What is needed is not a plugin or an export to another renderer.
Because technology is always changing we need a definitive solution.
Maintenance of compatibilty is an eternal process and can only be a
short term solution.
I found part of the solution in CombadZ and will share it with RS in
January next year.
I think RS could definitively solve the age old problem compatibility
between software with the tip I will give them.
My software will fully support any renderer but it's not enough, CombadZ
is a really simple software (no character animation, no particles, etc).
I am alone for now, but soon more people will be able to improve on what
I found.
RS programmers are way more advanced than me. They could push my idea
beyond in no time.
It is really really easy to make RS compatible with anything.
If RS would sign a NDA with me I could show them everything.
As long as they credit me for the finding.
On the other hand the solution involve a lot more responsibility on
the user : sudden unlimited power is difficult to manage.
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It is not clear by reading comments on this list : What do users want?
More simple software or more power and flexibility?
Are you more pov-ray or renderman?
RS shading language could be made easier with a node based interface.
Or they could do a Do it all shader.
I could do such a shader, it would take me a month to do it.
Strata, ShadeR9 and many others application use such trick.
It's slow but fast to work with.
OpenCL could improve RS rendering performance in the future.
Jean-Sebastien Perron
www.NeuroWorld.ws