Re: Another Tim Borgmann Interview - lots on Realsoft!

2007-09-26 Thread Markus Schmidt

Hey Marc,
thank you for your insights regarding RS3D. Actually, I like the look 
and image quality of what comes out at the end of the modeling and 
rendering process with RS3D. It's really high quality in every way. But 
on the other hand I think, a tool should support the artist. I am always 
 forced in RS3D to think very technically and like a mathematician. I 
was an RS3D evangelist in the past and told everyone how great this 
software is. I always hoped that it gets more easier to cope with it. In 
my opinion, it was the other way round. The way how you have to do so 
many things is often too much too complicated for me. So, as my 
interests in rendering went more and more in the direction of landscape 
modeling and rendering (a pain in RS3D) i dropped it and touched it 
never again. It's here on my computer (V4.5) but last time i have 
started it was 1.5 or so years ago for a rendering I did for a friend. 
That was it. I maybe start again with raytracing in the future, but 
certainly not with RS3D.


Ciao,
Markus

Marc Michael schrieb:

Hello Markus,

on Dienstag, 25. September 2007, 11:17:20, you wrote:


Hi,
yeah, but he writes what lets me drop down RS3D. I didn't touch it for
years now and don't miss it. Sad but true.


I see it the other way around. What he said let me stay with RS3D.
RS3D is a professional tool. But yes, it lacks of some feature the
often used tools in a production environment provide. Look for example
at the quality of the editor view of Caligary Truespace.

But it’s the architecture and the special features of RS3D I like.
RS3D is more like LEGO, where you have small blocks, and when you know
this small blocks and know the architecture, it’s often easier to
build something different than the mainstream. For example, it’s said
that RS3D have a good hair system. But when you look at RS3D, there’s
no word like hair or something in the program! All is based on the
small features of raytraced NURBS and the interpolator and VSL.

I like the minimalistic aproach also in programming languages. I like
APL, TCL, or my favored Smalltalk.

In my opinion RS3D is a tool for the artist who wants to go beyond,
but has also the time to learn the basics and the things which going on
behind the scene.

But IMO this helps also in a more production environment. For example,
for some weeks I need to recreate a scene in a 3D program. The
original file wasn’t available. So I simply grabbed a faked image as a
boilerplate and recreated it in RS3D. On the left, you see the
boilerplate, on the right the output of my scene:

http://realsoft3d.turboland.de/tmp/DolphinBeachBall-BoilerPlateVSmyBeachBall.png

In my RS3D project I have a material for the colours of the ball. In
the GUI, there are simply 10 colour fields. So I can simply change
each colour by simply clicking on the desired field and choose the
colour in a colour selector. Or look at the faded reflexion. This
doesn’t really appear in such way in reality. But in RS3D, I simply
set it up by create a dependency between the distance of the mirror to
the object. Very easy and fast solution I think.

So, in small, individual projects RS3D is a tool to think about. When
you know what’s going on behind the scene, RS3D is a fast and
flexible tool, IMHO.

Best wishes,
Yogi Marc Michael





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Re: Another Tim Borgmann Interview - lots on Realsoft!

2007-09-25 Thread Markus Schmidt

Hi,
yeah, but he writes what lets me drop down RS3D. I didn't touch it for 
years now and don't miss it. Sad but true.


Greets,
Markus

Aidan O Driscoll schrieb:

Hi Guys,

http://www.tdt3d.com/articles_viewer.php?art_id=109

Interview with Tim Borgmann. Heavy emphasis initially on Real 3D and 
also Realsoft 3D,


Cheers
Aidan



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Re: German Article about Raytracing in Video Games

2007-03-10 Thread Markus Schmidt

Hi,
very interesting articles. Especially this one
http://www.openrt.de/publications.php could be usefull for Planetside 
regarding preview rendering in TG2.


Markus

Marc Michael schrieb:

Hello Daniel,

on Freitag, 2. März 2007, 20:17:01, you wrote:


Sorry this is only in German. Found it interesting though.



http://www.spiegel.de/netzwelt/tech/0,1518,469418,00.html


And here's the corresponding project site: http://openrt.de/

For some month we had here on the list a thread on this topic, too.



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Re: OT: Robert in the mix :-)

2007-03-05 Thread Markus Schmidt

Nice mixes Robert!

[EMAIL PROTECTED] schrieb:

Hi Robert,


From: Robert den Broeder <[EMAIL PROTECTED]>

I submit my mixes under the alias of RobertdB (wonder where that name comes
from ;) )


dB for decibels?


