Re: [PATCH v14 34/41] compositor-drm: Ignore occluded views

2018-07-09 Thread Daniel Stone
Hi Pekka,

On Fri, 26 Jan 2018 at 12:45, Pekka Paalanen  wrote:
> On Wed, 20 Dec 2017 12:26:51 + Daniel Stone  wrote:
> > @@ -3116,9 +3136,16 @@ drm_output_propose_state(struct weston_output 
> > *output_base,
> >   if (next_plane == primary)
> >   pixman_region32_union(_region,
> > _region,
> > -   >transform.boundingbox);
> > +   _view);
> > + else if (output->cursor_plane &&
> > +  next_plane != >cursor_plane->base)
>
> Should this not be:
>
> if (!output->cursor_plane || next_plane != 
> >cursor_plane->base)
>
> so that lack of a cursor plane goes straight to occluded?

Very right. I've force-pushed this fix (and the resultant changes when
rebasing 'Add modes to drm_output_propose_state' as well as 'Return
plane state from plane preparation') to the v17 branch on Collabora
GitLab, but happy to re-send if that makes life easier.

Cheers,
Daniel
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Re: [PATCH v14 34/41] compositor-drm: Ignore occluded views

2018-01-26 Thread Pekka Paalanen
On Wed, 20 Dec 2017 12:26:51 +
Daniel Stone  wrote:

> When trying to assign planes, keep track of the areas which are
> already occluded, and ignore views which are completely occluded. This
> allows us to build a state using planes only, when there are occluded
> views which cannot go into a plane behind views which can.
> 
> Signed-off-by: Daniel Stone 
> ---
>  libweston/compositor-drm.c | 37 -
>  1 file changed, 32 insertions(+), 5 deletions(-)
> 
> diff --git a/libweston/compositor-drm.c b/libweston/compositor-drm.c
> index 845f43e5b..71027a5ae 100644
> --- a/libweston/compositor-drm.c
> +++ b/libweston/compositor-drm.c
> @@ -3054,7 +3054,7 @@ drm_output_propose_state(struct weston_output 
> *output_base,
>   struct drm_output *output = to_drm_output(output_base);
>   struct drm_output_state *state;
>   struct weston_view *ev;
> - pixman_region32_t surface_overlap, renderer_region;
> + pixman_region32_t surface_overlap, renderer_region, occluded_region;
>   struct weston_plane *primary = _base->compositor->primary_plane;
>  
>   assert(!output->state_last);
> @@ -3076,9 +3076,12 @@ drm_output_propose_state(struct weston_output 
> *output_base,
>* as we do for flipping full screen surfaces.
>*/
>   pixman_region32_init(_region);
> + pixman_region32_init(_region);
>  
>   wl_list_for_each(ev, _base->compositor->view_list, link) {
>   struct weston_plane *next_plane = NULL;
> + pixman_region32_t clipped_view;
> + bool occluded = false;
>  
>   /* If this view doesn't touch our output at all, there's no
>* reason to do anything with it. */
> @@ -3090,13 +3093,27 @@ drm_output_propose_state(struct weston_output 
> *output_base,
>   if (ev->output_mask != (1u << output->base.id))
>   next_plane = primary;
>  
> + /* Ignore views we know to be totally occluded. */
> + pixman_region32_init(_view);
> + pixman_region32_intersect(_view,
> +   >transform.boundingbox,
> +   >base.region);
> +
> + pixman_region32_init(_overlap);
> + pixman_region32_subtract(_overlap, _view,
> +  _region);
> + occluded = !pixman_region32_not_empty(_overlap);
> + if (occluded) {
> + pixman_region32_fini(_overlap);
> + pixman_region32_fini(_view);
> + continue;
> + }
> +
>   /* Since we process views from top to bottom, we know that if
>* the view intersects the calculated renderer region, it must
>* be part of, or occluded by, it, and cannot go on a plane. */
> - pixman_region32_init(_overlap);
>   pixman_region32_intersect(_overlap, _region,
> -   >transform.boundingbox);
> -
> +   _view);
>   if (pixman_region32_not_empty(_overlap))
>   next_plane = primary;
>   pixman_region32_fini(_overlap);
> @@ -3104,6 +3121,9 @@ drm_output_propose_state(struct weston_output 
> *output_base,
>   if (next_plane == NULL)
>   next_plane = drm_output_prepare_cursor_view(state, ev);
>  
> + if (next_plane == NULL && !drm_view_is_opaque(ev))
> + next_plane = primary;
> +
>   if (next_plane == NULL)
>   next_plane = drm_output_prepare_scanout_view(state, ev);
>  
> @@ -3116,9 +3136,16 @@ drm_output_propose_state(struct weston_output 
> *output_base,
>   if (next_plane == primary)
>   pixman_region32_union(_region,
> _region,
> -   >transform.boundingbox);
> +   _view);
> + else if (output->cursor_plane &&
> +  next_plane != >cursor_plane->base)

Should this not be:

if (!output->cursor_plane || next_plane != >cursor_plane->base)

so that lack of a cursor plane goes straight to occluded?

