Re: [Warzone2100-project] [Warzone 2100 Trac] #4245: change #define to enum

2014-11-09 Thread Warzone 2100 Trac
#4245: change #define to enum
-+-
Reporter:  Ezio  |  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  unspecified
   Component:  other |   Keywords:
  Resolution:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Ezio):

Attachment "0001-change-define-to-enum.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4245/0001-change-define-to-enum.patch

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[Warzone2100-project] [Warzone 2100 Trac] #4245: change #define to enum

2014-11-09 Thread Warzone 2100 Trac
#4245: change #define to enum
-+-
Reporter:  Ezio  |  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  unspecified
   Component:  other |
Operating System:  All/Non-Specific  |
-+-
 i just change some files, probably 1/3 of what could be changed.
 what do you guys think?, in terms of readability, performance, debugging,
 and else.

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4244: more research items

2014-11-09 Thread Warzone 2100 Trac
#4244: more research items
-+-
Reporter:  Ezio  |  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  3.1 and
   Component:  Engine: GUI   |  master
  Resolution:|   Keywords:
Operating System:  All/Non-Specific  |
-+-
Changes (by Ezio):

Attachment "0001-more-research-item.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4244/0001-more-research-item.patch

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[Warzone2100-project] [Warzone 2100 Trac] #4244: more research items

2014-11-09 Thread Warzone 2100 Trac
#4244: more research items
-+-
Reporter:  Ezio  |  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  3.1 and
   Component:  Engine: GUI   |  master
Operating System:  All/Non-Specific  |
-+-
 based on http://forums.wz2100.net/viewtopic.php?f=32&t=11679

 only test it on 640 and 1920

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[Warzone2100-project] buildbot failure in Warzone2100 on master-nightly

2014-11-09 Thread buildbot
Build status: FAILURE

Buildslave for this Build:bot-WZ-amd64-1
Complete logs for all build steps:http://buildbot.wz2100.net/builders/master-nightly/builds/1395
Build Reason:The SingleBranchScheduler scheduler named 'sched-master' triggered this build
Build Source Stamp:[branch master] 8dfaaefce78b1379fa5346452cde1a2ed36abcbb
Blamelist:NoQ 

Recent Changes:

Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sun Nov  9 16:27:51 2014
Changed by:NoQ 
Comments:jscam: Fix documentation for camManageGroup. refs ticket:4234

FilesURL
data/base/script/campaign/libcampaign.js:


Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/1395/steps/compile/logs/stdio

Last 20 lines of "compile.stdio"
../../../lib/ivis_opengl/screen.cpp:277:53: error: ‘GL_DEBUG_SEVERITY_NOTIFICATION’ was not declared in this scope   glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, NULL, GL_FALSE); ^../../../lib/ivis_opengl/screen.cpp:277:102: error: ‘glDebugMessageControl’ was not declared in this scope   glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, NULL, GL_FALSE);  ^../../../lib/ivis_opengl/screen.cpp: At global scope:../../../lib/ivis_opengl/screen.cpp:132:13: error: ‘void khr_callback(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, const void*)’ defined but not used [-Werror=unused-function] static void khr_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) ^cc1plus: all warnings being treated as errorsmake[4]: *** [screen.o] Error 1mv -f .deps/textdraw.Tpo .deps/textdraw.Pomake[4]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build/lib/ivis_opengl'make[3]: *** [all-recursive] Error 1make[3]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build'make[2]: *** [all] Error 2make[2]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build'make[1]: *** [distcheck] Error 1make[1]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build'


-The BuildBot


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[Warzone2100-project] buildbot failure in Warzone2100 on master-nightly

2014-11-09 Thread buildbot
Build status: FAILURE

Buildslave for this Build:bot-WZ-amd64-1
Complete logs for all build steps:http://buildbot.wz2100.net/builders/master-nightly/builds/1394
Build Reason:The SingleBranchScheduler scheduler named 'sched-master' triggered this build
Build Source Stamp:[branch master] 675cebe5034678bd55423c4c7da80e883e39
Blamelist:NoQ 

