Build status: FAILURE
Buildslave for this Build: | bot-WZ-amd64-1 |
Complete logs for all build steps: | http://buildbot.wz2100.net/builders/master-nightly/builds/1415 |
Build Reason: | The SingleBranchScheduler scheduler named 'sched-master' triggered this build |
Build Source Stamp: | [branch master] 346503915396570f05cfd0801e17b543f8fa04af |
Blamelist: | NoQ |
Recent Changes:
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sun Dec 28 08:07:25 2014 |
Changed by: | NoQ |
Comments: | qtscript: Add functions necessary to implement enemy transports in campaign. |
Files | URL |
src/multiplay.cpp: |
src/multiplay.h: |
src/qtscriptfuncs.cpp: |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sun Dec 28 08:07:25 2014 |
Changed by: | NoQ |
Comments: | jscam: Convert cam1c.{vlo,slo} into cam1c.js.
In the process:
- Add new libcampaign.js functions:
* camSetEnemyReinforcements
* camManageTrucks
* camQueueDroidProduction
- Fix broken assembly points and several tactics bugs.
- Allow bases of different players to be detected by
overlapping cleanup areas.
refs ticket:4234 |
Files | URL |
data/base/script/campaign/cam1c.js: |
data/base/script/campaign/libcampaign.js: |
data/base/script/campaign/templates.js: |
data/base/script/data/cam1c.vlo: |
data/base/script/text/cam1c.slo: |
data/base/wrf/cam1/cam1c.wrf: |
data/base/wrf/cam1/cam1c/labels.json: |
po/POTFILES.in: |
Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/1415/steps/shell_9/logs/stdio
Last 20 lines of "shell_9.stdio"
-The BuildBot
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