Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: enhancement| Status: accepted Priority: major | Milestone: 2.3 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Comment(by elio): the radar detector works like a cb-tower, it attacks radar turrets with its assigned units or bunkers (mortar/artillery) -- Ticket URL: http://developer.wz2100.net/ticket/340#comment:11 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: enhancement| Status: accepted Priority: major | Milestone: 2.3 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Comment(by Zarel): In addition, it detects radar turrets nearby, which can be useful to find where exactly the sensor bombarding you with artillery is. Oh, and, this really belongs in the forums, not in a bug ticket. -- Ticket URL: http://developer.wz2100.net/ticket/340#comment:12 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: enhancement| Status: accepted Priority: major | Milestone: 2.3 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Comment(by anonymous): well, going back to bug thing, units assigned to a mobile radar should not move if the radar is just moving, since all your arty units will try to follow, which moves all the long range units outside of any safe zone you might have for them. And so it kills the usefulness of mobile arty units assigned to mobile sensor since all move together, its better to send a constructor to build a sensor tower then, since your arty wont move out. Another thing curious I've come to notice is the following: You have a sensor tower near enemy base... and you build a sensor mobile unit and its sitting at your base. Then you have lots of arty units assigned to your mobile sensor, if you target with you mobile sensor something in range of the sensor tower, the mobile unit wont even move, it targets the enemy, and the arty assigned to the mobile sensor fires like if it where assigned to the sensor tower in range. Is this normal? And another final thing, how come the radar detector only comes in crappy wooden tower? where is the hardened radar detector tower? -- Ticket URL: http://developer.wz2100.net/ticket/340#comment:13 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: enhancement| Status: accepted Priority: major | Milestone: 2.3 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Comment(by winsrp): hmmm... i see the radar detector tower on 2.2.1, but i still do not see what it does. I have an idea of what it should do... but no.. not yet. How does exactly the radar detector detects a radar? does it show on the map or something, cus I've seen no change at all. On the other hand the ECM, that one I'm definitely waiting for... my thought on this one, is that it should always put back the FOW on the enemy map, and it should reduce all viewing ranges by 50% when a unit viewing range matches the ECM hiding range. -- Ticket URL: http://developer.wz2100.net/ticket/340#comment:10 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: enhancement| Status: accepted Priority: major | Milestone: 2.3 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Comment(by elio): The first patch is already commited in trunk http://developer.wz2100.net/changeset/6904 -- Ticket URL: http://developer.wz2100.net/ticket/340#comment:8 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: enhancement| Status: accepted Priority: major | Milestone: 2.3 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Comment(by Kreuvf): What exactly does that ECM Jammers stuff add to the game? Can units cloak themselves? Or are they just not visible to sensors (but visible to other units; don't units have, technically speaking, sensors as well?)? And how useful are sensors the moment ECM Jammers become available? How is the cloak status of a unit visualised for the player that owns that unit, for allies and for enemies? -- Ticket URL: http://developer.wz2100.net/ticket/340#comment:2 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: enhancement| Status: accepted Priority: major | Milestone: 2.3 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Comment(by Per): Good questions. ECM is meant as a counter-balance against artillery, and also a way to add more sneakiness and stealth to the game for players who want that. Exactly how it is to be implemented is still an open question. In the previous iteration of this work, I added ECM Towers that reduced the range of nearby sensors, including the sensors of droids. You could visualize this by pressing 'z' and see your sensor range shrinking. But I am sure we will come up with better ideas once this code becomes easier to experiment with. -- Ticket URL: http://developer.wz2100.net/ticket/340#comment:3 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: enhancement| Status: accepted Priority: major | Milestone: 2.3 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Comment(by Per): The above attachment adds a new type of sensor to the game called Radar Detector. It is a passive sensor that will reveal and allow targeting of enemy sensors, somewhat similar to CB sensors. Currently VTOL sensors are hijacked for testing, new stats stuff is needed. Range is twice the enemy's sensor range, and does not depend on the sensor's own range, which should be low. -- Ticket URL: http://developer.wz2100.net/ticket/340#comment:4 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: enhancement| Status: accepted Priority: major | Milestone: 2.3 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Comment(by Zarel): Does it detect ECMs? That'd be nice. -- Ticket URL: http://developer.wz2100.net/ticket/340#comment:5 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: enhancement| Status: accepted Priority: major | Milestone: 2.3 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Comment(by elio): Interesting idea.. Question: which revision do you develop on? I get some patch conflicts with latest trunk. -- Ticket URL: http://developer.wz2100.net/ticket/340#comment:6 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: enhancement| Status: accepted Priority: major | Milestone: 2.3 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Comment(by Zarel): Probably an older version of trunk, then. See if you can fix those conflicts and upload a newer patch. :P -- Ticket URL: http://developer.wz2100.net/ticket/340#comment:7 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: enhancement| Status: accepted Priority: major | Milestone: 2.3 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Changes (by Per): * owner: = Per * status: new = accepted Old description: This a restart of my work on ECM Jammers and improved sensor handling. The attached patch lays the groundwork for partial visibility. Through experimentation I added the feature that non-droid objects seen only by sat uplink will be only half lit, while droids seen only by sat uplink or counter batteries will only be shown as radar blips. I liked this feature so much that I did not remove it after testing. Let me know whether you like it, too. New description: This a restart of my work on ECM Jammers and improved sensor handling. -- Comment: The first attached patch lays the groundwork for partial visibility. Through experimentation I added the feature that non-droid objects seen only by sat uplink will be only half lit, while droids seen only by sat uplink or counter batteries will only be shown as radar blips. I liked this feature so much that I did not remove it after testing. Let me know whether you like it, too. -- Ticket URL: http://developer.wz2100.net/ticket/340#comment:1 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Type: enhancement| Status: new Priority: major | Milestone: 2.3 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ This a restart of my work on ECM Jammers and improved sensor handling. The attached patch lays the groundwork for partial visibility. Through experimentation I added the feature that non-droid objects seen only by sat uplink will be only half lit, while droids seen only by sat uplink or counter batteries will only be shown as radar blips. I liked this feature so much that I did not remove it after testing. Let me know whether you like it, too. -- Ticket URL: http://developer.wz2100.net/ticket/340 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev