RE: trees
Hi, Thank you all you find the trees convincing enough. It was quite a struggle to learn how the plant tool works. Beside the fact that creating trees is something completely new to me. So it took quite some experimenting to find out how to create these multileaf textures to keep polycount as low as possible. And then in the end you can't judge your own work anymore ;) The image was not rendered with Realsoft, but with Cinema 4D. So there's not much to tell about the rendering process. In this case I used the plant tool in Realsoft and did the rest in C4D. I don't look upon RS as being degraded to a plant tool only though. Lately I bought VRay for C4D (did not use it in this project). VRay takes over the entire shading, lighting and rendering from C4D. Does this degrade C4D to a modeler only? Or when I use Photoshop or After Effects to make the final mix, are these the main applications then? I think that in this image the trees are so prominent that they make RS the main app. But that's just what you find most important. The modeling was so much more challenging that the lighting and rendering part seemed much less interesting to me in this case. This depends entirely on the project imo. This other project I did lately, leans entirely on SynthEyes and Bodypaint for instance. Without Bodypaint it would have been extremely difficult to get the textures on the pipes and the muddy surface right. www.xs4all.nl/~joly/temp/gemaal.mpg Arjo. > Arjo, > Looks very good and convincing. Just enough variation. > > Could I trouble you to tell a bit more about the components of the > image; are these render instances or all separate trees, if it is > rendered in RS what method? Anything else worth mentioning? > > Thank you for sharing, > Zaug
RE: trees
very convincing picture Arjo!. these must be the best trees I've seen in Real so far. nice. studio Frank Bueters Geldersekade 101 1011 EM Amsterdam 020 420 40 14 06 17 822 995 www.bueters.nl http://www.bueters.nl/> _ Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal Verzonden: zondag 29 juni 2008 16:33 Aan: reallist Onderwerp: trees Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them outside Realsoft. I'll show an animation in which they are used later on. There's some technical discussion about the road I have to wait for. Arjo.
Re: trees
Arjo Rozendaal wrote: Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them outside Realsoft. I'll show an animation in which they are used later on. There's some technical discussion about the road I have to wait for. Arjo. Arjo, Looks very good and convincing. Just enough variation. Could I trouble you to tell a bit more about the components of the image; are these render instances or all separate trees, if it is rendered in RS what method? Anything else worth mentioning? Thank you for sharing, Zaug
RE: trees
Impressive! Well done Arjo. Best regards, Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal Verzonden: zondag 29 juni 2008 16:33 Aan: reallist Onderwerp: trees Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them outside Realsoft. I'll show an animation in which they are used later on. There's some technical discussion about the road I have to wait for. Arjo.
Re: trees
Really nice Arjo. Totally Ok IMO. A fence perhaps, maybe autumn colouring as an idea for pictorial angles . but the trees themselves are fine. Neil Cooke - Original Message - From: Mark Heuymans To: user-list@light.realsoft3d.com Sent: Monday, June 30, 2008 4:41 AM Subject: Re: trees Wow Arjo, very realistic! The Plant tool is so sophisticated that we're now using RS as a plant generator to use in other software (which sw did you use to render this, if I may ask?). Can't wait to see the animation! The only problem is the typical boring Dutch landscape ;) -Mark Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them outside Realsoft. I'll show an animation in which they are used later on. There's some technical discussion about the road I have to wait for. Arjo.
Re: trees
Wow Arjo, very realistic! The Plant tool is so sophisticated that we're now using RS as a plant generator to use in other software (which sw did you use to render this, if I may ask?). Can't wait to see the animation! The only problem is the typical boring Dutch landscape ;) -Mark Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them outside Realsoft. I'll show an animation in which they are used later on. There's some technical discussion about the road I have to wait for. Arjo.
Re: trees
Mark Heuymans wrote: OK, here are a few birch modifications: http://www.athanor3d.com/pub/birch03c1.jpg http://www.athanor3d.com/pub/birch03d1.jpg I'll upload some project files with a translucent leaf shader if anyone is interested. -Mark Cool guys! Lets see some images! :) Have a great day, Daniel Nice!! Thankz for sharing, Zaug
Re: trees
Massive ... thanks Mark. - Original Message - From: "Mark Heuymans" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 21, 2008 8:04 AM Subject: Re: trees OK, here are a few birch modifications: http://www.athanor3d.com/pub/birch03c1.jpg http://www.athanor3d.com/pub/birch03d1.jpg I'll upload some project files with a translucent leaf shader if anyone is interested. -Mark Cool guys! Lets see some images! :) Have a great day, Daniel
Re: trees
OK, here are a few birch modifications: http://www.athanor3d.com/pub/birch03c1.jpg http://www.athanor3d.com/pub/birch03d1.jpg I'll upload some project files with a translucent leaf shader if anyone is interested. -Mark > Cool guys! Lets see some images! :) > > Have a great day, > Daniel >
Re: trees
Cool guys! Lets see some images! :) Have a great day, Daniel On Tue, May 20, 2008 at 7:45 AM, Mark Heuymans <[EMAIL PROTECTED]> wrote: > Hi Arjo, > > Yes, the new Plant tool is really addictive, I spent whole evenings fiddling > with parameters! Has to be one of the most advanced plant generating > tools around. > They are memory-hungry but by careful tuning I managed to generate and > render pretty complex trees on a 2.5 GB 32bit system. It's one reason to go > for 64bit and >8 GB ram, though. > > Good luck, looking forward to see some of your results, > > -Mark > > > > Hi, > > > > Now that the trees got leaves again I'm planning to create a few trees with > the plant tool. I also tried the new render as instance feature of course. > > This really is a breath taking feature. > > I created a lowpoly tree (little more than 3K polygons) for export reasons. > > I put 22500 trees on a surface. This means I used about 85 million polygons. > They render without any problem. > > > > Arjo.
Re: trees
Hi Arjo, Yes, the new Plant tool is really addictive, I spent whole evenings fiddling with parameters! Has to be one of the most advanced plant generating tools around. They are memory-hungry but by careful tuning I managed to generate and render pretty complex trees on a 2.5 GB 32bit system. It's one reason to go for 64bit and >8 GB ram, though. Good luck, looking forward to see some of your results, -Mark Hi, Now that the trees got leaves again I'm planning to create a few trees with the plant tool. I also tried the new render as instance feature of course. This really is a breath taking feature. I created a lowpoly tree (little more than 3K polygons) for export reasons. I put 22500 trees on a surface. This means I used about 85 million polygons. They render without any problem. Arjo.