Re: [Warzone-dev] [INFO] Website temporary down. (Not anymore!)

2009-06-02 Thread Kamaze
The server is (literally) back on line!

Best regards,
Kamaze

Kamaze schrieb:
 As you can notice, the whole server is down right now. Reason was a 
 fresh installed virtual windows machine on the same host, which did a 
 whole network scan in our hosters network. As result it triggered 
 security measures which took down our whole subnet.
 
 Unlocking is a manual process and tomorrow is a holiday here in germany. 
  So, the ETA is probably tuesday. I'm sorry for the trouble...
 
 best regards,
 Kamaze

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Re: [Warzone-dev] Proposed Roadmap

2009-06-02 Thread bugs buggy
On 6/2/09, Per Inge Mathisen per.mathxxx...@gmail.com wrote:
 On Mon, Jun 1, 2009 at 9:40 PM, bugs buggy buginxx...@gmail.com wrote:
   Now with 2.2 out of the way, I was thinking that our new roadmap would
   look something like this:
  
   2.3 new terrain (with netplay integration?)
   2.4 lua integration
   2.5 'betawidget' integration
  
   Of course, things can change, as we get more help.
  
   I also think that we should be releasing 2.3 beta candidates pretty
   soon, so at least we can get more feedback on this important release,
   and get the ball rolling.


 2.3 needs to get the final terrain graphics done before we can
  consider a release or even beta from that tree. We should also
  consider increasing max zoom out before doing 2.3.

I am not so sure about that.  AFAIK, we don't have anyone working on
terrain gfx at all.  I was hoping, if we put out a beta, people would
see the issue, and it will motivate them to fix the decals.



  2.4 may also be a good release for Qt integration, if we decide to go
  for this. (For those who haven't been following the irc debates, I
  have a git tree where Warzone runs out of a Qt mainloop, replacing the
  need for SDL, and bonus features includes hardware accelerated
  coloured cursors, more flexible fullscreen support, and dropping the
  ball on a long list of build requirements.) The 2.4 release could be a
  good candidate for changing the map/savegame format.


Oh, I almost forgot about that.
If we do go the Qt route, then we wouldn't actually need 'betawidgets' would we?
Qt supports svg as well, so no content that has been done will be lost.

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Re: [Warzone-dev] Proposed Roadmap

2009-06-02 Thread Dennis Schridde
Am Dienstag, 2. Juni 2009 20:18:11 schrieb bugs buggy:
 On 6/2/09, Per Inge Mathisen per.mathxxx...@gmail.com wrote:
   2.4 may also be a good release for Qt integration, if we decide to go
   for this. (For those who haven't been following the irc debates, I
   have a git tree where Warzone runs out of a Qt mainloop, replacing the
   need for SDL, and bonus features includes hardware accelerated
   coloured cursors, more flexible fullscreen support, and dropping the
   ball on a long list of build requirements.) The 2.4 release could be a
   good candidate for changing the map/savegame format.

 Oh, I almost forgot about that.
 If we do go the Qt route, then we wouldn't actually need 'betawidgets'
 would we? Qt supports svg as well, so no content that has been done will be
 lost.
Keyword: WolfenQt [1]

--DevU

[1] http://labs.trolltech.com/blogs/2008/12/02/widgets-enter-the-third-
dimension-wolfenqt/


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[Warzone-dev] [Warzone 2100 Trac] #569: Drag-build rearm pads

2009-06-02 Thread Warzone 2100 Trac
#569: Drag-build rearm pads
-+--
 Reporter:  Per  |  Owner:  
 Type:  enhancement  | Status:  new 
 Priority:  major|  Milestone:  2.3 
Component:  Engine: other|Version:  svn/trunk   
 Keywords:  path-finding VTOL rearm  |   Operating_system:  All/Non-Specific
Blockedby:   |   Blocking:  
-+--
 This small patch makes it possible to drag a line of rearm pad
  production similar to how walls and defenses can be built by dragging
  the production with the mouse. It also removes the obligatory empty
  tile between rearm pads. Instead, it allows units to drive over rearm
 pads
  that are not currently busy rearming.

  The reason should be obvious - it is currently very tedious to build
  massive VTOL rearm fields.

-- 
Ticket URL: http://developer.wz2100.net/ticket/569
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Resurrection Project
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