On Fri, Mar 12, 2010 at 01:59:45AM -0000, Warzone 2100 Trac wrote: > #1678: Floating point support for texture coordinates in PIEs > Another small step towards WZM format. Adds support for floating points in > texture coordinates without integer proxy value. Proxy value was removed > from texture matrix and is retained for GUI textures (where it's easier to > use integer values) only. > > Considering the fact that all future models will use TCMask and will not > use ANIDATA structure (AFAIK we don't have any useful editor for that and > we will not use it except for a few animated effects) and that all current > models are integer-based I suppose that we should use PIE2 integer format > for all current models (double-sided polygons should be fixed with > simplipie), plus this will not force people to drop PieSlicer...
A quick grep thru trunk says most of the models are PIE 3 ( 597 vs 49) -- Stephen Swaney sswa...@centurytel.net _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev