





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nurbs fillet

2006-02-07 Thread Alasdair



working from the manual example I get 

Error
Object meshX could not cut hole in meshY
Error:f3iafill: 308

X  Y are the two objects - I've tried swapping order of selection same 
error swapped parameters
what am I doing wrong - the manual must be wrong?
Alasdair

erect featherless bipedwww.digitalmystic.co.uk


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Re: nurbs fillet

2006-02-07 Thread Alasdair



should have said - ver 5.1 sp2
erect featherless bipedwww.digitalmystic.co.uk


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porsche

2006-02-06 Thread Alasdair



http://www.galf.freeserve.co.uk/exibition.htm

there you go Frank one for you :)

separate question - how do you split an object in 
two and end up with two separate objects?

Alasdair
erect featherless bipedwww.digitalmystic.co.uk


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scale

2006-02-05 Thread Alasdair



How about a feature for an update or v6? have 
rulers
attached to the main view window indicating 
the scale - 
I find it difficultremember that and this 
would be helpful
thanks
Alasdair
erect featherless bipedwww.digitalmystic.co.uk


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Re: Frankolinos Nurbscurve Helper Pro 1.2 and make critics and wishes :-))

2006-02-03 Thread Alasdair



:) that porche is supposed to be an Audi Quattro ! 
:-)
oh well back to the drawing board
Alasdair

erect featherless bipedwww.digitalmystic.co.uk



  - Original Message - 
  From: 
  Frank Brübach 
  To: user-list@light.realsoft3d.com 
  
  Sent: Thursday, February 02, 2006 12:29 
  PM
  Subject: Re: Frankolinos Nurbscurve 
  Helper Pro 1.2 and make critics and wishes :-))
  
  Dear Alasdair, thank you, the Nurbscurve Script will enhanced a little 
  more, but now I think it's time to finish it, though I will make a complete 
  Hair NurbsTool, the ideas I have in mind, but nobody will pay this awesome 
  work, it will takes more than four, five month to build such a big tool! :-) 
  Yes, the Nurbshelper Tool should be an "easy and fast to work" tool for 
  nurbscurves and other creations ;-) / If you build some pictures with the 
  frankolinos nurbshelper, please send it to me: [EMAIL PROTECTED], I will make a new 
  "realsoft-news" column about this tool and perhaps a gallery with nurbscurves 
  pictures with or without the "interpolator" tool. So you can see, how strong 
  this tool may be! :-0. / I will have a look at your website, there is a 
  driving porsche on the street? Very good! :-) - Best regards, make critics or 
  wishes, I will build a new and a better Nurbshelper Version next week, but 
  withonly one or two new functions I am thinking it's enough. - If the 
  realsoft user wants to have a bigger Nurbscurve Tool you have to say it :-) / 
  Bye, Frank Brübach (Frankolino), Germany 
  user-list@light.realsoft3d.com schrieb am 01.02.06 17:03:21:
  


  
http://www.galf.freeserve.co.uk/exibition.htm

Frank that is brilliant see above for example :)
thanks frank!
Alasdair
erect featherless bipedwww.digitalmystic.co.uk



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  Verschicken 
Sie romantische, coole und witzige Bilder per 
SMS!Jetzt bei WEB.DE FreeMail: http://f.web.de/?mc=021193
  
  

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Re: To Alasdair :-) - Great Picture! - Frankolinos Nurbscurve Helper Pro 1.2

2006-02-03 Thread Alasdair



er thanks, the background is just a camera 
background, I adjusted the brightness of the car and added a sort of shadow 
which I coudn`t figure how to produce in RS with Photoshop.
the curves of the nurbs was done by selecting the 
points and using transformation noise. they are textured with the same picture 
as the background giving them the same palette. the car (Audi not Porsche) is 
just rotated to look about right against the picture

Alasdair

erect featherless bipedwww.digitalmystic.co.uk



  - Original Message - 
  From: 
  Frank Brübach 
  To: user-list@light.realsoft3d.com 
  
  Sent: Friday, February 03, 2006 11:49 
  AM
  Subject: Re: To Alasdair :-) - Great 
  Picture! - Frankolinos Nurbscurve Helper Pro 1.2
  
