Re: Realsoft V6 for Mac OS X availability?
Hi Vesa, Vesa Meskanen schrieb: Sorry for a delayed reply ... 'When' questions are usually hard to answer :) ;-) Mac OS X and Linux versions are proceeding well. Right now, it seems that they will be released after some weeks, when we get the SP1 ready. In other words, the releases will represent the same SP1 build as the next update for the Windows version. That sounds cool! Thanks for the info! Sunny regards, Jashan -- Wir sind garantiert frei - wenn wir uns nur daran erinnern! Jashan Chittesh (ehem. Holger (David) Wagner)Tel: +49 (8141) 36 56 32 Ganghoferstr. 3Mobil: +49 (177) 274 12 45 D-82223 Eichenau Fax: +49 (177) 992741245
Re: Realsoft V6 for Mac OS X availability?
Hello, Holger Sorry for a delayed reply ... 'When' questions are usually hard to answer :) Mac OS X and Linux versions are proceeding well. Right now, it seems that they will be released after some weeks, when we get the SP1 ready. In other words, the releases will represent the same SP1 build as the next update for the Windows version. Kind regards, Vesa Meskanen Realsoft Graphics - Original Message - From: Jashan Chittesh (ehem. Holger David Wagner) To: user-list@light.realsoft3d.com Sent: Monday, January 28, 2008 6:52 PM Subject: Realsoft V6 for Mac OS X availability? Hi there, any news about the Mac OS X port of Realsoft 3D V6? Would be lovely to finally start playing around with it (have the Windows version already, but it doesn't run very well in VMWare ;-) ). Also: Any news on Connexion SpaceNavigator support? I'm really having a hard time working with 3D software that doesn't support a 3D mouse (once you've tried it, you're hooked... at least... I was ;-) ). Jashan -- Wir sind garantiert frei - wenn wir uns nur daran erinnern! Jashan Chittesh (ehem. Holger (David) Wagner)Tel: +49 (8141) 36 56 32 Ganghoferstr. 3Mobil: +49 (177) 274 12 45 D-82223 Eichenau Fax: +49 (177) 992741245 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.13/1246 - Release Date: 27.1.2008 18:39
Re: Realsoft V6 slowing down bug?
I can't confirm these problems after a few hours of playing (32 bit version)... a few freezes because I tried to do too much at once while rendering with all cores. First I had a look at some old GI projects - wow, it seems they solved the glass/chrome problem; the 'smart blur' is also a great improvement! And is it my imagination or does V6 render much faster than V5? :) The new AO shader is great too, even my geometry-heavy Ivy projects are easy to render with AO, this produces much more depth in the leaf masses. Architecture and landscape guys are served really well by RS, I feel like a spoilt little kid! cheers, back to V6, Mark H Yes, I have similar problems, not exactly the ones you describe though. Realsoft is looking into them I believe. But have you had a look at OGL? Booleans with very few artefacts and trim curves that nearly represent the raytraced result`. It's taken a while but object geometry in OGL does not seem to be an issue anymore! Regards, Frank Bueters -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Ville Tirronen Verzonden: woensdag 19 december 2007 17:39 Aan: user-list@light.realsoft3d.com Onderwerp: Realsoft V6 slowing down bug? Hi!
RE: Realsoft V6 slowing down bug?
Yes, I have similar problems, not exactly the ones you describe though. Realsoft is looking into them I believe. But have you had a look at OGL? Booleans with very few artefacts and trim curves that nearly represent the raytraced result`. It's taken a while but object geometry in OGL does not seem to be an issue anymore! Regards, Frank Bueters -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Ville Tirronen Verzonden: woensdag 19 december 2007 17:39 Aan: user-list@light.realsoft3d.com Onderwerp: Realsoft V6 slowing down bug? Hi! I've been playing with V6 now from 11:00 am - 18:00 pm :) I am using WinXP SP2 and over this period RS V6 seems to be slower and slower. Also Network rendering server on my second Core 2 Duo machine has crashed several times. I have been testing RS V6 with my old scenes and also with the new example files. I try to make better examples for what was happening while RS crashed. Has anyone else had these same proplems? Anyway the new version is really cool. Raytracing quality is so much better than with the older V 5. Ville
Re: Realsoft V6
Thanks for the wonderful teaser, Vesa! It's very cool! chris Vesa Meskanen wrote: Hi Ville Hmmm! I noticed on Robert den Broeders site these two new additions for V6. Could we have slight example? Pleeease :) - Metaball supports the use of the link object (actual metaballs can be outside the metaball level) - Triangular rendering and real time preview show particle generated metaball surface* I made a quick demo about particles, metaballs and links (8 MB flash format): www.nic.fi/~realsof1/metab.htm Best regards, Vesa
Re: Realsoft V6
