#2763: tried to load a saved game - total fracking crash. thing is - prior to this saved games were loading just fracking fine. fixitfixitfixit!!!! ------------------------------------+--------------------- Reporter: lav_coyote25 | Type: bug Status: new | Priority: normal Milestone: unspecified | Component: other Version: master_20110519 | Keywords: Operating System: Windows Vista | Blocked By: Blocking: | ------------------------------------+--------------------- {{{
Error occured on Sunday, May 15, 2011 at 12:45:48. Program: C:\Warzone 2100 Trunkqt\warzone2100.exe(warzone2100) Command line: "C:\Warzone 2100 Trunkqt\warzone2100.exe" Version: Version todo/master_20110320qt branch 151f588 - Built Mar 21 2011 Distributor: wz2100.net Compiled on: Mar 21 2011 10:17:46 Compiled by: GCC 4.5.2 Compiled mode: Release build Executed on: Sun May 15 12:44:21 2011 Pointers: 32bit Compiled against PhysicsFS version: 2.0.2 Running with PhysicsFS version: 2.0.2 Misc Data: [12:44:25]Video Mode 1280 x 1024 (fullscreen) [12:44:25]OpenGL Vendor : NVIDIA Corporation [12:44:25]OpenGL Renderer : GeForce 7800 GS/AGP/SSE2 [12:44:25]OpenGL Version : 2.1.2 [12:44:25]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler [12:44:25]OpenGL Vendor : NVIDIA Corporation [12:44:25]OpenGL Renderer : GeForce 7800 GS/AGP/SSE2 [12:44:25]OpenGL Version : 2.1.2 [12:44:25]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler [12:44:27]OpenAL Device Name: DirectSound Default [12:44:27]OpenAL Vendor: OpenAL Community [12:44:27]OpenAL Version: 1.1 ALSOFT 1.13 [12:44:27]OpenAL Renderer: OpenAL Soft [12:44:27]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points [12:44:27]Using language: System locale C:\Warzone 2100 Trunkqt\warzone2100.exe caused an Access Violation at location 00e46672 in module C:\Warzone 2100 Trunkqt\warzone2100.exe Reading from location 00000000. Log message: error |12:45:19: [getBaseObjFromId] getBaseObjFromId() failed for id 0 Log message: error |12:45:19: [getBaseObjFromId] Assert in Warzone: objmem.cpp:824 (!"couldn't find a BASE_OBJ with ID"), last script event: '<none>' Log message: fatal |12:45:19: [scrValDefLoad] scrValDefLoad: couldn't find object id 0 Registers: eax=00000001 ebx=000000fa ecx=00000000 edx=0de6c6b0 esi=00000000 edi=000000f9 eip=00e46672 esp=0022a440 ebp=0022a4a8 iopl=0 nv up ei pl nz na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010202 Call stack: 00E46672 C:\Warzone 2100 Trunkqt\warzone2100.exe:00E46672 0059FCD9 C:\Warzone 2100 Trunkqt\warzone2100.exe:0059FCD9 wzSemaphoreWait /wz2100/warzone2100-master_20110320qt/lib/framework/wzapp.cpp:1113 0048D529 C:\Warzone 2100 Trunkqt\warzone2100.exe:0048D529 mapUpdate /wz2100/warzone2100-master_20110320qt/src/map.h:170 004869CB C:\Warzone 2100 Trunkqt\warzone2100.exe:004869CB gameLoop /wz2100/warzone2100-master_20110320qt/src/loop.cpp:284 00488926 C:\Warzone 2100 Trunkqt\warzone2100.exe:00488926 mainLoop /wz2100/warzone2100-master_20110320qt/src/main.cpp:854 0059FA21 C:\Warzone 2100 Trunkqt\warzone2100.exe:0059FA21 WzMainWindow::paintGL /wz2100/warzone2100-master_20110320qt/lib/framework/wzapp.cpp:278 00672457 C:\Warzone 2100 Trunkqt\warzone2100.exe:00672457 00671F8B C:\Warzone 2100 Trunkqt\warzone2100.exe:00671F8B 0075A45A C:\Warzone 2100 Trunkqt\warzone2100.exe:0075A45A 00678783 C:\Warzone 2100 Trunkqt\warzone2100.exe:00678783 0070FE2C C:\Warzone 2100 Trunkqt\warzone2100.exe:0070FE2C 00715E1B C:\Warzone 2100 Trunkqt\warzone2100.exe:00715E1B 00E3F7E5 