Re: [Warzone-dev] Check out my Facebook profile

2008-10-06 Thread Giel van Schijndel
Bruce Chidester schreef:
> I set up a Facebook profile where I can post my pictures, ...

Shouldn't mail sent from non-subscribing mail-addresses be blocked for
manual processing? If that ^^ mail address is subscribed I suggest to
remove it right away...

-- 
Giel




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[Warzone-dev] Check out my Facebook profile

2008-10-06 Thread Bruce Chidester

Hi War,

I set up a Facebook profile where I can post my pictures, videos and events and 
I want to add you as a friend so you can see it. First, you need to join 
Facebook! Once you join, you can also create your own profile.

Thanks,
Bruce

Here's the link:
http://www.facebook.com/p.php?i=1516909154&k=YWDUP4Q6SZXM5GDBRJV4YQ&r&v=2

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[Warzone-dev] [Warzone 2100 Trac] #96: Game crashes after loading saved games

2008-10-06 Thread Warzone 2100 Trac
#96: Game crashes after loading saved games
--+-
Reporter:  bearda |Type:  defect  
  Status:  new|Priority:  major   
   Milestone: |   Component:  Campaign
 Version:  svn/trunk  |Keywords:  save, crash, mac
Operating_system:  Mac OS |  
--+-
 Using the latest trunk code on a Mac OS X machine (10.5.3, G4 mac mini).

 Loading a saved game results in a crash most of the time with the
 following error on console:

 error   : [dirDiff] dirDiff: result out of range
 error   : [dirDiff] Assert in Warzone:
 /Users/freddie/Documents/Programming/Warzone2.1/macosx/../src/move.c:252
 (retval >=0 && retval <=180), last script event: 'N/A'
 Assertion failed: (retval >=0 && retval <=180), function dirDiff, file
 /Users/freddie/Documents/Programming/Warzone2.1/macosx/../src/move.c, line
 252.
 Abort trap

 Further investigation suggests that the bumpDir element of many saved
 droids has an invalid value (not 0-360), causing the assertion in move.c
 to fail.  Inserting checks when bumpDir is read from the filesystem to
 make sure it falls in a valid range and resetting it to 0 if it doesn't
 seems to avoid the assert fail but doesn't explain why the bad values are
 being read in the first place.

-- 
Ticket URL: 
Warzone 2100 Trac 
The Warzone 2100 Resurrection Project
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Re: [Warzone-dev] Splitting the repository into source & data sections?

2008-10-06 Thread Per Inge Mathisen
On Mon, Oct 6, 2008 at 11:02 AM, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> Ok, point taken. However I'd like to suggest that we use a *separate*
> repository for those videos. I would personally prefer a git repository.
> Because of its speed with cloning and checking out different revisions
> (even with large data sets).

I am fine with that.

  - Per

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Re: [Warzone-dev] Splitting the repository into source & data sections?

2008-10-06 Thread Giel van Schijndel
Per Inge Mathisen schreef:
> On Mon, Oct 6, 2008 at 10:41 AM, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
>> Why do we even need the videos under revision control?
> 
> People asked the same question about the data/ stuff. It quickly
> became clear that not having data under version control invited to
> total chaos. Just image when someone updates one or more videos
> through better re-encoding, and we have multiple versions floating
> around. Or someone adds more subtitles, or whatever. IMHO, we need
> one, authoritative source for all our stuff, and I do not feel
> confident in anything short of a version controlled repository. A
> tarball on some FTP/HTTP server is just not the same.

Ok, point taken. However I'd like to suggest that we use a *separate*
repository for those videos. I would personally prefer a git repository.
Because of its speed with cloning and checking out different revisions
(even with large data sets).

-- 
Giel



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Re: [Warzone-dev] Splitting the repository into source & data sections?

2008-10-06 Thread Per Inge Mathisen
On Mon, Oct 6, 2008 at 10:41 AM, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> Why do we even need the videos under revision control?

People asked the same question about the data/ stuff. It quickly
became clear that not having data under version control invited to
total chaos. Just image when someone updates one or more videos
through better re-encoding, and we have multiple versions floating
around. Or someone adds more subtitles, or whatever. IMHO, we need
one, authoritative source for all our stuff, and I do not feel
confident in anything short of a version controlled repository. A
tarball on some FTP/HTTP server is just not the same.

  - Per

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Re: [Warzone-dev] Splitting the repository into source & data sections?

2008-10-06 Thread Giel van Schijndel
Per Inge Mathisen schreef:
> On Mon, Oct 6, 2008 at 1:23 AM, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
>> Per Inge Mathisen schreef:
>>> BTW - what will happen to existing, checked out working copies if the
>>> current contents of trunk/ is moved?
>>>
>>> I don't want my existing working copies to die a sudden death.
>> If you have any changes you in any of the directories (subdirectories
>> included) that will be moved you'll find "svn update" to fail halfway
>> (i.e. fail at anything > 0% progress and < 100% progress).
> 
> In other words, pretty much all existing checked out working copies
> will stop working. I would prefer not doing the reorganization, then.
> Too much pain.
> 
> Can we make a new directory videos/ side by side with originals/ and
> trunk/ to store the FMVs instead?

Why do we even need the videos under revision control?

> Then we can reorganize once we get a better revision control tool
> (subversion 1.5 or git or whatever).

Subversion 1.5 is released for quite a long time already and wouldn't
solve the above problem it's only got some better merge tracking.

As for Git, unlike Subversion, Git isn't capable of only
cloning/checking out a subdirectory of the repository, it checks out the
entire directory tree. Instead Git promotes the use of multiple
repositories if you want different trees.

-- 
Giel



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