Thanks for pointing that out, Chris.
This advice goes beyond std::optional, by the way. For anything that we move
from, there are two operations at are intended to be safe, from a C++ language
and library design point of view: destroying the object and overwriting it by
assigning a new value. If our code relies on doing anything else after the
object is moved from, like examining the value after the old value is moved
out, please use std::exchange to set the new value while moving the old value
out. This even applies to large-seeming objects like HashMap, which I will note
is not large: in release builds a HashMap is implemented as a single pointer to
a structure on the heap and a new empty HashMap is a null pointer.
— Darin
Sent from my iPad
> On Jun 1, 2021, at 10:01 PM, Chris Dumez wrote:
>
> Hi,
>
> Another thing Darin didn’t mention but I think people should be careful about:
> The move constructor for std::optional does not clear the is-set flag (while
> the one for WTF::Optional did).
>
> As a result, you will be having a very bad time if you do a use-after-move of
> a std::optional. Please make sure to use std::exchange() instead of WTFMove()
> if you want to leave to std::optional in a clean state for reuse later.
>
> Chris Dumez
>
>>> On Jun 1, 2021, at 8:54 PM, Darin Adler via webkit-dev
>>> wrote:
>>>
>> Hi folks.
>>
>> We’re getting rid of the WTF::Optional class template, because, hooray,
>> std::optional is supported quite well by all the C++17 compilers we use, and
>> we don’t have to keep using our own special version. Generally we don’t want
>> to reimplement the C++ standard library when there is not a significant
>> benefit, and this is one of those times.
>>
>> Here are a few considerations:
>>
>> 1) Since https://commits.webkit.org/238290@main, if you use Optional<> by
>> mistake instead of std::optional<>, your code won’t compile. (Unless you are
>> writing code for ANGLE, which has its own separate Optional<>.)
>>
>> 2) If you want to use std::optional, include the C++ standard header,
>> , or something that includes it. In a lot of cases, adding an
>> include will not be required since it’s included by widely-used headers like
>> WTFString.h and Vector.h, so if you include one of those are covered.
>> Another way to think about this is that if your base class already uses
>> std::optional, then you don’t need to include it.
>>
>> 3) Once the patch in https://bugs.webkit.org/show_bug.cgi?id=226437 lands,
>> includes of won’t forward declare optional, and includes of
>> won’t do anything at all.
>>
>> — Darin
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