Re: website WIP

2010-05-30 Thread Jean-Sebastien Perron

Do you have a link? I'd like to see it if it's still online!

Send me your email at j...@neuroworld.ws
I will send you the website : below 5 meg.

These are the images used for the website
http://neuroworld.ws/gallery/jsp_pkg_maxiforet.jpg


Jean-Sebastien Perron
www.NeuroWorld.ws


Re: website WIP

2010-05-29 Thread Mark Heuymans

Op 26-5-2010 2:45, Jean-Sebastien Perron schreef:

Wow, it's beautiful. That's the style I like (bright and colorful).

It's slow, but that was expected with that much graphics.
That was worth the loading.

I don't know if it can help, but I did a website in full 3D like that 
3 years ago for one of my client.



Do you have a link? I'd like to see it if it's still online!


The trick I used was to put  the full image at once as a background of 
an invisible *table* (centered on the page). Then divide that 
invisible table in *cells* and then copy/place an *invisible gif* 
inside the cell over the detection point.  You only have to place an 
action on the invisible gif. That is so you don't have to split the 
image in small pieces. The menu of www.CombadZ.com use this technique. 
It is more easy to manage like that.


Jean-Sebastien Perron
www.NeuroWorld.ws




I used a totally outdated version of Photoshop, but it already had the 
powerful Slice tool. Very quick and efficient in combination with an 
equally ancient Dreamweaver and Swap Image behavior. I'll have to have a 
look at your method, but no way I'm making everything all over again! ;)


Much more effort goes into the 3d part, and the pre-3d 'conceptual' 
part... it's hard to get from a vague idea to real result.


These miniature models in the Expo room presented some time consuming 
problems. Obviously, these miniatures are scaled down and simplified 
versions of the original projects. But there are some caveats if you 
shrink projects:
* VSL stuff like bump height, distance and other geometry related 
parameters don't shrink with the project. They will have to be adjusted 
manually.
* The same goes for raytraced Nurbs thickness, these will end up as 
ridiculous clumps if you don't adjust them manually
* Light source range: same story. Deleting all lightsources in the 
miniature is safest, or they might spoil the light in the whole project.


In the meantime I added some new stuff in the expo room, just two more 
2d portfolios to go! The last action in this area will be to replace the 
'Under Construction' with something more positive :)


I want to start work on the Realsoft3d section. The idea is to show free 
RS projects as example models on shelves in a 3d room (end of the hall 
at the right). For example, you see a small pile of ceramic tiles on a 
shelve. Click on it, download the tile project (the same tiles I used 
for the website), maybe read a mini-tutorial... this 3d approach is 
probably too elaborate if I want to keep it dynamic - interactive and 
up-to-date. Suggestions are welcome!



-Mark H






Re: website WIP

2010-05-29 Thread Neil Cooke
How about when the go go through the door, they get to someplace completely 
other. A space craft store room with models as holograms on the shelves along 
with mops and stuff. A moonscape with the models in orbit ... dunno ... Lol.
  - Original Message - 
  From: Mark Heuymans 
  To: user-list@light.realsoft3d.com 
  Sent: Sunday, May 30, 2010 8:29 AM
  Subject: Re: website WIP


  Op 26-5-2010 2:45, Jean-Sebastien Perron schreef: 
Wow, it's beautiful. That's the style I like (bright and colorful).

It's slow, but that was expected with that much graphics.
That was worth the loading.

I don't know if it can help, but I did a website in full 3D like that 3 
years ago for one of my client.



  Do you have a link? I'd like to see it if it's still online!



The trick I used was to put  the full image at once as a background of an 
invisible table (centered on the page). Then divide that invisible table in 
cells and then copy/place an invisible gif inside the cell over the detection 
point.  You only have to place an action on the invisible gif. That is so you 
don't have to split the image in small pieces. The menu of www.CombadZ.com use 
this technique. It is more easy to manage like that.

