RE: trees

2008-06-30 Thread Arjo Rozendaal
Hi,

Thank you all you find the trees convincing enough. It was quite a struggle
to learn how the plant tool works. Beside the fact that creating trees is
something completely new to me. So it took quite some experimenting to find
out how to create these multileaf textures to keep polycount as low as
possible.
And then in the end you can't judge your own work anymore ;)

The image was not rendered with Realsoft, but with Cinema 4D. So there's not
much to tell about the rendering process.
In this case I used the plant tool in Realsoft and did the rest in C4D. I
don't look upon RS as being degraded to a plant tool only though.
Lately I bought VRay for C4D (did not use it in this project). VRay takes
over the entire shading, lighting and rendering from C4D.
Does this degrade C4D to a modeler only? Or when I use Photoshop or After
Effects to make the final mix, are these the main applications then?
I think that in this image the trees are so prominent that they make RS the
main app. But that's just what you find most important. The modeling was so
much more challenging that the lighting and rendering part seemed much less
interesting to me in this case.

This depends entirely on the project imo. This other project I did lately,
leans entirely on SynthEyes and Bodypaint for instance. Without Bodypaint it
would have been extremely difficult to get the textures on the pipes and the
muddy surface right.

www.xs4all.nl/~joly/temp/gemaal.mpg

Arjo.

> Arjo,
> Looks very good and convincing. Just enough variation.
> 
> Could I trouble you to tell a bit more about the components of the
> image; are these render instances or all separate trees,  if it is
> rendered in RS what method? Anything else worth mentioning?
> 
> Thank you for sharing,
> Zaug




RE: trees

2008-06-29 Thread Frank Bueters
very convincing picture Arjo!. 
these must be the best trees I've seen in Real so far. nice.
 
studio Frank Bueters
Geldersekade 101
1011 EM  Amsterdam
020 420 40 14
06 17 822 995
www.bueters.nl http://www.bueters.nl/> 
 


  _  

Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal
Verzonden: zondag 29 juni 2008 16:33
Aan: reallist
Onderwerp: trees



Hi,

 

First time I used the trees in a real project.

www.xs4all.nl/~joly/temp/road.jpg

 

The road behind the trees and the viaduct are new, but that's not so
important here.

I'm curious what you think about my trees. They're a bit low poly on
purpose, as I needed many and had to use them outside Realsoft.

 

I'll show an animation in which they are used later on. There's some
technical discussion about the road I have to wait for.

 

Arjo.

 



Re: trees

2008-06-29 Thread Zaug

Arjo Rozendaal wrote:

Hi,

 


First time I used the trees in a real project.

www.xs4all.nl/~joly/temp/road.jpg

 


The road behind the trees and the viaduct are new, but that's not so
important here.

I'm curious what you think about my trees. They're a bit low poly on
purpose, as I needed many and had to use them outside Realsoft.

 


I'll show an animation in which they are used later on. There's some
technical discussion about the road I have to wait for.

 


Arjo.
  

Arjo,
Looks very good and convincing. Just enough variation.

Could I trouble you to tell a bit more about the components of the 
image; are these render instances or all separate trees,  if it is 
rendered in RS what method? Anything else worth mentioning?


Thank you for sharing,
Zaug



RE: trees

2008-06-29 Thread Robert den Broeder
Impressive! Well done Arjo.

 

Best regards,

Robert

 

Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal
Verzonden: zondag 29 juni 2008 16:33
Aan: reallist
Onderwerp: trees

 

Hi,

 

First time I used the trees in a real project.

www.xs4all.nl/~joly/temp/road.jpg

 

The road behind the trees and the viaduct are new, but that's not so
important here.

I'm curious what you think about my trees. They're a bit low poly on
purpose, as I needed many and had to use them outside Realsoft.

 

I'll show an animation in which they are used later on. There's some
technical discussion about the road I have to wait for.

 

Arjo.

 



Re: trees

2008-06-29 Thread Neil Cooke
Really nice Arjo.

Totally Ok IMO.

A fence perhaps, maybe autumn colouring as an idea for pictorial angles  

. but the trees themselves are fine. 

Neil Cooke
  - Original Message - 
  From: Mark Heuymans 
  To: user-list@light.realsoft3d.com 
  Sent: Monday, June 30, 2008 4:41 AM
  Subject: Re: trees


  Wow Arjo, very realistic! The Plant tool is so sophisticated that we're now 
using RS as a plant generator to use in other software (which sw did you use to 
render this, if I may ask?).
  Can't wait to see the animation!

