URL: <http://gna.org/patch/?1111>
Summary: Fade out the edges of the visible map to prevent popping mountains Project: Warzone Resurrection Project Submitted by: gerard_ Submitted on: Saturday 11/08/2008 at 21:27 Category: Feature Priority: 3 - Low Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: None _______________________________________________________ Details: When looking at the horizon and scrolling over the map with fog of war enabled shows mountain ranges popping up when they enter the part of the map that is drawn. By fading the edges to transparency instead of black, they fade in beautifully. Possible problems: * Drawing order: If a droid or projectile is behind the mountain that is partially faded, it will show up as being in front of it. This was not tested. Droids only seem to be drawn for the visible part of the map however. * Performance: All map tiles are now drawn with transparency enabled. This could have an influence on the perfomance, but this was not observed. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Saturday 11/08/2008 at 21:27 Name: fade_edges.patch Size: 4kB By: gerard_ <http://gna.org/patch/download.php?file_id=4996> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1111> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev