I have an question regarding the WebGL implementation. It already seems to be very fast. Of course a lot of stuff is important like in "native" GL programs (rendering triangle stripes vs. X and stuff). But how far do you think will a future stable release of WebGL match a "native" GL implementation in performance? Is JavaScript speed a big show stopper there? or because the GL surface is not fullscreen and can be overlayed with other layers (which is also a big peformance impact on any system which overlays something over the opengl surface / view).
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