Re: website WIP
Do you have a link? I'd like to see it if it's still online! Send me your email at j...@neuroworld.ws I will send you the website : below 5 meg. These are the images used for the website http://neuroworld.ws/gallery/jsp_pkg_maxiforet.jpg Jean-Sebastien Perron www.NeuroWorld.ws
Re: website WIP
Op 26-5-2010 2:45, Jean-Sebastien Perron schreef: Wow, it's beautiful. That's the style I like (bright and colorful). It's slow, but that was expected with that much graphics. That was worth the loading. I don't know if it can help, but I did a website in full 3D like that 3 years ago for one of my client. Do you have a link? I'd like to see it if it's still online! The trick I used was to put the full image at once as a background of an invisible *table* (centered on the page). Then divide that invisible table in *cells* and then copy/place an *invisible gif* inside the cell over the detection point. You only have to place an action on the invisible gif. That is so you don't have to split the image in small pieces. The menu of www.CombadZ.com use this technique. It is more easy to manage like that. Jean-Sebastien Perron www.NeuroWorld.ws I used a totally outdated version of Photoshop, but it already had the powerful Slice tool. Very quick and efficient in combination with an equally ancient Dreamweaver and Swap Image behavior. I'll have to have a look at your method, but no way I'm making everything all over again! ;) Much more effort goes into the 3d part, and the pre-3d 'conceptual' part... it's hard to get from a vague idea to real result. These miniature models in the Expo room presented some time consuming problems. Obviously, these miniatures are scaled down and simplified versions of the original projects. But there are some caveats if you shrink projects: * VSL stuff like bump height, distance and other geometry related parameters don't shrink with the project. They will have to be adjusted manually. * The same goes for raytraced Nurbs thickness, these will end up as ridiculous clumps if you don't adjust them manually * Light source range: same story. Deleting all lightsources in the miniature is safest, or they might spoil the light in the whole project. In the meantime I added some new stuff in the expo room, just two more 2d portfolios to go! The last action in this area will be to replace the 'Under Construction' with something more positive :) I want to start work on the Realsoft3d section. The idea is to show free RS projects as example models on shelves in a 3d room (end of the hall at the right). For example, you see a small pile of ceramic tiles on a shelve. Click on it, download the tile project (the same tiles I used for the website), maybe read a mini-tutorial... this 3d approach is probably too elaborate if I want to keep it dynamic - interactive and up-to-date. Suggestions are welcome! -Mark H
Re: website WIP
How about when the go go through the door, they get to someplace completely other. A space craft store room with models as holograms on the shelves along with mops and stuff. A moonscape with the models in orbit ... dunno ... Lol. - Original Message - From: Mark Heuymans To: user-list@light.realsoft3d.com Sent: Sunday, May 30, 2010 8:29 AM Subject: Re: website WIP Op 26-5-2010 2:45, Jean-Sebastien Perron schreef: Wow, it's beautiful. That's the style I like (bright and colorful). It's slow, but that was expected with that much graphics. That was worth the loading. I don't know if it can help, but I did a website in full 3D like that 3 years ago for one of my client. Do you have a link? I'd like to see it if it's still online! The trick I used was to put the full image at once as a background of an invisible table (centered on the page). Then divide that invisible table in cells and then copy/place an invisible gif inside the cell over the detection point. You only have to place an action on the invisible gif. That is so you don't have to split the image in small pieces. The menu of www.CombadZ.com use this technique. It is more easy to manage like that. Jean-Sebastien Perron www.NeuroWorld.ws I used a totally outdated version of Photoshop, but it already had the powerful Slice tool. Very quick and efficient in combination with an equally ancient Dreamweaver and Swap Image behavior. I'll have to have a look at your method, but no way I'm making everything all over again! ;) Much more effort goes into the 3d part, and the pre-3d 'conceptual' part... it's hard to get from a vague idea to real result. These miniature models in the Expo room presented some time consuming problems. Obviously, these miniatures are scaled down and simplified versions of the original projects. But there are some caveats if you shrink projects: * VSL stuff like bump height, distance and other geometry related parameters don't shrink with the project. They will have to be adjusted manually. * The same goes for raytraced Nurbs thickness, these will end up as ridiculous clumps if you don't adjust them manually * Light source range: same story. Deleting all lightsources in the miniature is safest, or they might spoil the light in the whole project. In the meantime I added some new stuff in the expo room, just two more 2d portfolios to go! The last action in this area will be to replace the 'Under Construction' with something more positive :) I want to start work on the Realsoft3d section. The idea is to show free RS projects as example models on shelves in a 3d room (end of the hall at the right). For example, you see a small pile of ceramic tiles on a shelve. Click on it, download the tile project (the same tiles I used for the website), maybe read a mini-tutorial... this 3d approach is probably too elaborate if I want to keep it dynamic - interactive and up-to-date. Suggestions are welcome! -Mark H -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2902 - Release Date: 05/29/10 08:17:00
Re: website WIP
I had some Portals planned already, anything can happen in Cyberspace :) How about when the go go through the door, they get to someplace completely other. A space craft store room with models as holograms on the shelves along with mops and stuff. A moonscape with the models in orbit ... dunno ... Lol.
