[Warzone-dev] Re: [Warzone-commits] r888 - in /trunk: lib/ivis_common/tex.h lib/ivis_opengl/tex.c src/data.c
Am Freitag, 16. März 2007 schrieb Per I. Mathisen: > Author: per > Date: Fri Mar 16 18:33:20 2007 > New Revision: 888 > > URL: http://svn.gna.org/viewcvs/warzone?rev=888&view=rev > Log: > Fix bug #8730, where we would crash because the game did not find > a texture to replace during game play. The problem is that the > texture counter is reset several times during a campaign, so we > cannot trust it. This should be fixed more thoroughly later, for > now we just check all textures irrespective of the texture counter. > Also improves logging, and fixes a problem that should have made > texture replacements simply not work previously. Thanks to > Gernot Kohlhaas for reporting the bug. Could this also happen in branches/2.0? If yes, it should be backported... --Dennis pgpTINdhcB9A3.pgp Description: PGP signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Re: [Warzone-commits] r888 - in /trunk: lib/ivis_common/tex.h lib/ivis_opengl/tex.c src/data.c
On 3/18/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Fix bug #8730, where we would crash because the game did not find > a texture to replace during game play. The problem is that the > texture counter is reset several times during a campaign, so we > cannot trust it. This should be fixed more thoroughly later, for > now we just check all textures irrespective of the texture counter. > Also improves logging, and fixes a problem that should have made > texture replacements simply not work previously. Thanks to > Gernot Kohlhaas for reporting the bug. Could this also happen in branches/2.0? If yes, it should be backported... I would think so, but it is so strange nobody has reported it yet. So I would at least check it first. I do not have time right now, though. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev