Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2009-08-22 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  enhancement| Status:  accepted
 Priority:  major  |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by elio):

 the radar detector works like a cb-tower, it attacks radar turrets with
 its assigned units or bunkers (mortar/artillery)

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:11
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Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2009-08-22 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  enhancement| Status:  accepted
 Priority:  major  |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by Zarel):

 In addition, it detects radar turrets nearby, which can be useful to find
 where exactly the sensor bombarding you with artillery is.

 Oh, and, this really belongs in the forums, not in a bug ticket.

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:12
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Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2009-08-22 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  enhancement| Status:  accepted
 Priority:  major  |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by anonymous):

 well, going back to bug thing, units assigned to a mobile radar should not
 move if the radar is just moving, since all your arty units will try to
 follow, which moves all the long range units outside of any safe zone you
 might have for them. And so it kills the usefulness of mobile arty units
 assigned to mobile sensor since all move together, its better to send a
 constructor to build a sensor tower then, since your arty wont move out.

 Another thing curious I've come to notice is the following:

 You have a sensor tower near enemy base... and you build a sensor mobile
 unit and its sitting at your base. Then you have lots of arty units
 assigned to your mobile sensor, if you target with you mobile sensor
 something in range of the sensor tower, the mobile unit wont even move, it
 targets the enemy, and the arty assigned to the mobile sensor fires like
 if it where assigned to the sensor tower in range. Is this normal?

 And another final thing, how come the radar detector only comes in crappy
 wooden tower? where is the hardened radar detector tower?

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:13
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Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2009-08-17 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  enhancement| Status:  accepted
 Priority:  major  |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by winsrp):

 hmmm... i see the radar detector tower on 2.2.1, but i still do not see
 what it does. I have an idea of what it should do... but no.. not yet. How
 does exactly the radar detector detects a radar? does it show on the map
 or something, cus I've seen no change at all.

 On the other hand the ECM, that one I'm definitely waiting for... my
 thought on this one, is that it should always put back the FOW on the
 enemy map, and it should reduce all viewing ranges by 50% when a unit
 viewing range matches the ECM hiding range.

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:10
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Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2009-03-30 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  enhancement| Status:  accepted
 Priority:  major  |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by elio):

 The first patch is already commited in trunk
 http://developer.wz2100.net/changeset/6904

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:8
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Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2009-03-29 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  enhancement| Status:  accepted
 Priority:  major  |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by Kreuvf):

 What exactly does that ECM Jammers stuff add to the game? Can units
 cloak themselves? Or are they just not visible to sensors (but visible
 to other units; don't units have, technically speaking, sensors as well?)?
 And how useful are sensors the moment ECM Jammers become available? How is
 the cloak status of a unit visualised for the player that owns that
 unit, for allies and for enemies?

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:2
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Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2009-03-29 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  enhancement| Status:  accepted
 Priority:  major  |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by Per):

 Good questions. ECM is meant as a counter-balance against artillery, and
 also a way to add more sneakiness and stealth to the game for players who
 want that. Exactly how it is to be implemented is still an open question.
 In the previous iteration of this work, I added ECM Towers that reduced
 the range of nearby sensors, including the sensors of droids. You could
 visualize this by pressing 'z' and see your sensor range shrinking. But I
 am sure we will come up with better ideas once this code becomes easier to
 experiment with.

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:3
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Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2009-03-29 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  enhancement| Status:  accepted
 Priority:  major  |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by Per):

 The above attachment adds a new type of sensor to the game called Radar
 Detector. It is a passive sensor that will reveal and allow targeting of
 enemy sensors, somewhat similar to CB sensors. Currently VTOL sensors are
 hijacked for testing, new stats stuff is needed. Range is twice the
 enemy's sensor range, and does not depend on the sensor's own range, which
 should be low.

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:4
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Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2009-03-29 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  enhancement| Status:  accepted
 Priority:  major  |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by Zarel):

 Does it detect ECMs? That'd be nice.

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:5
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Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2009-03-29 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  enhancement| Status:  accepted
 Priority:  major  |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by elio):

 Interesting idea.. Question: which revision do you develop on? I get some
 patch conflicts with latest trunk.

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:6
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Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2009-03-29 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  enhancement| Status:  accepted
 Priority:  major  |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by Zarel):

 Probably an older version of trunk, then. See if you can fix those
 conflicts and upload a newer patch. :P

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:7
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Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2009-03-28 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  Per 
 Type:  enhancement| Status:  accepted
 Priority:  major  |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+
Changes (by Per):

  * owner:  = Per
  * status:  new = accepted


Old description:

 This a restart of my work on ECM Jammers and improved sensor handling.
 The attached patch lays the groundwork for partial visibility. Through
 experimentation I added the feature that non-droid objects seen only by
 sat uplink will be only half lit, while droids seen only by sat uplink or
 counter batteries will only be shown as radar blips. I liked this feature
 so much that I did not remove it after testing. Let me know whether you
 like it, too.

New description:

 This a restart of my work on ECM Jammers and improved sensor handling.

--

Comment:

 The first attached patch lays the groundwork for partial visibility.
 Through experimentation I added the feature that non-droid objects seen
 only by sat uplink will be only half lit, while droids seen only by sat
 uplink or counter batteries will only be shown as radar blips. I liked
 this feature so much that I did not remove it after testing. Let me know
 whether you like it, too.

-- 
Ticket URL: http://developer.wz2100.net/ticket/340#comment:1
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[Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2009-03-26 Thread Warzone 2100 Trac
#340: Sensors and Jammers
---+
 Reporter:  Per|  Owner:  
 Type:  enhancement| Status:  new 
 Priority:  major  |  Milestone:  2.3 
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  ecm sensor |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+
 This a restart of my work on ECM Jammers and improved sensor handling. The
 attached patch lays the groundwork for partial visibility. Through
 experimentation I added the feature that non-droid objects seen only by
 sat uplink will be only half lit, while droids seen only by sat uplink or
 counter batteries will only be shown as radar blips. I liked this feature
 so much that I did not remove it after testing. Let me know whether you
 like it, too.

-- 
Ticket URL: http://developer.wz2100.net/ticket/340
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