Re: [vox-tech] C++ question - undefined reference
On Mon, Apr 22, 2002 at 02:45:12AM -0700, nbs wrote: > I ported xsc (Star Castle clone for X-Window) to SDL ftp://ftp.sonic.net/pub/users/nbs/unix/zaurus/zsc/ (there's a GIF screenshot there, too) -bill! ___ vox-tech mailing list [EMAIL PROTECTED] http://lists.lugod.org/mailman/listinfo/vox-tech
Re: [vox-tech] C++ question - undefined reference
On Mon, Apr 22, 2002 at 02:16:58AM -0700, Gabriel Rosa wrote: > On Mon, 22 Apr 2002, nbs wrote: > > > > > I really dislike C++ :^P > > > > I recommend learning it before complaining :P Hehe... Picnic day frustrated me (as usual - far too many stupid people in town... I even saw a drunk guy walk into In-n-Out with a beer...), so I've been especially ill-tempered towards non-C-languages. :^) Anyway... I'm a moron. I had #ifdef'd the declaration out at one point. Argh. HOWEVER.. I can now go to bed and sleep happy. I ported xsc (Star Castle clone for X-Window) to SDL AND got it running on the Zaurus (albeit at a reduced framerate... the code is RIDDLED with float and trig stuff) W00t! -bill! ___ vox-tech mailing list [EMAIL PROTECTED] http://lists.lugod.org/mailman/listinfo/vox-tech
Re: [vox-tech] C++ question - undefined reference
On Mon, 22 Apr 2002, nbs wrote: > > I really dislike C++ :^P > I recommend learning it before complaining :P -Gabe ___ vox-tech mailing list [EMAIL PROTECTED] http://lists.lugod.org/mailman/listinfo/vox-tech
Re: [vox-tech] C++ question - undefined reference
On Mon, Apr 22, 2002 at 02:06:09AM -0700, nbs wrote: > > I'm trying to port an X-Window-based C++ game to SDL, and am having > problems during linking. Hmm... Well, redeclaring it in one of the .C files as: #ifdef USE_SDL Display * display = 0; #endif ...seemed to do the trick. I really dislike C++ :^P -bill! ___ vox-tech mailing list [EMAIL PROTECTED] http://lists.lugod.org/mailman/listinfo/vox-tech
[vox-tech] C++ question - undefined reference
I'm trying to port an X-Window-based C++ game to SDL, and am having problems during linking. For some reason, event though the variable "display" is declared (I simply typedef'd its type, "Display", to a plain old "int"), and event set to a value (just "0"), I'm getting some errors: castle.o: In function `Castle::explode(Stats *)': /home/kendrick/xsc-1.4/castle.C:246: undefined reference to `display' laser.o: In function `Laser::render(bool)': /home/kendrick/xsc-1.4/laser.C:68: undefined reference to `display' ring.o: In function `Ring::render(bool)': /home/kendrick/xsc-1.4/ring.C:88: undefined reference to `display' ship.o: In function `Ship::render(bool)': /home/kendrick/xsc-1.4/ship.C:159: undefined reference to `display' /home/kendrick/xsc-1.4/ship.C:166: undefined reference to `display' ship.o:/home/kendrick/xsc-1.4/ship.C:169: more undefined references to `display' follow I'm not sure exactly what this error means, but it's at the linking stage. (In other words, I didn't get any 'undefined variable' errors regarding "display" during the compliation stage of the build.) Any ideas? Thanks! -bill! ___ vox-tech mailing list [EMAIL PROTECTED] http://lists.lugod.org/mailman/listinfo/vox-tech