  Hi Alasdair, shame upon me! :-) I haven't seen that you have build so 
  fast this great picture with the (porsche) car and the wood and jungele gras 
  in front (left side) with the nurbshelper script, wow! :-)) Congratulations, 
  you have bend the nurbs too, I will make some more functions the next week , 
  so it will function with bend curves, one step after another ! :-)) Thank you 
  for this picture, good idea! How have you combined the grass and the picture 
  by compositing and channel colours (rgb) changes with photoshop ? (another 
  program?). Would be nice to know that how Realsoft can works with 2d 
  Pictureprograms ;-) Have a nice day and do more of this excellent pictures 
  with implementation the nurbskurve skript ;-) I must laugh about that, it was 
  so good I haven't seen it ;-)) Ciao und Servus, Frankolino 
  user-list@light.realsoft3d.com schrieb am 01.02.06 17:03:21:
  


  
http://www.galf.freeserve.co.uk/exibition.htm

Frank that is brilliant see above for example :)
thanks frank!
Alasdair
erect featherless bipedwww.digitalmystic.co.uk



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  Verschicken 
Sie romantische, coole und witzige Bilder per 
SMS!Jetzt bei WEB.DE Fre! eMail: http://f.web.de/?mc=021 
193
  
  

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Frankolinos Nurbscurve Helper Pro 1.2

2006-02-01 Thread Alasdair



http://www.galf.freeserve.co.uk/exibition.htm

Frank that is brilliant see above for example :)
thanks frank!
Alasdair
erect featherless bipedwww.digitalmystic.co.uk


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Re: practice make better?

2006-01-19 Thread Alasdair



yes, I discovered that when changing from polygonal 
to nurbs and the surface shrunk to nothing, sharp edges helps in places too, 
where it does not work around the back end of the model is down to my ineptitude 
at getting the points to create smooth surfaces, probably should add more 
faces:(
Alasdair
erect featherless bipedwww.digitalmystic.co.uk



  - Original Message - 
  From: 
  Robert 
  den Broeder 
  To: user-list@light.realsoft3d.com 
  
  Sent: Thursday, January 19, 2006 7:35 
  AM
  Subject: RE: practice make better?
  
  Hi Alasdair,
  
  just a small question, but did you set the 'Interpolate 
  Boundary' option for your SDS objects (property window, Spec tab, rendering 
  section) ?
  
  Best regards,Robert
  


Van: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] Namens 
AlasdairVerzonden: woensdag 18 januari 2006 
23:31Aan: user-list@light.realsoft3d.comOnderwerp: 
practice make better?

http://www.galf.freeserve.co.uk/exibition.htm

am I going about this the right 
way?
Alasdair

erect featherless bipedwww.digitalmystic.co.uk


  
  

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object handles

2006-01-16 Thread Alasdair



Hi folks
is it possible to automatically have the object 
handles reset 
to the centre of the object bounding box or any of 
the 8 vertices (my choice) 
of the bounding box ? if this is in the manual it 
beats me I've hunted high and low :(
thanks

Alasdair
erect featherless bipedwww.digitalmystic.co.uk


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Re: guess the car :)

2006-01-15 Thread Alasdair



thanks for the pointers - lining up the templates 
is a b*** !
Alasdair
erect featherless bipedwww.digitalmystic.co.uk



  - Original Message - 
  From: 
  K-UDA 
  To: user-list@light.realsoft3d.com 
  
  Sent: Sunday, January 15, 2006 11:11 
  AM
  Subject: Re: guess the car :)
  
  Hello Alasdair.
  You should prepare the template 
  image.
  And you can findhints in following 
  web.Best regards,
  K-UDA
  
  http://www.onnovanbraam.com/
  http://www.suurland.com/
  
  
- Original Message - 
From: 
Alasdair 
To: user-list@light.realsoft3d.com 

Sent: Sunday, January 15, 2006 
3:25 AM
Subject: guess the car :)

http://www.galf.freeserve.co.uk/exibition.htm

any comments welcome and hints and tips too 
:)
a good 7 hours work there
Alasdair

erect featherless bipedwww.digitalmystic.co.uk





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guess the car :)

2006-01-14 Thread Alasdair



http://www.galf.freeserve.co.uk/exibition.htm

any comments welcome and hints and tips too 
:)
a good 7 hours work there
Alasdair

erect featherless bipedwww.digitalmystic.co.uk


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