Re: Webcam server software?

2005-06-23 Thread Shay Telfer
Anybody successfully running a webcam server on (non Server OSX) 
with a remote ftp connected camera and if so what webcam server 
software are you using?


You want SecuritySpy - http://www.securityspy.com

Does exactly what you want.

- Matt


There's also the venerable and less polished Oculus 

Have fun,
Shay
--
=== Shay  Telfer 
 Perth, Western Australia   Technomancer  Join Team Sungroper in the
 Opinions for hire  [POQ] 2005 World Solar Challenge
 http://public.xdi.org/=Shayfnord 


Re: Webcam server software?

2005-06-23 Thread Matthew Healey


On 23/06/2005, at 4:58 PM, Mark Secker wrote:

I've just been mucking around with evocam webcam software an it has  
a built in webcam server which is nice BUT
what I want to do is have webcam server software running on this  
computer (which is on 24/7) and beable to upload webcam images via  
FTP to it from a laptop...


the problem with Evocam is that when I remove the camera from the  
desktop (server) the connected webpage gets the message "camera  
offline" even when I can see that the laptop next to it, which now  
has the web cam plugged in to it, is successfully transferring  
image files to the correct location via FTP.


Anybody successfully running a webcam server on (non Server OSX)  
with a remote ftp connected camera and if so what webcam server  
software are you using?


You want SecuritySpy - http://www.securityspy.com

Does exactly what you want.

- Matt


Webcam server software?

2005-06-23 Thread Mark Secker
I've just been mucking around with evocam webcam software an it has a 
built in webcam server which is nice BUT
what I want to do is have webcam server software running on this 
computer (which is on 24/7) and beable to upload webcam images via 
FTP to it from a laptop...


the problem with Evocam is that when I remove the camera from the 
desktop (server) the connected webpage gets the message "camera 
offline" even when I can see that the laptop next to it, which now 
has the web cam plugged in to it, is successfully transferring image 
files to the correct location via FTP.


Anybody successfully running a webcam server on (non Server OSX) with 
a remote ftp connected camera and if so what webcam server software 
are you using?



--
~
Mark Secker Computer Support Officer
ph# 61-8-6488 1855 (ECEL) 
University of Western Australia - CRICOS Provider No. 00126G
~

"It takes an idiot to do cool things that's why it's cool"
- Haruhara Haruka (FLCL)

Ubi fumus, ibi fumus

 (sometimes works)



OfficeX

2005-06-23 Thread Skehan Adrian
Can anyone please advise me if, with the main focus on Entourage,  
there is any advantage or otherwise in upgrading from Office X 10.1.4  
to the current Office 2004 version.
There is a new CEO at the NFP organisation, where I put some time in,  
who is a Microsoft victim and is having some trouble coming to grips  
with the fact that an iMac doesn't have M/s XP or Explorer.  He's a  
very smart man but a bit of a Richard Head when it comes to computers.


Adrian


Re: Macusers out in the cold again!!

2005-06-23 Thread Craig Ringer
On Thu, 2005-06-23 at 16:29 +0800, Matthew Healey wrote:

> > Yeah. Unfortunately, there a few reasons developers use DirectX that
> > aren't easily written off:
> >
> >(a) hardware manufacturers tend to do a better job of their DirectX
> >drivers and support on their consumer cards; Quality OpenGL is
> >relegated to pro models.
> >
> 
> Does that mean that all this time, Quake 3 and Doom 3 based games  
> actually haven't been working on the PC?

No, of course not. It *does* mean that Id had to spend time working
around and/or fixing OpenGL issues, identifying bad drivers, etc. Also,
remember that Id has the market power to go to a graphics card
manufacturer and say "if you want your card to be listed as supported by
Doom 3, fix this bug" - and have the card manufacturer jump to comply.

Id have always stuck with OpenGL. They're also one of the prime movers
behind OpenGL 2, and possibly the biggest factor in finally getting it
out the door as a finished standard. I strongly suspect they're what's
kept it alive on Windows for consumer cards, and I wouldn't be surprised
if they were one of the main factors in growing manufacturer support for
OpenGL 2, either.

> >(b) Until recently, OpenGL sucked compared to recent DirectX
> >versions. Only with OpenGL 2.0, which is still only now seeing
> >some adoption, is this rectified.
> >
> 
> Ahh how things change. Not long ago it was DirectX that sucked like a  
> vacuum.

Don't get me wrong, it still has its problems. Lots of them. However,
when developers can do something more quickly and efficiently using new
DirectX shader magic, that's likely to be an attractive option. Sure,
they could probably use an OpenGL extension, but only if they can
confirm it's widely - and correctly - supported by cards and drivers.