Re: website WIP
some Portals Cool and a total roller coaster ride following the white rabbit down the rabbit hole between one eerrmmm whups, probably best I stick with my own (virtual) reality I guess. Lol. Looking forward to it Mark!! Celebrating here today. Put the sound track onto the Stereo 3D Movie, did a low res QuickTime of it ... and it's there. Very happy with the thing. Just one last render to finish from the slow machine (OD-Right Eye render) then it's in the can. What a mission. Month and a half for a seven minute story. Lol. Gotta be crazy to do 3D CG ... true in my case anyway!! N. From: Mark Heuymans atha...@casema.nl To: user-list@light.realsoft3d.com Sent: Sun, 30 May, 2010 9:24:09 AM Subject: Re: website WIP I had some Portals planned already, anything can happen in Cyberspace :) How about when the go go through the door, they get to someplace completely other. A space craft store room with models as holograms on the shelves along with mops and stuff. A moonscape with the models in orbit ... dunno ... Lol.
Re: website WIP
Hi Mark.. Really nice to hear that you are in the groove now ! It surely shows in that cool idea you have for the site.. Looks cool and will be very interesting to follow your development of the site, something to come back to many times.. Thanks for sharing this ! Always nice to see things alive.. Good luck with the rest of it and thanks again.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www.athanor3d.com/expo/expo-overview.html Best regards, Mark H
Re: website WIP
Thanks for all the nice comments! I'll keep in mind the suggestions for improvement and hopefully I won't get sidetracked ;) cheers, Mark H
website WIP
Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www.athanor3d.com/expo/expo-overview.html Best regards, Mark H
RE: website WIP
Hi Mark, Mooi werk! Very nice indeed :-) Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Mark Heuymans Verzonden: dinsdag 25 mei 2010 22:50 Aan: Reallist Onderwerp: website WIP Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www.athanor3d.com/expo/expo-overview.html Best regards, Mark H
Re: website WIP
Mark, Excellent website! I really love it! If you want some improvement ideas, you could make the back button a little more obvious (perhaps visible all the time in the upper left/right corner). I didn't notice it right away. Anyway, two thumbs up! Cheers, Jouni 2010/5/26 Robert den Broeder r.den.broe...@chello.nl: Hi Mark, Mooi werk! Very nice indeed :-) Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Mark Heuymans Verzonden: dinsdag 25 mei 2010 22:50 Aan: Reallist Onderwerp: website WIP Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www.athanor3d.com/expo/expo-overview.html Best regards, Mark H
Re: website WIP
Hi Mark, really nice idea :-) and cool images. Matthias - Original Message - From: Mark Heuymans atha...@casema.nl To: Reallist user-list@light.realsoft3d.com Sent: Tuesday, May 25, 2010 10:49 PM Subject: website WIP Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www.athanor3d.com/expo/expo-overview.html Best regards, Mark H
Re: website WIP
Great to see Mark, A grand tour of your virtual world :-) I once started on an art gallery for myself, called it a Retrospective Exhibition ... but got side-tracked. Lol. Look forward to visiting the rest of your mansion once it is all constructed!! (Dont get side-tracked!!) Thanks Neil Cooke From: Matthias Kappenberg m...@the-dimension.com To: user-l...@light.realsoft3d..com Sent: Wed, 26 May, 2010 12:11:16 PM Subject: Re: website WIP Hi Mark, really nice idea :-) and cool images. Matthias - Original Message - From: Mark Heuymans atha...@casema.nl To: Reallist user-list@light.realsoft3d.com Sent: Tuesday, May 25, 2010 10:49 PM Subject: website WIP Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www..athanor3d.com/expo/expo-overview.html Best regards, Mark H
Re: website WIP
Wow, it's beautiful. That's the style I like (bright and colorful). It's slow, but that was expected with that much graphics. That was worth the loading. I don't know if it can help, but I did a website in full 3D like that 3 years ago for one of my client. The trick I used was to put the full image at once as a background of an invisible table (centered on the page). Then divide that invisible table in cells and then copy/place an invisible gif inside the cell over the "detection point". You only have to place an action on the invisible gif. That is so you don't have to split the image in small pieces. The menu of www.CombadZ.com use this technique. It is more easy to manage like that. Jean-Sebastien Perron www.NeuroWorld.ws On 10-05-25 04:49 PM, Mark Heuymans wrote: Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www.athanor3d.com/expo/expo-overview.html Best regards, Mark H