 






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Re: Space inspired Robotic MetaPainter Anim =)

2006-12-16 Thread Markus Schmidt

Cl! Well done!

Markus

Beg-inner schrieb:

Hi all..
 
Here is a simple 12 sec space inspired little anim...testing picking up 
stuff..=)
Robotic style n motion, and abit of weightlessness at the end...for the 
fun of it..
 
1 MB XVID Codec..

http://hem.bredband.net/1020427g9r/Anims/Char_MetaPainter_02.avi
 
Take Care

Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


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Re: Slightly OT: My first pictures with an actual camera :)

2006-10-22 Thread Markus Schmidt

Hi Karl,

Renderosity keeps the EXIF data, but you can upload just one image per 
day only.


Markus

Karl schrieb:

Hi

I have recently bought my first digital camera, a Nikon D80 with it's 
18-70 kitlens. I'm not experienced handling such devices, but I've 
learned to play with Photoshop over the years. So far I'm exstatic about 
the results compared to my K750i cellphone camera :-)


I don't dare take these to any critique pages yet (I'm such a complete 
newbie), so I thought I'd check if any of you guys who all have artistic 
skills have any opinions, in terms of artistic value, compositions, and 
also technical issues.


Software used has been Bibble and Photoshop and the newly updated 
Photoshop Raw plugin (beta) which finally supports the D80. Some images 
shot in raw and edited, others straight to jpg (before I got proper 
software). I don't have any additional equipment (yet), so any 
filterlike effects is done in post. My typical workflow is assemble a 
bracketed image for best sky and best ground with a gradient, multiple 
"exposures" from raw file assembled, and color fixing in post. Some are 
pretty much straight off the camera (size&crop), others are heaily 
edited or assembled in post.


I have uploaded the images here:
http://www.flickr.com/photos/[EMAIL PROTECTED]/
but unfortunately you have to click "all sizes" for each picture to show 
it in its largest supported size which happens to be a lot less than the 
originals :-( Also this "free service" strips the images of any exif 
data if they are automatically resized, so there isn't much information 
that can be viewed textually. But if you see completely wrong aperture 
settings, too contrasty, too little detail, blown highlights (plenty :)) 
etc, let me know.


Anyone know of a free service like this that:
* Offers a decent upload mass and traffic load
* Doesn't strip exif data during resize
* Allows for creative commons licence, and not claiming any ownership
* Allows direct linking (at least to thumbnail versions)

Please try to be objective and constructive. What would you have done 
differently? Would you rather have seen pure photographs, slightly 
edited/fixed, or massive edits (if they do justice to the picture)? 
Private replies are ok too, but maybe others here could benefit from a 
discussion about composition?


Regards
Karl




Re: Now 12 tutorials on neuroworld!!!

2006-10-03 Thread Markus Schmidt

Hi Sebastien,

i like the quick and fast stile of your tuts. Easy to understand though!

Markus


Jean-Sebastien Perron schrieb:

http://www.neuroworld.ws/tutorials.htm

 


I need your comments, this is important.

 


Jean-Sebastien Perron

www.neuroworld.ws 

 



Re: This list is so boring dead without Garry!

2006-10-03 Thread Markus Schmidt

Oi,

i'd like to know it too!

Markus

Jean-Sebastien Perron schrieb:

So no one on this list know how to create a terrain material ?

 


Jean-Sebastien Perron

www.neuroworld.ws 

 

 



Re: landscape and Scope material was Re: OT Inspiration

2006-06-16 Thread Markus Schmidt

Hi,

hmmm ... easily duplicated with RS? I don't think so.
I am sure with RS you CAN duplicate it, but with huge effort. Even the 
render times would grow enormously. When i look at Marks landscape 
render (nice render though) and specially at the render times, i really 
don't want to do landscapes in RS anymore. TG renders scenes like this 
in minutes (screen res) or under an hour in very high-res (4000x3000). I 
did try to import terrains via the .obj-plug-in into RS and it is a pain 
to handle the object. Believe me, it is no fun even on my 3GHz 1GigRAM 
machine. And i don't think displacement is the solution here. I did try 
that too and got terraced landscapes due to the 8Bit grayscales 
hightmaps. Btw: Is there a way to import 16Bit-grayscale images?
The scene gets more tricky to handle, when it comes to atmospheric 
effects. RS does pretty nice dust/mist with higher sampling. But i 
didn't see any convincing 3d-clouds. 2D-clouds are ok. I don't want to 
think about other, more complicated volumetric effects.


I don't say that i wouldn't love to do landscape render in RS, but as 
long as TG is faster and easier to use i leave it to Terragen. RS is 
simply the wrong choice for the task.