With OpenGL 2, things should hopefully be on more of a level regarding
technical capabilities.

> Well the newly released NVidia 7800 supports OGL2 out of the box.

I noticed that - and it makes me rather happy.

--
Craig Ringer



Re: Macusers out in the cold again!!

2005-06-23 Thread Matthew Healey

On 23/06/2005, at 3:53 PM, Craig Ringer wrote:



On Thu, 2005-06-23 at 14:37 +0800, Matthew Healey wrote:



On 23/06/2005, at 12:56 PM, Craig Ringer wrote:


That doesn't mean you could run DirectX apps native, but it does  
mean

that it may be possible to use the WINE layer to run DirectX windows
apps. Developers may even be able to use WINElib to compile tweaked
versions of their Windows DirectX apps into something that runs  
out of

the box on Mac OS X. They're potentially much more likely to do this
than port, since it'd be MASSIVELY less work.




Alternatively, developers could get a clue and just use OpenGL to
begin with and then not have to worry about these sorts of issues.



Yeah. Unfortunately, there a few reasons developers use DirectX that
aren't easily written off:

   (a) hardware manufacturers tend to do a better job of their DirectX
   drivers and support on their consumer cards; Quality OpenGL is
   relegated to pro models.



Does that mean that all this time, Quake 3 and Doom 3 based games  
actually haven't been working on the PC?




   (b) Until recently, OpenGL sucked compared to recent DirectX
   versions. Only with OpenGL 2.0, which is still only now seeing
   some adoption, is this rectified.



Ahh how things change. Not long ago it was DirectX that sucked like a  
vacuum.



Hopefully if OpenGL 2 starts seeing good driver support etc we'll  
see a

move back toward OpenGL. Especially if it's not left to stagnate for
five years again.



Well the newly released NVidia 7800 supports OGL2 out of the box.

- Matt



Re: Macusers out in the cold again!!

2005-06-23 Thread Craig Ringer
On Thu, 2005-06-23 at 14:37 +0800, Matthew Healey wrote:
> On 23/06/2005, at 12:56 PM, Craig Ringer wrote:
> 
> > That doesn't mean you could run DirectX apps native, but it does mean
> > that it may be possible to use the WINE layer to run DirectX windows
> > apps. Developers may even be able to use WINElib to compile tweaked
> > versions of their Windows DirectX apps into something that runs out of
> > the box on Mac OS X. They're potentially much more likely to do this
> > than port, since it'd be MASSIVELY less work.
> 
> Alternatively, developers could get a clue and just use OpenGL to  
> begin with and then not have to worry about these sorts of issues.

Yeah. Unfortunately, there a few reasons developers use DirectX that
aren't easily written off:

   (a) hardware manufacturers tend to do a better job of their DirectX
   drivers and support on their consumer cards; Quality OpenGL is
   relegated to pro models.

   (b) Until recently, OpenGL sucked compared to recent DirectX
   versions. Only with OpenGL 2.0, which is still only now seeing
   some adoption, is this rectified.

Hopefully if OpenGL 2 starts seeing good driver support etc we'll see a
move back toward OpenGL. Especially if it's not left to stagnate for
five years again.

--
Craig Ringer



[For Sale] Nokia 3650 Bluetooth isync Compat Phone :-)

2005-06-23 Thread Rod

Hi All!

I have this beastie for sale:

Nokia 3650 Mobile Phone
Bluetooth (iSync compatible)
Inbuilt camera
Video recording
Colour Screen
MMS Compatible
16Meg mmc card included
All manuals and box
Charger



Easy to use phone with all the features that other phones are only  
just starting to incorporate.  Works very well with the Mac!


Looking for $180 or best offer

Seeya

Rod!


Re: Macusers out in the cold again!!

2005-06-23 Thread Matthew Healey

On 23/06/2005, at 12:56 PM, Craig Ringer wrote:


That doesn't mean you could run DirectX apps native, but it does mean
that it may be possible to use the WINE layer to run DirectX windows
apps. Developers may even be able to use WINElib to compile tweaked
versions of their Windows DirectX apps into something that runs out of
the box on Mac OS X. They're potentially much more likely to do this
than port, since it'd be MASSIVELY less work.


Alternatively, developers could get a clue and just use OpenGL to  
begin with and then not have to worry about these sorts of issues.


- Matt


ADB Meece

2005-06-23 Thread KEVIN Lock
I am in the process of adapting ADB mice for Castlereagh special 
school kids.  I have run out of my supply and hope that some lister 
may have some mice they would care to donate.


I am adding another port to each mouse so that a very large button 
can be attached to the original mouse.


TIA

Kev


Re: Macusers out in the cold again!!

2005-06-23 Thread Craig Ringer
On Thu, 2005-06-23 at 12:13 +0800, Gordon Campbell wrote:
> I doubt we'll ever see WorldWind on Mac since it makes very heavy use of
> DirectX, which is Microsoft's way of providing better hardware access for
> these sort of apps.

Yep. That makes a true native implementation unlikely.

> We're never going to see DirectX for MacOS since it's a
> totally Windows thing

Now that, it's not safe to assume. I've played DirectX games under
Linux ;-) . WINE has technology to support DirectX, and it's improving
all the time. There's also a commercial wine fork called Cedaga with
even better directX support. The implementation uses OpenGL to render
the DirectX requests, and is likely to be ported to Mac OS X if the rest
of WINE is.

That doesn't mean you could run DirectX apps native, but it does mean
that it may be possible to use the WINE layer to run DirectX windows
apps. Developers may even be able to use WINElib to compile tweaked
versions of their Windows DirectX apps into something that runs out of
the box on Mac OS X. They're potentially much more likely to do this
than port, since it'd be MASSIVELY less work.

> so even after the move to Intel, we're no more likely
> to get WorldWind or other apps. Getting WorldWind to work would involve
> almost totally re-writing the app to use OpenGL or Core Image instead of
> DirectX.

Not necessarily, as above.

> I think it's highly unlikely that the move to Intel, in and of itself, will
> draw more developers etc. to the platform.

I tend to agree there, though I expect the number of quick'n'dirty ports
using things like WINELib may well increase.

If Apple decides to release developer builds of Mac OS X for stock x86
hardware (or perhaps an emulator like VMWare with a bundled Mac OS X
deal) that might help. I'm not holding my breath.

--
Craig Ringer



The Intel Transition

2005-06-23 Thread Ronda Brown

Hi WAMUGers,

MacWorld has some interesting comments on the Intel Transistion.

http://www.macworld.com/topics/intel_transition/index.php

Answers to your frequently asked questions. Analysis of the Apple- 
Intel partnership. And, of course, the latest news on Intel chips,  
Mac hardware, and the software that will run on these new machines.  
You'll find all that coverage in one place at our Intel Transition  
topic page.


Cheers,
Ronni
When Microsoft asks you, "Where do you want to go today?" Tell them,  
"Apple!"


RE: Macusers out in the cold again!!

2005-06-23 Thread Gordon Campbell
I doubt we'll ever see WorldWind on Mac since it makes very heavy use of
DirectX, which is Microsoft's way of providing better hardware access for
these sort of apps. We're never going to see DirectX for MacOS since it's a
totally Windows thing, so even after the move to Intel, we're no more likely
to get WorldWind or other apps. Getting WorldWind to work would involve
almost totally re-writing the app to use OpenGL or Core Image instead of
DirectX.
I think it's highly unlikely that the move to Intel, in and of itself, will
draw more developers etc. to the platform. Though it may generate increased
interest and have other side effects like cheaper hardware that will draw
developers.

Gordo

--
Need to get in touch?
Email & MSN: [EMAIL PROTECTED]
-UNIX is user friendly, it's just picky about its friends
-Make something idiot proof and someone will build a better idiot 

> -Original Message-
> From: WAMUG Mailing List [mailto:[EMAIL PROTECTED] On Behalf Of Neil
> Houghton
> Sent: Thursday, 23 June 2005 11:51 AM
> To: WAMUG Mailing List
> Subject: Macusers out in the cold again!!
> 
> Read an article on NASA's Worldwind
> 
> - it sounded great until I visited the site to find:
> 
> > System Requirements
> >
> > *Windows 95, 98, ME, 2000, or XP
> > *Intel Pentium 3, 1 GHz, or AMD Athlon or higher
> > *256 MB of RAM
> > *3D Graphics Card
> > *nVidia GeForce 2 Ultra
> > *ATI Radeon 7500
> > *Intel Extreme Graphics 2
> >
> >
> > *DSL / Cable connection or faster
> > *2 GB of disk space
> >
> Will Apple moving to Intel do away with this discrimination or will we
> still
> have to use Windows PC to access things like this (and the DLI Skyview WA
> and the Commsec Advanced Trading Program, and, and )
> 
> Sorry, time for a Becs & a liedown!
> 
> --
> Neil R. Houghton
> Albany, Western Australia
> Tel: +61 8 9841 6063
> Fax: +61 8 9841 6137
> Email: [EMAIL PROTECTED]
> 
> 
> -- The WA Macintosh User Group Mailing List --
> Archives - 
> Guidelines - 
> Unsubscribe - 
> 
> WAMUG is powered by Stalker CommuniGatePro



Re: Macusers out in the cold again!!