C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3F7E5 00753F7F C:\Warzone 2100 Trunkqt\warzone2100.exe:00753F7F 0090A4D0 C:\Warzone 2100 Trunkqt\warzone2100.exe:0090A4D0 00798C2E C:\Warzone 2100 Trunkqt\warzone2100.exe:00798C2E 0079DE4B C:\Warzone 2100 Trunkqt\warzone2100.exe:0079DE4B 7571FD72 C:\Windows\system32\USER32.dll:7571FD72 GetWindowLongW 7571FE4A C:\Windows\system32\USER32.dll:7571FE4A GetWindowLongW 757209D3 C:\Windows\system32\USER32.dll:757209D3 CallWindowProcW 75720979 C:\Windows\system32\USER32.dll:75720979 CallWindowProcW 72DD834F C:\Windows\system32\OPENGL32.dll:72DD834F wglSwapBuffers 7571FD72 C:\Windows\system32\USER32.dll:7571FD72 GetWindowLongW 7571FE4A C:\Windows\system32\USER32.dll:7571FE4A GetWindowLongW 75719D6A C:\Windows\system32\USER32.dll:75719D6A ReleaseDC 75719F8D C:\Windows\system32\USER32.dll:75719F8D WCSToMBEx 77065BDE C:\Windows\system32\ntdll.dll:77065BDE KiUserCallbackDispatcher 7572022B C:\Windows\system32\USER32.dll:7572022B DispatchMessageW 75733BDB C:\Windows\system32\USER32.dll:75733BDB DrawFocusRect 75732DC0 C:\Windows\system32\USER32.dll:75732DC0 SoundSentry 7575CD48 C:\Windows\system32\USER32.dll:7575CD48 SoftModalMessageBox 7575D2CA C:\Windows\system32\USER32.dll:7575D2CA SoftModalMessageBox 7575D3FC C:\Windows\system32\USER32.dll:7575D3FC MessageBoxTimeoutW 7575D4A6 C:\Windows\system32\USER32.dll:7575D4A6 MessageBoxTimeoutA 7575D654 C:\Windows\system32\USER32.dll:7575D654 MessageBoxExA 7575D6C6 C:\Windows\system32\USER32.dll:7575D6C6 MessageBoxA 0059C026 C:\Warzone 2100 Trunkqt\warzone2100.exe:0059C026 _debug /wz2100/warzone2100-master_20110320qt/lib/framework/debug.cpp:443 004F21C3 C:\Warzone 2100 Trunkqt\warzone2100.exe:004F21C3 scrValDefLoad /wz2100/warzone2100-master_20110320qt/src/scriptobj.cpp:1337 0053FF2E C:\Warzone 2100 Trunkqt\warzone2100.exe:0053FF2E eventLoadState /wz2100/warzone2100-master_20110320qt/lib/script/eventsave.cpp:373 00459E35 C:\Warzone 2100 Trunkqt\warzone2100.exe:00459E35 loadScriptState /wz2100/warzone2100-master_20110320qt/src/game.cpp:10042 0048206F C:\Warzone 2100 Trunkqt\warzone2100.exe:0048206F levLoadData /wz2100/warzone2100-master_20110320qt/src/levels.cpp:962 004526D0 C:\Warzone 2100 Trunkqt\warzone2100.exe:004526D0 gameLoadV /wz2100/warzone2100-master_20110320qt/src/game.cpp:4599 00457183 C:\Warzone 2100 Trunkqt\warzone2100.exe:00457183 loadGameInit /wz2100/warzone2100-master_20110320qt/src/game.cpp:3779 00487C01 C:\Warzone 2100 Trunkqt\warzone2100.exe:00487C01 initSaveGameLoad /wz2100/warzone2100-master_20110320qt/src/main.cpp:818 00488B10 C:\Warzone 2100 Trunkqt\warzone2100.exe:00488B10 mainLoop /wz2100/warzone2100-master_20110320qt/src/main.cpp:904 0059FA21 C:\Warzone 2100 Trunkqt\warzone2100.exe:0059FA21 WzMainWindow::paintGL /wz2100/warzone2100-master_20110320qt/lib/framework/wzapp.cpp:278 00672457 C:\Warzone 2100 Trunkqt\warzone2100.exe:00672457 005A7E43 C:\Warzone 2100 Trunkqt\warzone2100.exe:005A7E43 WzMainWindow::qt_metacall /wz2100/warzone2100-master_20110320qt/lib/framework/wzapp_moc.cpp:73 00E3C3C7 C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3C3C7 00F412E9 C:\Warzone 2100 Trunkqt\warzone2100.exe:00F412E9 00E3ABEB C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3ABEB 0070FE2C C:\Warzone 2100 Trunkqt\warzone2100.exe:0070FE2C 00715E1B C:\Warzone 2100 Trunkqt\warzone2100.exe:00715E1B 00E3F7E5 C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3F7E5 00EB40C8 C:\Warzone 2100 Trunkqt\warzone2100.exe:00EB40C8 0070FE2C C:\Warzone 2100 Trunkqt\warzone2100.exe:0070FE2C 00715E1B C:\Warzone 2100 Trunkqt\warzone2100.exe:00715E1B 00E3F7E5 C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3F7E5 00E442F8 C:\Warzone 2100 Trunkqt\warzone2100.exe:00E442F8 00EB3C4B C:\Warzone 2100 Trunkqt\warzone2100.exe:00EB3C4B 7571FD72 C:\Windows\system32\USER32.dll:7571FD72 GetWindowLongW 7571FE4A C:\Windows\system32\USER32.dll:7571FE4A GetWindowLongW 7572018D C:\Windows\system32\USER32.dll:7572018D GetMessageW 7572022B C:\Windows\system32\USER32.dll:7572022B DispatchMessageW 00EB6CBD C:\Warzone 2100 Trunkqt\warzone2100.exe:00EB6CBD 007A05F3 C:\Warzone 2100 Trunkqt\warzone2100.exe:007A05F3 00EEE5B7 C:\Warzone 2100 Trunkqt\warzone2100.exe:00EEE5B7 00EEE887 C:\Warzone 2100 Trunkqt\warzone2100.exe:00EEE887 00E4466E C:\Warzone 2100 Trunkqt\warzone2100.exe:00E4466E 0059EDD3 C:\Warzone 2100 Trunkqt\warzone2100.exe:0059EDD3 wzInit /wz2100/warzone2100-master_20110320qt/lib/framework/wzapp.cpp:747 0048971A C:\Warzone 2100 Trunkqt\warzone2100.exe:0048971A main /wz2100/warzone2100-master_20110320qt/src/main.cpp:1275 004010DB C:\Warzone 2100 Trunkqt\warzone2100.exe:004010DB 00401178 C:\Warzone 2100 Trunkqt\warzone2100.exe:00401178 771CD0E9 C:\Windows\system32\kernel32.dll:771CD0E9 BaseThreadInitThunk 770416C3 C:\Windows\system32\ntdll.dll:770416C3 RtlInitializeExceptionChain 77041696 C:\Windows\system32\ntdll.dll:77041696 RtlInitializeExceptionChain ------------------- Error occured on Tuesday, May 31, 2011 at 15:08:07. Program: C:\Warzone 2100 Trunk\warzone2100.exe(warzone2100) Command line: "C:\Warzone 2100 Trunk\warzone2100.exe" Version: Version 3381b6f - Built May 19 2011 Distributor: developer.wz2100.net Compiled on: May 19 2011 01:28:16 Compiled by: GCC 4.5.2 Compiled mode: Release build Executed on: Tue May 31 15:07:12 2011 Pointers: 32bit Compiled against PhysicsFS version: 2.0.2 Running with PhysicsFS version: 2.0.2 Misc Data: [15:07:14]Video Mode 1280 x 1024 (fullscreen) [15:07:15]OpenGL Vendor: NVIDIA Corporation [15:07:15]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2 [15:07:15]OpenGL Version: 2.1.2 [15:07:15]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler [15:07:15]OpenGL Vendor: NVIDIA Corporation [15:07:15]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2 [15:07:15]OpenGL Version: 2.1.2 [15:07:15]GLEW Version: 1.5.8 [15:07:15]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler [15:07:19]OpenAL Device Name: DirectSound Default [15:07:19]OpenAL Vendor: OpenAL Community [15:07:19]OpenAL Version: 1.1 ALSOFT 1.13 [15:07:19]OpenAL Renderer: OpenAL Soft [15:07:19]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points [15:07:19]Using language: System locale [15:08:07]Current Level/map is Sk-psykofs2011-T1 C:\Warzone 2100 Trunk\warzone2100.exe caused an Access Violation at location 004050ea in module C:\Warzone 2100 Trunk\warzone2100.exe Reading from location 0000000c. Log message: info |03:08:06: [getBaseObjFromId] getBaseObjFromId() failed for id 0 Log message: info |03:08:06: [getBaseObjFromId] Assert in Warzone: objmem.cpp:883 (!"couldn't find a BASE_OBJ with ID"), last script event: '<none>' Log message: error |03:08:06: [scrValDefLoad] Could not find object id 0 Registers: eax=00000c83 ebx=0e2f4658 ecx=00000000 edx=0000342f esi=0deb7648 edi=10624dd3 eip=004050ea esp=0022c490 ebp=0022c538 iopl=0 nv up ei ng nz na po cy cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010287 Call stack: 004050EA C:\Warzone 2100 Trunk\warzone2100.exe:004050EA actionUpdateDroid /wz2100/master_20110519/src/action.cpp:2101 0043CD9C C:\Warzone 2100 Trunk\warzone2100.exe:0043CD9C droidUpdate /wz2100/master_20110519/src/droid.cpp:786 004943B2 C:\Warzone 2100 Trunk\warzone2100.exe:004943B2 gameLoop /wz2100/master_20110519/src/loop.cpp:336 004962C6 C:\Warzone 2100 Trunk\warzone2100.exe:004962C6 mainLoop /wz2100/master_20110519/src/main.cpp:912 0058C351 C:\Warzone 2100 Trunk\warzone2100.exe:0058C351 WzMainWindow::paintGL /wz2100/master_20110519/lib/framework/wzapp.cpp:275 0065A337 C:\Warzone 2100 Trunk\warzone2100.exe:0065A337 00591863 C:\Warzone 2100 Trunk\warzone2100.exe:00591863 WzMainWindow::qt_metacall /wz2100/master_20110519/lib/framework/wzapp_moc.cpp:73 00FD4F27 C:\Warzone 2100 Trunk\warzone2100.exe:00FD4F27 010D3829 C:\Warzone 2100 Trunk\warzone2100.exe:010D3829 00FD374B C:\Warzone 2100 Trunk\warzone2100.exe:00FD374B 006F7D1C C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C 006FDD0B C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B 00FE8B95 C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95 0104D698 C:\Warzone 2100 Trunk\warzone2100.exe:0104D698 006F7D1C C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C 006FDD0B C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B 00FE8B95 C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95 00FED6A8 C:\Warzone 2100 Trunk\warzone2100.exe:00FED6A8 0104D21B C:\Warzone 2100 Trunk\warzone2100.exe:0104D21B 7716FD72 C:\Windows\system32\USER32.dll:7716FD72 GetWindowLongW 7716FE4A C:\Windows\system32\USER32.dll:7716FE4A GetWindowLongW 7717018D C:\Windows\system32\USER32.dll:7717018D GetMessageW 7717022B C:\Windows\system32\USER32.dll:7717022B DispatchMessageW 0105028D C:\Warzone 2100 Trunk\warzone2100.exe:0105028D 00789323 C:\Warzone 2100 Trunk\warzone2100.exe:00789323 01077A17 C:\Warzone 2100 Trunk\warzone2100.exe:01077A17 01077CE7 C:\Warzone 2100 Trunk\warzone2100.exe:01077CE7 00FEDA1E C:\Warzone 2100 Trunk\warzone2100.exe:00FEDA1E 004974F7 C:\Warzone 2100 Trunk\warzone2100.exe:004974F7 main /wz2100/master_20110519/src/main.cpp:1367 004010DB C:\Warzone 2100 Trunk\warzone2100.exe:004010DB 00401178 C:\Warzone 2100 Trunk\warzone2100.exe:00401178 7613D0E9 C:\Windows\system32\kernel32.dll:7613D0E9 BaseThreadInitThunk 770516C3 C:\Windows\system32\ntdll.dll:770516C3 RtlInitializeExceptionChain 77051696 C:\Windows\system32\ntdll.dll:77051696 RtlInitializeExceptionChain ------------------- Error occured on Tuesday, May 31, 2011 at 15:09:53. Program: C:\Warzone 2100 Trunk\warzone2100.exe(warzone2100) Command line: "C:\Warzone 2100 Trunk\warzone2100.exe" Version: Version 3381b6f - Built May 19 2011 Distributor: developer.wz2100.net Compiled on: May 19 2011 01:28:16 Compiled by: GCC 4.5.2 Compiled mode: Release build Executed on: Tue May 31 15:08:27 2011 Pointers: 32bit Compiled against PhysicsFS version: 2.0.2 Running with PhysicsFS version: 2.0.2 Misc Data: [15:08:29]Video Mode 1280 x 1024 (fullscreen) [15:08:29]OpenGL Vendor: NVIDIA Corporation [15:08:29]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2 [15:08:29]OpenGL Version: 2.1.2 [15:08:29]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler [15:08:29]OpenGL Vendor: NVIDIA Corporation [15:08:29]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2 [15:08:29]OpenGL Version: 2.1.2 [15:08:29]GLEW Version: 1.5.8 [15:08:29]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler [15:08:33]OpenAL Device Name: DirectSound Default [15:08:33]OpenAL Vendor: OpenAL Community [15:08:33]OpenAL Version: 