[Warzone-dev] Re: [Warzone-commits] r888 - in /trunk: lib/ivis_common/tex.h lib/ivis_opengl/tex.c src/data.c

2007-03-18 Thread Dennis Schridde
Am Freitag, 16. März 2007 schrieb Per I. Mathisen:
> Author: per
> Date: Fri Mar 16 18:33:20 2007
> New Revision: 888
>
> URL: http://svn.gna.org/viewcvs/warzone?rev=888&view=rev
> Log:
> Fix bug #8730, where we would crash because the game did not find
> a texture to replace during game play. The problem is that the
> texture counter is reset several times during a campaign, so we
> cannot trust it. This should be fixed more thoroughly later, for
> now we just check all textures irrespective of the texture counter.
> Also improves logging, and fixes a problem that should have made
> texture replacements simply not work previously. Thanks to
> Gernot Kohlhaas  for reporting the bug.
Could this also happen in branches/2.0?
If yes, it should be backported...

--Dennis


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Re: [Warzone-dev] Re: [Warzone-commits] r888 - in /trunk: lib/ivis_common/tex.h lib/ivis_opengl/tex.c src/data.c

2007-03-18 Thread Per Inge Mathisen

On 3/18/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:

> Fix bug #8730, where we would crash because the game did not find
> a texture to replace during game play. The problem is that the
> texture counter is reset several times during a campaign, so we
> cannot trust it. This should be fixed more thoroughly later, for
> now we just check all textures irrespective of the texture counter.
> Also improves logging, and fixes a problem that should have made
> texture replacements simply not work previously. Thanks to
> Gernot Kohlhaas  for reporting the bug.
Could this also happen in branches/2.0?
If yes, it should be backported...


I would think so, but it is so strange nobody has reported it yet. So
I would at least check it first. I do not have time right now, though.

 - Per

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