[Warzone-dev] New scripting language summary
Summary of opinions about replacing the scripting language: Ari: Worthwile, python too heavy weight Dennis: We should ask Troman Troman: Likes the current scripting engine (+ its syntax), does not want to sacrifice functionality Freddy: We should have an automatic converter, would like a branch Kevin: Would like to keep the old scripting language along with the new one. I think we should switch to Lua as a scripting language. The switch should be 100% so that the old wzscript can retire and we don't need to maintain it anymore. I disagree with Kevin on this point. We need an automatic converter that can convert all existing scripts. I'll create a branch this weekend, and we'll see how it turns out. - Gerard ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] New scripting language summary
On Dec 28, 2007 10:53 AM, Gerard Krol [EMAIL PROTECTED] wrote: Summary of opinions about replacing the scripting language: Ari: Worthwile, python too heavy weight Dennis: We should ask Troman Troman: Likes the current scripting engine (+ its syntax), does not want to sacrifice functionality Freddy: We should have an automatic converter, would like a branch Kevin: Would like to keep the old scripting language along with the new one. I think we should switch to Lua as a scripting language. The switch should be 100% so that the old wzscript can retire and we don't need to maintain it anymore. I disagree with Kevin on this point. We need an automatic converter that can convert all existing scripts. I'll create a branch this weekend, and we'll see how it turns out. Worst-case scenario: It stinks and we delete the branch. I am definitely opposed to having two scripting languages around. The existing scripting language is a sunk cost, and we need to consider only what will have the best cost-benefit outcome going forward. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] New scripting language summary
On Dec 28, 2007 5:53 PM, Gerard Krol [EMAIL PROTECTED] wrote: Summary of opinions about replacing the scripting language: Ari: Worthwile, python too heavy weight Dennis: We should ask Troman Troman: Likes the current scripting engine (+ its syntax), does not want to sacrifice functionality Freddy: We should have an automatic converter, would like a branch Kevin: Would like to keep the old scripting language along with the new one. You forgot me? I think we should switch to Lua as a scripting language. The switch should be 100% so that the old wzscript can retire and we don't need to maintain it anymore. I disagree with Kevin on this point. We need an automatic converter that can convert all existing scripts. I'll create a branch this weekend, and we'll see how it turns out. I'm fine with a branch, but, like with the sound branch, expect the result to be subject to some debate before merging is possible. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev