I'm still having trouble getting this all working. I used
http://www.vdr-portal.de/board/thread.php?postid=818661 to get me
through the setup, without avail. --opengl-all doesn't seem to be a
valid option? Or I can't find anything about it. --hud works however.
Firstly, what I did manage to get working.
Starting from a bare terminal:
X
DISPLAY=:0.0 matchbox-window-manager (matchbox has a built in
composite manager, making xcompmgr redundant)
DISPLAY=:0.0 xsetroot -cursor emptycursor emptycursor
vdr-sxfe --verbose xvdr://127.0.0.1 --video=xv --audio=alsa
--aspect=16:9 --lirc --fullscreen --hud 2 ~/output.log
This works, with the only exception that the OSD is a small and only in
the left quarter of the screen. Acceptable even I suppose, though
ideally a centered OSD would be nice. I read on the forum topic that
others had the same problem, but never clearly found a solution.
So I then decided to move this to my .xinitrc;
matchbox-window-manager
vdr-sxfe --verbose xvdr://127.0.0.1 --video=xv --audio=alsa
--aspect=16:9 --lirc --fullscreen --hud 2 ~/output.log
(I have tried it with and without xcompmgr inbetween/before there too,
doesn't matter)
Now, the X server starts, matchbox starts, vdr-sxfe seems to start
without error, but I only get a black screen. No sound, no response to
input.
adding aterm -e infront of vdr-sxfe makes vdr-sxfe start normally again,
but not in an opengl window.
changing my .bashrc to load as from the bare terminal (e.g. just start X ).
I tried several plenty of other combinations, but I just can't get it to
work :S
would have been loads easier if vdr-sxfe would simply act as the most
minimalistic window manager by itself and create the hud window itself.
Anybody got any idea's where to take it from here?
On 01/13/11 18:09, Oliver Schinagl wrote:
On 01/13/11 15:46, Gerald Dachs wrote:
On 01/13/11 13:31, Rolf Ahrenberg wrote:
On Wed, 12 Jan 2011, VDR User wrote:
And you get VDR's full osd doing this?
FYI, xineliboutput provides three different OSD implementations:
xinelib, composite HUD, and opengl HUD. For example the composite HUD
OSD is drawn directly onto transparent window located exactly over the
(xine-lib powered) video window and therefore is completely
independent from the actual video decoding library.
I'm curious as to how you got the composite and opengl HUD's working, I
have been far from successful. It appears to just not work at all :S
Both are working. You need a compositing manager like xcompmgr or compiz
for the first possibility, or the option --opengl-all (not sure about
correct typing for the second possibility.
i'll try --opengl-all then; i have xcompmgr installed, i do have a very
bare install however, i use aterm -e to launch the client, with aterm
being my 'window manager'.
Gerald
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