Jean-Sebastien Perron
www.NeuroWorld.ws




  I used a totally outdated version of Photoshop, but it already had the 
powerful Slice tool. Very quick and efficient in combination with an equally 
ancient Dreamweaver and Swap Image behavior. I'll have to have a look at your 
method, but no way I'm making everything all over again! ;)

  Much more effort goes into the 3d part, and the pre-3d 'conceptual' part... 
it's hard to get from a vague idea to real result.

  These miniature models in the Expo room presented some time consuming 
problems. Obviously, these miniatures are scaled down and simplified versions 
of the original projects. But there are some caveats if you shrink projects:
  * VSL stuff like bump height, distance and other geometry related parameters 
don't shrink with the project. They will have to be adjusted manually.
  * The same goes for raytraced Nurbs thickness, these will end up as 
ridiculous clumps if you don't adjust them manually
  * Light source range: same story. Deleting all lightsources in the miniature 
is safest, or they might spoil the light in the whole project.

  In the meantime I added some new stuff in the expo room, just two more 2d 
portfolios to go! The last action in this area will be to replace the 'Under 
Construction' with something more positive :)

  I want to start work on the Realsoft3d section. The idea is to show free RS 
projects as example models on shelves in a 3d room (end of the hall at the 
right). For example, you see a small pile of ceramic tiles on a shelve. Click 
on it, download the tile project (the same tiles I used for the website), maybe 
read a mini-tutorial... this 3d approach is probably too elaborate if I want to 
keep it dynamic - interactive and up-to-date. Suggestions are welcome!


  -Mark H







--



  No virus found in this incoming message.
  Checked by AVG - www.avg.com 
  Version: 9.0.819 / Virus Database: 271.1.1/2902 - Release Date: 05/29/10 
08:17:00


Re: website WIP

2010-05-29 Thread Mark Heuymans

I had some Portals planned already, anything can happen in Cyberspace :)


How about when the go go through the door, they get to someplace 
completely other. A space craft store room with models as holograms on 
the shelves along with mops and stuff. A moonscape with the models in 
orbit ... dunno ... Lol.






Re: website WIP

2010-05-29 Thread Neil Cooke
some Portals

Cool  and a total roller coaster ride following the white rabbit down the 
rabbit hole between one  eerrmmm  whups, probably best I stick with my 
own (virtual) reality I guess. Lol.

Looking forward to it Mark!!

Celebrating here today. Put the sound track onto the Stereo 3D Movie, did a low 
res QuickTime of it ... and it's there. Very happy with the thing. Just one 
last render to finish from the slow machine (OD-Right Eye render) then it's in 
the can. What a mission. Month and a half for a seven minute story. Lol.

Gotta be crazy to do 3D CG ... true in my case anyway!!

N.




From: Mark Heuymans atha...@casema.nl
To: user-list@light.realsoft3d.com
Sent: Sun, 30 May, 2010 9:24:09 AM
Subject: Re: website WIP

I had some Portals planned already, anything can happen in Cyberspace :)




  
  
  
How about when the go go through the
door, they get to someplace completely other. A space craft store room
with models as holograms on the shelves along with mops and stuff. A
moonscape with the models in orbit ... dunno ... Lol.



Re: website WIP

2010-05-26 Thread Beg-inner

Hi Mark..

Really nice to hear that you are in the groove now !
It surely shows in that cool idea you have for the site..

Looks cool and will be very interesting to follow your development of the 
site, something to come back to many times..


Thanks for sharing this !
Always nice to see things alive..

Good luck with the rest of it and thanks again..