  The only problem is the typical boring Dutch landscape ;)

  -Mark


Hi,

 

First time I used the trees in a real project.

www.xs4all.nl/~joly/temp/road.jpg

 

The road behind the trees and the viaduct are new, but that's not so 
important here.

I'm curious what you think about my trees. They're a bit low poly on 
purpose, as I needed many and had to use them outside Realsoft.

 

I'll show an animation in which they are used later on. There's some 
technical discussion about the road I have to wait for.

 

Arjo.

 


Re: trees

2008-06-29 Thread Mark Heuymans
Wow Arjo, very realistic! The Plant tool is so sophisticated that we're now 
using RS as a plant generator to use in other software (which sw did you use to 
render this, if I may ask?).
Can't wait to see the animation!
 
The only problem is the typical boring Dutch landscape ;)

-Mark


  Hi,

   

  First time I used the trees in a real project.

  www.xs4all.nl/~joly/temp/road.jpg

   

  The road behind the trees and the viaduct are new, but that's not so 
important here.

  I'm curious what you think about my trees. They're a bit low poly on purpose, 
as I needed many and had to use them outside Realsoft.

   

  I'll show an animation in which they are used later on. There's some 
technical discussion about the road I have to wait for.

   

  Arjo.

   


Re: trees

2008-05-20 Thread Zaug

Mark Heuymans wrote:

OK, here are a few birch modifications:
http://www.athanor3d.com/pub/birch03c1.jpg
http://www.athanor3d.com/pub/birch03d1.jpg
I'll upload some project files with a translucent leaf shader if anyone is 
interested.


-Mark


  

Cool guys! Lets see some images! :)

Have a great day,
Daniel




Nice!!

Thankz for sharing,
Zaug


Re: trees

2008-05-20 Thread Neil Cooke

Massive ... thanks Mark.


- Original Message - 
From: "Mark Heuymans" <[EMAIL PROTECTED]>

To: 
Sent: Wednesday, May 21, 2008 8:04 AM
Subject: Re: trees



OK, here are a few birch modifications:
http://www.athanor3d.com/pub/birch03c1.jpg
http://www.athanor3d.com/pub/birch03d1.jpg
I'll upload some project files with a translucent leaf shader if anyone is 
interested.


-Mark



Cool guys! Lets see some images! :)

Have a great day,
Daniel








Re: trees

2008-05-20 Thread Mark Heuymans
OK, here are a few birch modifications:
http://www.athanor3d.com/pub/birch03c1.jpg
http://www.athanor3d.com/pub/birch03d1.jpg
I'll upload some project files with a translucent leaf shader if anyone is 
interested.

-Mark


> Cool guys! Lets see some images! :)
>
> Have a great day,
> Daniel
>




Re: trees

2008-05-20 Thread Daniel Richter
Cool guys! Lets see some images! :)

Have a great day,
Daniel

On Tue, May 20, 2008 at 7:45 AM, Mark Heuymans <[EMAIL PROTECTED]> wrote:
> Hi Arjo,
>
> Yes, the new Plant tool is really addictive, I spent whole evenings fiddling
> with parameters! Has to be one of the most advanced plant generating
> tools around.
> They are memory-hungry but by careful tuning I managed to generate and
> render pretty complex trees on a 2.5 GB 32bit system. It's one reason to go
> for 64bit and >8 GB ram, though.
>
> Good luck, looking forward to see some of your results,
>
> -Mark
>
>
>
> Hi,
>
>
>
> Now that the trees got leaves again I'm planning to create a few trees with
> the plant tool. I also tried the new render as instance feature of course.
>
> This really is a breath taking feature.
>
> I created a lowpoly tree (little more than 3K polygons) for export reasons.
>
> I put 22500 trees on a surface. This means I used about 85 million polygons.
> They render without any problem.
>
>
>
> Arjo.


Re: trees

2008-05-20 Thread Mark Heuymans
Hi Arjo,

Yes, the new Plant tool is really addictive, I spent whole evenings fiddling 
with parameters! Has to be one of the most advanced plant generating tools 
around.
They are memory-hungry but by careful tuning I managed to generate and render 
pretty complex trees on a 2.5 GB 32bit system. It's one reason to go for 64bit 
and >8 GB ram, though.

Good luck, looking forward to see some of your results,

-Mark

 
  Hi,

   

  Now that the trees got leaves again I'm planning to create a few trees with 
the plant tool. I also tried the new render as instance feature of course.

  This really is a breath taking feature. 

  I created a lowpoly tree (little more than 3K polygons) for export reasons.

  I put 22500 trees on a surface. This means I used about 85 million polygons. 
They render without any problem.

   

  Arjo.