1.1 ALSOFT 1.13 [15:08:33]OpenAL Renderer: OpenAL Soft [15:08:33]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points [15:08:33]Using language: System locale [15:09:53]Current Level/map is Sk-psykofs2011-T1 C:\Warzone 2100 Trunk\warzone2100.exe caused an Access Violation at location 004050ea in module C:\Warzone 2100 Trunk\warzone2100.exe Reading from location 0000000c. Log message: info |03:09:53: [getBaseObjFromId] getBaseObjFromId() failed for id 0 Log message: info |03:09:53: [getBaseObjFromId] Assert in Warzone: objmem.cpp:883 (!"couldn't find a BASE_OBJ with ID"), last script event: '<none>' Log message: error |03:09:53: [scrValDefLoad] Could not find object id 0 Registers: eax=00000c83 ebx=0f078bd8 ecx=00000000 edx=0000342f esi=0ed8d698 edi=10624dd3 eip=004050ea esp=0022c490 ebp=0022c538 iopl=0 nv up ei ng nz na po cy cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010287 Call stack: 004050EA C:\Warzone 2100 Trunk\warzone2100.exe:004050EA actionUpdateDroid /wz2100/master_20110519/src/action.cpp:2101 0043CD9C C:\Warzone 2100 Trunk\warzone2100.exe:0043CD9C droidUpdate /wz2100/master_20110519/src/droid.cpp:786 004943B2 C:\Warzone 2100 Trunk\warzone2100.exe:004943B2 gameLoop /wz2100/master_20110519/src/loop.cpp:336 004962C6 C:\Warzone 2100 Trunk\warzone2100.exe:004962C6 mainLoop /wz2100/master_20110519/src/main.cpp:912 0058C351 C:\Warzone 2100 Trunk\warzone2100.exe:0058C351 WzMainWindow::paintGL /wz2100/master_20110519/lib/framework/wzapp.cpp:275 0065A337 C:\Warzone 2100 Trunk\warzone2100.exe:0065A337 00591863 C:\Warzone 2100 Trunk\warzone2100.exe:00591863 WzMainWindow::qt_metacall /wz2100/master_20110519/lib/framework/wzapp_moc.cpp:73 00FD4F27 C:\Warzone 2100 Trunk\warzone2100.exe:00FD4F27 010D3829 C:\Warzone 2100 Trunk\warzone2100.exe:010D3829 00FD374B C:\Warzone 2100 Trunk\warzone2100.exe:00FD374B 006F7D1C C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C 006FDD0B C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B 00FE8B95 C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95 0104D698 C:\Warzone 2100 Trunk\warzone2100.exe:0104D698 006F7D1C C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C 006FDD0B C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B 00FE8B95 C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95 00FED6A8 C:\Warzone 2100 Trunk\warzone2100.exe:00FED6A8 0104D21B C:\Warzone 2100 Trunk\warzone2100.exe:0104D21B 7716FD72 C:\Windows\system32\USER32.dll:7716FD72 GetWindowLongW 7716FE4A C:\Windows\system32\USER32.dll:7716FE4A GetWindowLongW 7717018D C:\Windows\system32\USER32.dll:7717018D GetMessageW 7717022B C:\Windows\system32\USER32.dll:7717022B DispatchMessageW 0105028D C:\Warzone 2100 Trunk\warzone2100.exe:0105028D 00789323 C:\Warzone 2100 Trunk\warzone2100.exe:00789323 01077A17 C:\Warzone 2100 Trunk\warzone2100.exe:01077A17 01077CE7 C:\Warzone 2100 Trunk\warzone2100.exe:01077CE7 00FEDA1E C:\Warzone 2100 Trunk\warzone2100.exe:00FEDA1E 004974F7 C:\Warzone 2100 Trunk\warzone2100.exe:004974F7 main /wz2100/master_20110519/src/main.cpp:1367 004010DB C:\Warzone 2100 Trunk\warzone2100.exe:004010DB 00401178 C:\Warzone 2100 Trunk\warzone2100.exe:00401178 7613D0E9 C:\Windows\system32\kernel32.dll:7613D0E9 BaseThreadInitThunk 770516C3 C:\Windows\system32\ntdll.dll:770516C3 RtlInitializeExceptionChain 77051696 C:\Windows\system32\ntdll.dll:77051696 RtlInitializeExceptionChain }}} -- Ticket URL: <http://developer.wz2100.net/ticket/2763> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev