Re: qt: contest - marble statue

2008-06-29 Thread Jan Schmitz
Hi Frank,

thanks for your nice comment.


2008/6/28 Frank Brübach [EMAIL PROTECTED]:

 my question... o.k.: can you say (or anybody else...) if it`s possible to
 make such scenes for the current contest photorealism?


I answered your question in the forum!


schönen Sonntag noch!
viel Spass beim Spiel gucken :)

Jan


trees

2008-06-29 Thread Arjo Rozendaal
Hi,

 

First time I used the trees in a real project.

www.xs4all.nl/~joly/temp/road.jpg

 

The road behind the trees and the viaduct are new, but that's not so
important here.

I'm curious what you think about my trees. They're a bit low poly on
purpose, as I needed many and had to use them outside Realsoft.

 

I'll show an animation in which they are used later on. There's some
technical discussion about the road I have to wait for.

 

Arjo.

 



Re: trees

2008-06-29 Thread Mark Heuymans
Wow Arjo, very realistic! The Plant tool is so sophisticated that we're now 
using RS as a plant generator to use in other software (which sw did you use to 
render this, if I may ask?).
Can't wait to see the animation!
 
The only problem is the typical boring Dutch landscape ;)

-Mark


  Hi,

   

  First time I used the trees in a real project.

  www.xs4all.nl/~joly/temp/road.jpg

   

  The road behind the trees and the viaduct are new, but that's not so 
important here.

  I'm curious what you think about my trees. They're a bit low poly on purpose, 
as I needed many and had to use them outside Realsoft.

   

  I'll show an animation in which they are used later on. There's some 
technical discussion about the road I have to wait for.

   

  Arjo.

   


RE: trees

2008-06-29 Thread Robert den Broeder
Impressive! Well done Arjo.

 

Best regards,

Robert

 

Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal
Verzonden: zondag 29 juni 2008 16:33
Aan: reallist
Onderwerp: trees

 

Hi,

 

First time I used the trees in a real project.

www.xs4all.nl/~joly/temp/road.jpg

 

The road behind the trees and the viaduct are new, but that's not so
important here.

I'm curious what you think about my trees. They're a bit low poly on
purpose, as I needed many and had to use them outside Realsoft.

 

I'll show an animation in which they are used later on. There's some
technical discussion about the road I have to wait for.

 

Arjo.

 



Re: trees

2008-06-29 Thread Zaug

Arjo Rozendaal wrote:

Hi,

 


First time I used the trees in a real project.

www.xs4all.nl/~joly/temp/road.jpg

 


The road behind the trees and the viaduct are new, but that's not so
important here.

I'm curious what you think about my trees. They're a bit low poly on
purpose, as I needed many and had to use them outside Realsoft.

 


I'll show an animation in which they are used later on. There's some
technical discussion about the road I have to wait for.

 


Arjo.
  

Arjo,
Looks very good and convincing. Just enough variation.

Could I trouble you to tell a bit more about the components of the 
image; are these render instances or all separate trees,  if it is 
rendered in RS what method? Anything else worth mentioning?


Thank you for sharing,
Zaug



RE: trees

2008-06-29 Thread Frank Bueters
very convincing picture Arjo!. 
these must be the best trees I've seen in Real so far. nice.
 
studio Frank Bueters
Geldersekade 101
1011 EM  Amsterdam
020 420 40 14
06 17 822 995
www.bueters.nl blocked::http://www.bueters.nl/ 
 


  _  

Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal
Verzonden: zondag 29 juni 2008 16:33
Aan: reallist
Onderwerp: trees



Hi,

 

First time I used the trees in a real project.

www.xs4all.nl/~joly/temp/road.jpg

 

The road behind the trees and the viaduct are new, but that's not so
important here.

I'm curious what you think about my trees. They're a bit low poly on
purpose, as I needed many and had to use them outside Realsoft.

 

I'll show an animation in which they are used later on. There's some
technical discussion about the road I have to wait for.

 

Arjo.