Regards,
Markus

P.S.: I am still using RS4.5. Maybe v5.1 is better in some areas 
regarding landscape rendering.


studio schrieb:

That was too optimistic, but there it finally is:
http://www.xs4all.nl/~ath8n0r/div/holes04.jpg



  Everyone seems to be waiting for Terragen2 to appear . Should
be an awesome S/W when released . 


Sorry , forgot to include this TG2 Alpha render :

http://lucbianco.free.fr/3D/TGD417.jpg

Xfrog tree/TG2 Landscape . Awesome render but easily duplicated
in RS even now . Simple displacement mapped terrain with exact
lighting of the 3D tree object is what sells this render .

  Looks great but it's actually nothing very special at all .

studio
www.niagara.com/~studio
www.studiodynamics.net




That was too optimistic, but there it finally is:
http://www.xs4all.nl/~ath8n0r/div/holes04.jpg
Far from perfect, but at least the scope stuff is functioning as expected.
more to follow,
Mark

  Nice lighting Mark :

  Everyone seems to be waiting for Terragen2 to appear . Should
be an awesome S/W when released . However , RS landscapes do not
have any boundaries or limits in a sense (except time & effort ,
of course) .

 Great to see you're still experimenting !

studio
www.niagara.com/~studio
www.studiodynamics.net



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Re: Tutorial

2006-05-09 Thread Markus Schmidt
Hey, even I am still reading this list! And i didn't gave up on 
landscape rendering! Just making a pause to take a breath. I think i 
will go on next week.


Markus

Jason Saunders schrieb:

Gary

I think its simple, people on the list will do what they can when they can
and when have the time.  Some will give and take more than others that's
life.


[cut for saving bandwidth]



Re: Displacement mapping

2006-05-04 Thread Markus Schmidt

Hi,

Neil, that was the right one! Many thanks to you and the others. Still 
experimenting.


Markus


Neil Cooke schrieb:

Hi,

I once found that the size of my mesh was way too big for the displacement
to show up. When I scaled the mesh down it went well.

Neil Cooke

- Original Message -
From: "Markus Schmidt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, May 03, 2006 12:30 AM
Subject: Displacement mapping



Hi Folks,

i am testing the displacement mapping with a .bmp-file, but with no

success.

I assigned a bump mapping to a sds plane and checked max.displacement of
the sds object with values from 0.01 to 1 but got no displacement.
I changed the resolution of the plane, tried a nurbs plane with
different resolutions, too. The example displacement file from Realsoft
works fine though.

Actually the handling is very easy, but i can't get it to work. Am i
doing something wrong?

Regards,
Markus
















Displacement mapping

2006-05-02 Thread Markus Schmidt

Hi Folks,

i am testing the displacement mapping with a .bmp-file, but with no success.

I assigned a bump mapping to a sds plane and checked max.displacement of 
the sds object with values from 0.01 to 1 but got no displacement.
I changed the resolution of the plane, tried a nurbs plane with 
different resolutions, too. The example displacement file from Realsoft 
works fine though.


Actually the handling is very easy, but i can't get it to work. Am i 
doing something wrong?


Regards,
Markus








Re: Noise Controller

2006-05-02 Thread Markus Schmidt

Hi Karl,

Planetside writes on the website that it is available at the end of 
2006. We are all waiting for the Tech-Preview, which should have been 
released in the first quarter of 2006. Nothing happens until today. So, 
you have to be patient for some more time.


Regards,
Markus

[EMAIL PROTECTED] schrieb:

Hi

Speaking of which. Anyone has any ideas as to when Terragen2 is going to
be released? I'm a patient man, but... :-)




Re: Noise Controller

2006-04-30 Thread Markus Schmidt

Hi Mark,

i am again diving into RSV4.5Sp1 after a long time of Terragen only. I 
have seen that you got some very good results in landscape rendering. 
How did you achieve that? I am trying landscapes converted to obj-file 
format currently, but the results are abit too smooth.


I would by greatfull for some tips and hints.

Regards,
Markus

Mark Heuymans schrieb:
[...]

A big tut is planned, chapters in order of priority:
- working with landscape meshes in RS (also covering displacement)
- finding/generating interesting landscapes (World Machine, Terragen, 
conversions & file formats, DEM files)

- applying procedural VSL for rocks etc
- atmospheres and volumetrics (much research to be done yet)
- plants (I'll wait for V6!)
- water




selling my RS4.5 copy

2005-11-20 Thread Markus Schmidt

Hi there,

I want to sell my RS4.5 (download version). Someone interested?

Regards,
Markus