> + pixman_region32_union(_region,
> +   _region,
> +   _view);
> + pixman_region32_fini(_view);
>   }
>   pixman_region32_fini(_region);
> + pixman_region32_fini(_region);
>  
>   return state;
>  }

I cannot find any other fault here, and I stared at this for a long
time.


Thanks,
pq


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[PATCH v14 34/41] compositor-drm: Ignore occluded views

2017-12-20 Thread Daniel Stone
When trying to assign planes, keep track of the areas which are
already occluded, and ignore views which are completely occluded. This
allows us to build a state using planes only, when there are occluded
views which cannot go into a plane behind views which can.

Signed-off-by: Daniel Stone 
---
 libweston/compositor-drm.c | 37 -
 1 file changed, 32 insertions(+), 5 deletions(-)

diff --git a/libweston/compositor-drm.c b/libweston/compositor-drm.c
index 845f43e5b..71027a5ae 100644
--- a/libweston/compositor-drm.c
+++ b/libweston/compositor-drm.c
@@ -3054,7 +3054,7 @@ drm_output_propose_state(struct weston_output 
*output_base,
struct drm_output *output = to_drm_output(output_base);
struct drm_output_state *state;
struct weston_view *ev;
-   pixman_region32_t surface_overlap, renderer_region;
+   pixman_region32_t surface_overlap, renderer_region, occluded_region;
struct weston_plane *primary = _base->compositor->primary_plane;
 
assert(!output->state_last);
@@ -3076,9 +3076,12 @@ drm_output_propose_state(struct weston_output 
*output_base,
 * as we do for flipping full screen surfaces.
 */
pixman_region32_init(_region);
+   pixman_region32_init(_region);
 
wl_list_for_each(ev, _base->compositor->view_list, link) {
struct weston_plane *next_plane = NULL;
+   pixman_region32_t clipped_view;
+   bool occluded = false;
 
/* If this view doesn't touch our output at all, there's no
 * reason to do anything with it. */
@@ -3090,13 +3093,27 @@ drm_output_propose_state(struct weston_output 
*output_base,
if (ev->output_mask != (1u << output->base.id))
next_plane = primary;
 
+   /* Ignore views we know to be totally occluded. */
+   pixman_region32_init(_view);
+   pixman_region32_intersect(_view,
+ >transform.boundingbox,
+ >base.region);
+
+   pixman_region32_init(_overlap);
+   pixman_region32_subtract(_overlap, _view,
+_region);
+   occluded = !pixman_region32_not_empty(_overlap);
+   if (occluded) {
+   pixman_region32_fini(_overlap);
+   pixman_region32_fini(_view);
+   continue;
+   }
+
/* Since we process views from top to bottom, we know that if
 * the view intersects the calculated renderer region, it must
 * be part of, or occluded by, it, and cannot go on a plane. */
-   pixman_region32_init(_overlap);
pixman_region32_intersect(_overlap, _region,
- >transform.boundingbox);
-
+ _view);
if (pixman_region32_not_empty(_overlap))
next_plane = primary;
pixman_region32_fini(_overlap);
@@ -3104,6 +3121,9 @@ drm_output_propose_state(struct weston_output 
*output_base,
if (next_plane == NULL)
next_plane = drm_output_prepare_cursor_view(state, ev);
 
+   if (next_plane == NULL && !drm_view_is_opaque(ev))
+   next_plane = primary;
+
if (next_plane == NULL)
next_plane = drm_output_prepare_scanout_view(state, ev);
 
@@ -3116,9 +3136,16 @@ drm_output_propose_state(struct weston_output 
*output_base,
if (next_plane == primary)
pixman_region32_union(_region,
  _region,
- >transform.boundingbox);
+ _view);
+   else if (output->cursor_plane &&
+next_plane != >cursor_plane->base)
+   pixman_region32_union(_region,
+ _region,
+ _view);
+   pixman_region32_fini(_view);
}
pixman_region32_fini(_region);
+   pixman_region32_fini(_region);
 
return state;
 }
-- 
2.14.3

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