Recent Changes:

Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sun Nov  9 15:56:27 2014
Changed by:NoQ 
Comments:qtscript: Prettier performance monitor output

FilesURL
src/qtscript.cpp:


Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/1394/steps/compile/logs/stdio

Last 20 lines of "compile.stdio"
../../../lib/ivis_opengl/screen.cpp:277:53: error: ‘GL_DEBUG_SEVERITY_NOTIFICATION’ was not declared in this scope   glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, NULL, GL_FALSE); ^../../../lib/ivis_opengl/screen.cpp:277:102: error: ‘glDebugMessageControl’ was not declared in this scope   glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, NULL, GL_FALSE);  ^../../../lib/ivis_opengl/screen.cpp: At global scope:../../../lib/ivis_opengl/screen.cpp:132:13: error: ‘void khr_callback(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, const void*)’ defined but not used [-Werror=unused-function] static void khr_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) ^cc1plus: all warnings being treated as errorsmake[4]: *** [screen.o] Error 1mv -f .deps/textdraw.Tpo .deps/textdraw.Pomake[4]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build/lib/ivis_opengl'make[3]: *** [all-recursive] Error 1make[3]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build'make[2]: *** [all] Error 2make[2]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build'make[1]: *** [distcheck] Error 1make[1]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build'


-The BuildBot


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[Warzone2100-project] buildbot failure in Warzone2100 on master-nightly

2014-11-09 Thread buildbot
Build status: FAILURE

Buildslave for this Build:bot-WZ-amd64-1
Complete logs for all build steps:http://buildbot.wz2100.net/builders/master-nightly/builds/1393
Build Reason:The SingleBranchScheduler scheduler named 'sched-master' triggered this build
Build Source Stamp:[branch master] 38eea693c447d122aac82651c801f5c2685dd255
Blamelist:per 

Recent Changes:

Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sun Nov  9 15:27:19 2014
Changed by:per 
Comments:No need to move the mouse to the position it has already been moved.

FilesURL
lib/framework/input.h:
lib/qtgame/wzapp_qt.cpp:
lib/sdl/main_sdl.cpp:
src/intdisplay.cpp:
src/loadsave.cpp:


Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sun Nov  9 15:27:19 2014
Changed by:per 
Comments:Utilize more of the OpenGL KHR_debug extension.
Adds message callback and object labelling.

FilesURL
lib/ivis_opengl/imdload.cpp:
lib/ivis_opengl/piestate.cpp:
lib/ivis_opengl/piestate.h:
lib/ivis_opengl/screen.cpp:
lib/ivis_opengl/tex.cpp:


Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/1393/steps/compile/logs/stdio

Last 20 lines of "compile.stdio"
../../../lib/ivis_opengl/screen.cpp:277:53: error: ‘GL_DEBUG_SEVERITY_NOTIFICATION’ was not declared in this scope   glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, NULL, GL_FALSE); ^../../../lib/ivis_opengl/screen.cpp:277:102: error: ‘glDebugMessageControl’ was not declared in this scope   glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, NULL, GL_FALSE);  ^../../../lib/ivis_opengl/screen.cpp: At global scope:../../../lib/ivis_opengl/screen.cpp:132:13: error: ‘void khr_callback(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, const void*)’ defined but not used [-Werror=unused-function] static void khr_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) ^cc1plus: all warnings being treated as errorsmake[4]: *** [screen.o] Error 1mv -f .deps/textdraw.Tpo .deps/textdraw.Pomake[4]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build/lib/ivis_opengl'make[3]: *** [all-recursive] Error 1make[3]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build'make[2]: *** [all] Error 2make[2]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build'make[1]: *** [distcheck] Error 1make[1]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build'


-The BuildBot


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