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Hi all,

I finally put some serious work into my site, the expo part is nearing
completion - only Abuja has a pop-up portfolio but the rest will follow
in a few days.
No need to mention that everything 3d was made with Realsoft3d ;)

At the end of the hall I'm planning a big room dedicated to Realsoft3d,
with lots of free projects and hopefully some new tutorials.
And the gaming cellar will be very interesting with lots of boardgame
Alchimech material, there's also an entry into a huge cave system...
A lot of work to be done but I'm in the groove now.


http://www.athanor3d.com/

Expo room of commercial work:
http://www.athanor3d.com/expo/expo-overview.html


Best regards,
Mark H 




Re: website WIP

2010-05-26 Thread Mark Heuymans
Thanks for all the nice comments! I'll keep in mind the suggestions for 
improvement and hopefully I won't get sidetracked ;)


cheers,
Mark H



website WIP

2010-05-25 Thread Mark Heuymans

Hi all,

I finally put some serious work into my site, the expo part is nearing 
completion - only Abuja has a pop-up portfolio but the rest will follow 
in a few days.

No need to mention that everything 3d was made with Realsoft3d ;)

At the end of the hall I'm planning a big room dedicated to Realsoft3d, 
with lots of free projects and hopefully some new tutorials.
And the gaming cellar will be very interesting with lots of boardgame 
Alchimech material, there's also an entry into a huge cave system...

A lot of work to be done but I'm in the groove now.


http://www.athanor3d.com/

Expo room of commercial work:
http://www.athanor3d.com/expo/expo-overview.html


Best regards,
Mark H




RE: website WIP

2010-05-25 Thread Robert den Broeder
Hi Mark,

Mooi werk! Very nice indeed :-)

Robert

-Oorspronkelijk bericht-
Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens Mark Heuymans
Verzonden: dinsdag 25 mei 2010 22:50
Aan: Reallist
Onderwerp: website WIP

Hi all,

I finally put some serious work into my site, the expo part is nearing 
completion - only Abuja has a pop-up portfolio but the rest will follow 
in a few days.
No need to mention that everything 3d was made with Realsoft3d ;)

At the end of the hall I'm planning a big room dedicated to Realsoft3d, 
with lots of free projects and hopefully some new tutorials.
And the gaming cellar will be very interesting with lots of boardgame 
Alchimech material, there's also an entry into a huge cave system...
A lot of work to be done but I'm in the groove now.


http://www.athanor3d.com/

Expo room of commercial work:
http://www.athanor3d.com/expo/expo-overview.html


Best regards,
Mark H





Re: website WIP

2010-05-25 Thread Jouni Hätinen
Mark,
Excellent website! I really love it!

If you want some improvement ideas, you could make the back button a
little more obvious (perhaps visible all the time in the upper
left/right corner). I didn't notice it right away. Anyway, two thumbs
up!

Cheers,
Jouni


2010/5/26 Robert den Broeder r.den.broe...@chello.nl:
 Hi Mark,

 Mooi werk! Very nice indeed :-)

 Robert

 -Oorspronkelijk bericht-
 Van: owner-l...@light.realsoft3d.com
 [mailto:owner-l...@light.realsoft3d.com] Namens Mark Heuymans
 Verzonden: dinsdag 25 mei 2010 22:50
 Aan: Reallist
 Onderwerp: website WIP

 Hi all,

 I finally put some serious work into my site, the expo part is nearing
 completion - only Abuja has a pop-up portfolio but the rest will follow
 in a few days.
 No need to mention that everything 3d was made with Realsoft3d ;)

 At the end of the hall I'm planning a big room dedicated to Realsoft3d,
 with lots of free projects and hopefully some new tutorials.
 And the gaming cellar will be very interesting with lots of boardgame
 Alchimech material, there's also an entry into a huge cave system...
 A lot of work to be done but I'm in the groove now.


 http://www.athanor3d.com/

 Expo room of commercial work:
 http://www.athanor3d.com/expo/expo-overview.html


 Best regards,
 Mark H






Re: website WIP

2010-05-25 Thread Matthias Kappenberg
Hi Mark,

really nice idea :-)
and cool images.

Matthias


- Original Message - 
From: Mark Heuymans atha...@casema.nl
To: Reallist user-list@light.realsoft3d.com
Sent: Tuesday, May 25, 2010 10:49 PM
Subject: website WIP


 Hi all,
 
 I finally put some serious work into my site, the expo part is nearing 
 completion - only Abuja has a pop-up portfolio but the rest will follow 
 in a few days.
 No need to mention that everything 3d was made with Realsoft3d ;)
 
 At the end of the hall I'm planning a big room dedicated to Realsoft3d, 
 with lots of free projects and hopefully some new tutorials.
 And the gaming cellar will be very interesting with lots of boardgame 
 Alchimech material, there's also an entry into a huge cave system...
 A lot of work to be done but I'm in the groove now.
 
 
 http://www.athanor3d.com/
 
 Expo room of commercial work:
 http://www.athanor3d.com/expo/expo-overview.html
 
 
 Best regards,
 Mark H
 
 




Re: website WIP

2010-05-25 Thread Neil Cooke
Great to see Mark,

A grand tour of your virtual world :-)

I once started on an art gallery for myself, called it a Retrospective 
Exhibition ... but got side-tracked. Lol.

Look forward to visiting the rest of your mansion once it is all constructed!! 
(Dont get side-tracked!!)

Thanks

Neil Cooke




From: Matthias Kappenberg m...@the-dimension.com
To: user-l...@light.realsoft3d..com
Sent: Wed, 26 May, 2010 12:11:16 PM
Subject: Re: website WIP

Hi Mark,

really nice idea :-)
and cool images.

Matthias


- Original Message - 
From: Mark Heuymans atha...@casema.nl
To: Reallist user-list@light.realsoft3d.com
Sent: Tuesday, May 25, 2010 10:49 PM
Subject: website WIP


 Hi all,
 
 I finally put some serious work into my site, the expo part is nearing 
 completion - only Abuja has a pop-up portfolio but the rest will follow 
 in a few days.
 No need to mention that everything 3d was made with Realsoft3d ;)
 
 At the end of the hall I'm planning a big room dedicated to Realsoft3d, 
 with lots of free projects and hopefully some new tutorials.
 And the gaming cellar will be very interesting with lots of boardgame 
 Alchimech material, there's also an entry into a huge cave system...
 A lot of work to be done but I'm in the groove now.
 
 
 http://www.athanor3d.com/
 
 Expo room of commercial work:
 http://www..athanor3d.com/expo/expo-overview.html
 
 
 Best regards,
 Mark H
 
 


Re: website WIP

2010-05-25 Thread Jean-Sebastien Perron




Wow, it's beautiful. That's the style I like (bright and colorful).

It's slow, but that was expected with that much graphics.
That was worth the loading.

I don't know if it can help, but I did a website in full 3D like that 3
years ago for one of my client.
The trick I used was to put the full image at once as a background of
an invisible table (centered on the page). Then divide that
invisible table in cells and then copy/place an invisible
gif inside the cell over the "detection point". You only have to
place an action on the invisible gif. That is so you don't have to
split the image in small pieces. The menu of www.CombadZ.com use this
technique. It is more easy to manage like that.

Jean-Sebastien Perron
www.NeuroWorld.ws

On 10-05-25 04:49 PM, Mark Heuymans wrote:
Hi all,
  
  
I finally put some serious work into my site, the expo part is nearing
completion - only Abuja has a pop-up portfolio but the rest will follow
in a few days.
  
No need to mention that everything 3d was made with Realsoft3d ;)
  
  
At the end of the hall I'm planning a big room dedicated to Realsoft3d,
with lots of free projects and hopefully some new tutorials.
  
And the gaming cellar will be very interesting with lots of boardgame
Alchimech material, there's also an entry into a huge cave system...
  
A lot of work to be done but I'm in the groove now.
  
  
  
http://www.athanor3d.com/
  
  
Expo room of commercial work:
  
http://www.athanor3d.com/expo/expo-overview.html
  
  
  
Best regards,
  
Mark H