Hi Matthias Will the field evalutor work in V6? We have your bug report filed. I will test it with v6. Thanks for reminding! Best regards, Vesa
Re: Realsoft V6
Ups, btw: any changes in the JavaScript engine :-? Matthias - Original Message - From: Vesa Meskanen To: user-list@light.realsoft3d.com Sent: Thursday, September 20, 2007 12:47 PM Subject: Re: Realsoft V6 Hi, Jan Can you use particles generated by realflow to animate water this way? Currently this is not possible, you have to use the actual surface generated in realflow. Here's an example (only in draft render quality, sorry): http://www.realsoft.fi/private/vasefluid2.avi The whole simulation and water shape is created in realflow. Best regards, Vesa
Re: Realsoft V6
And my latest Bug-report: Properties-Lattice Map Weight bug? Matthias - Original Message - From: Vesa Meskanen To: user-list@light.realsoft3d.com Sent: Friday, September 21, 2007 8:15 AM Subject: Re: Realsoft V6 Hi Matthias Will the field evalutor work in V6? We have your bug report filed. I will test it with v6. Thanks for reminding! Best regards, Vesa
Re: Realsoft V6
Hi, Jan Can you use particles generated by realflow to animate water this way? Currently this is not possible, you have to use the actual surface generated in realflow. Here's an example (only in draft render quality, sorry): http://www.realsoft.fi/private/vasefluid2.avi The whole simulation and water shape is created in realflow. Best regards, Vesa
Re: Realsoft V6
Here's an example (only in draft render quality, sorry): http://www.realsoft.fi/private/vasefluid2.avi The whole simulation and water shape is created in realflow. Best regards, Vesa Realflow is awesome ! I've experimented with RF in Blender using the free 'Lite' version from 3DWorld . Looking forward to V6 experiments too . However , RS V6 metaballs might give RealFlow a run for it's money in certain situations , from what I can see from that particle demonstration tute recently posted here . ( www.nic.fi/~realsof1/metab.htm ) garry
Re: Realsoft V6
Thanks Vesa! I allready see real smoke effects and splashes made with new V6. Is there timetable for release yet? Ville Vesa Meskanen wrote: Hi Ville Hmmm! I noticed on Robert den Broeders site these two new additions for V6. Could we have slight example? Pleeease :) - Metaball supports the use of the link object (actual metaballs can be outside the metaball level) - Triangular rendering and real time preview show particle generated metaball surface* I made a quick demo about particles, metaballs and links (8 MB flash format): www.nic.fi/~realsof1/metab.htm Best regards, Vesa
Re: Realsoft V6
Hi, nice water animation. Will their be a new Realsoft V6 Linux beta in sight? Marc signature.asc Description: Dies ist ein digital signierter Nachrichtenteil
Re: Realsoft V6
Hi Vesa, did my bug post found a way to RS? Will the field evalutor work in V6? Matthias - Original Message - From: Vesa Meskanen To: user-list@light.realsoft3d.com Sent: Thursday, September 20, 2007 12:47 PM Subject: Re: Realsoft V6 Hi, Jan Can you use particles generated by realflow to animate water this way? Currently this is not possible, you have to use the actual surface generated in realflow. Here's an example (only in draft render quality, sorry): http://www.realsoft.fi/private/vasefluid2.avi The whole simulation and water shape is created in realflow. Best regards, Vesa
Re: Realsoft V6
Hi Ville Hmmm! I noticed on Robert den Broeders site these two new additions for V6. Could we have slight example? Pleeease :) - Metaball supports the use of the link object (actual metaballs can be outside the metaball level) - Triangular rendering and real time preview show particle generated metaball surface* I made a quick demo about particles, metaballs and links (8 MB flash format): www.nic.fi/~realsof1/metab.htm Best regards, Vesa
Re: Realsoft V6
Vesa Meskanen wrote: Hi Ville Hmmm! I noticed on Robert den Broeders site these two new additions for V6. Could we have slight example? Pleeease :) - Metaball supports the use of the link object (actual metaballs can be outside the metaball level) - Triangular rendering and real time preview show particle generated metaball surface* I made a quick demo about particles, metaballs and links (8 MB flash format): www.nic.fi/~realsof1/metab.htm Best regards, Vesa Very impressive and simple. Could find some use for it. Thank's Vesa. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Realsoft V6
- Original Message - From: Vesa Meskanen [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, September 19, 2007 1:15 PM Subject: Re: Realsoft V6 I made a quick demo about particles, metaballs and links (8 MB flash format): www.nic.fi/~realsof1/metab.htm Best regards, Vesa -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.487 / Virus Database: 269.13.21/1012 - Release Date: 16/09/2007 18:32 That looks great! Can you use particles generated by realflow to animate water this way? best regards, Jan -- Jan Schmitz Im Hahn 22 59846 Sundern http://janschmitz.redbit.ch