2005-06-23 Thread Craig Ringer
On Thu, 2005-06-23 at 11:51 +0800, Neil Houghton wrote:
> Read an article on NASA's Worldwind
> 
> - it sounded great until I visited the site to find:
> 
> > System Requirements
> > 
> > *Windows 95, 98, ME, 2000, or XP
> > *Intel Pentium 3, 1 GHz, or AMD Athlon or higher
> > *256 MB of RAM
> > *3D Graphics Card
> > *nVidia GeForce 2 Ultra
> > *ATI Radeon 7500
> > *Intel Extreme Graphics 2
> > 
> > 
> > *DSL / Cable connection or faster
> > *2 GB of disk space
> > 
> Will Apple moving to Intel do away with this discrimination

No*.

> or will we still
> have to use Windows PC to access things like this (and the DLI Skyview WA
> and the Commsec Advanced Trading Program, and, and )

Yes you will*.

* Unless the move to x86 encourages improvements to tools like WINE etc
to the point where you can transparently run Windows programs much of
the time. This is a big maybe.

The problem is, and will continue to be, the Mac OS X API. The CPU
architecture doesn't matter much. The problem isn't getting the program
for PowerPC, it's getting a Mac OS X port of the program. This will not
change, though porting might get easier if tools like WineLib are
improved.

--
Craig Ringer



Re: Macusers out in the cold again!!

2005-06-23 Thread James Devenish
In message <[EMAIL PROTECTED]>
on Thu, Jun 23, 2005 at 11:51:03AM +0800, Neil Houghton wrote:
> > System Requirements
> > *Windows 95, 98, ME, 2000, or XP
> > *Intel Pentium 3, 1 GHz, or AMD Athlon or higher
> > *256 MB of RAM
> > *3D Graphics Card
> > *nVidia GeForce 2 Ultra
> > *ATI Radeon 7500
> > *Intel Extreme Graphics 2
> > *DSL / Cable connection or faster
> > *2 GB of disk space
> Will Apple moving to Intel do away with this discrimination

I'm sure you'd still need Windows installed, so you'd have to hand over
your money to Microsoft, then set up your Windows settings, peripherals
and firewall/anti-virus.




Tired of crap on the radio????

2005-06-23 Thread Rod


Hi All!

Here is a cure :-)



Still in beta, and I am not sure when the program will be out.   
Sounds like a neat little program to me, as I listen to podcasts and  
the like on the way to and from work.


Seeya

Rod!


Macusers out in the cold again!!

2005-06-23 Thread Neil Houghton
Read an article on NASA's Worldwind

- it sounded great until I visited the site to find:

> System Requirements
> 
> *Windows 95, 98, ME, 2000, or XP
> *Intel Pentium 3, 1 GHz, or AMD Athlon or higher
> *256 MB of RAM
> *3D Graphics Card
> *nVidia GeForce 2 Ultra
> *ATI Radeon 7500
> *Intel Extreme Graphics 2
> 
> 
> *DSL / Cable connection or faster
> *2 GB of disk space
> 
Will Apple moving to Intel do away with this discrimination or will we still
have to use Windows PC to access things like this (and the DLI Skyview WA
and the Commsec Advanced Trading Program, and, and )

Sorry, time for a Becs & a liedown!

-- 
Neil R. Houghton
Albany, Western Australia
Tel: +61 8 9841 6063
Fax: +61 8 9841 6137
Email: [EMAIL PROTECTED]



While its still up, first pics of Intel Mac

2005-06-23 Thread Rod


Hi All!

I'm sure the Apple MIB will rip this down in due course, but here is  
a small write up on the Intel Dev box for OS X.




Interestingly, Windows XP installed perfectly, other than not  
recognizing the Cinema Display it was connected to properly.


Seeya

Rod!


Re: Install OS 10.4

2005-06-23 Thread Daniel Kerr
On 23/06/2005 9:24 AM, "Edward Arrowsmith" <[EMAIL PROTECTED]>
wrote:

> Good morning
> 
> If someone has the time and knowhow, please provide a simple step by
> step method for installing Tiger over 10.3.8.
> 
> Thanks and Best wishes
> edward
> 

Hi Edward

Google is your friend,..



Why re-write it when it's all done for you. :o)

Hope that helps. Has some good links.

Enjoy!

Kind Regards
Daniel
---
Daniel Kerr
MacWizardry

Phone: 0414 795 960
Email: 
Web:   


**For everything Macintosh**




Install OS 10.4

2005-06-23 Thread Edward Arrowsmith

Good morning

If someone has the time and knowhow, please provide a simple step by 
step method for installing Tiger over 10.3.8.


Thanks and Best wishes
edward