Hello all.
I had a similar problem with gnome-wayland (missing texts). I
rebuilded xwayland without glamor and it works now.
The remaining problem is low resolution in VMware (640x480).
I boot to framebuffer console and use gnome-session --session
gnome-wayland to start it.
If someone knows have to get normal resolution, please write me an
email, thanks.
P.S. Normal Weston can do all resolutions with weston.ini output configs.
On Wed, Nov 12, 2014 at 12:24 PM, Thomas Hellstrom
thellst...@vmware.com wrote:
On 11/12/2014 11:57 AM, Pekka Paalanen wrote:
On Tue, 11 Nov 2014 15:52:53 +0100
Thomas Hellstrom thellst...@vmware.com wrote:
Hi!
I was just starting out to try out XWayland in fedora 21 on top of
gnome/wayland + vmwgfx.
Currently no text is rendered, I'm not sure whether this is a glamor bug
or a vmwgfx GL bug, but in any case, I suspect that using glamor for
xrender acceleration will be very slow, and something we'd like to
avoid. (The overhead of setting up accelerated state and allocating
surfaces on vmwgfx will probably just be too high. But I'll need to get
back with hard figures).
What we would like to do is to use something like SAA, that we are using
in the vmware DDX today, basically we avoid accelerating xrender and
just accelerate copy / composite stuff that originates from the 3D
driver, and that already resides on the host, to avoid readbacks.
Does anybody have a strong feeling against us adding something like that
to XWayland? As I see it, it could probably be implemented in various
ways: It might be possible to reuse parts of Glamor for those operations
where we need to accelerate. It should also be possible to implement
something device-independent for gallium drivers on top of XA.
Any feedback appreciated.
Hi,
sorry, I know nothing about the Xwayland internal architecture. I'm not
even sure we have any way to configure Xwayland.
Can you autodetect everything at runtime, or would there be some
configuration involved?
Thanks,
pq
Hi!
Right now there is a command line option for XWayland to use
software-only rendering. That works OK, but will obviously not work with
DRI apps. Adding another command-line option would be one way, but I
guess there would be various other ways we could detect at run-time what
GL / EGL driver is running and base the decision on that.
Thanks,
Thomas
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