Re: [webkit-dev] Canvas performance and memory usage
Hi, Actually, I was questioning also the necessity of this extra buffer. I'll just give an update and some numbers. We have a very large canvas (few MB) and our updates are very frequent but very small (clip area is for example 3x3 pixels), it takes about 25ms for our system to handle the expose. Once the double buffer is removed, the expose takes less than 1ms. We applied our change to image(). When the BitmapImage is created, we now pass the m_data.m_surface after increasing its reference count through cairo_surface_reference and removed the copy. Our tests didn't detect any issue after this change. Christophe On Wed, Aug 4, 2010 at 11:07 AM, David Hyatt hy...@apple.com wrote: I'm confused why a special method is needed though. Can't image() just avoid the full copy? Given how we use image() in WebKit, I don't think there's any reason to be concerned if image() continues to reflect the contents of the ImageBuffer. I think we should just switch to that model for the CG port also anyway, since I'm unconvinced we're truly avoiding a copy, and return an image with a custom data provider that feeds the current contents of the ImageBuffer to the image. dave (hy...@apple.com) On Aug 3, 2010, at 8:55 PM, Martin Robinson wrote: Resent from the proper address: On Tue, Aug 3, 2010 at 6:00 PM, Martin Robinson martin.james.robin...@gmail.com wrote: I notice that Qt added imageForRendering() and felt they could not use image() for some reason. I'd be curious if a Qt expert could weigh in on that, since maybe with a redesign a separate call would not be needed. I'm not a Qt expert, but just based on a quick look, it seems that imageForRendering avoids the full QPixmap copy. Christophe, when you open a bug for this issue, please CC me, as I have a small patch in my tree which has the same imageForRendering pecialization, but for Cairo. Martin ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
Re: [webkit-dev] Canvas performance and memory usage
Thanks for the clarification. If this is the main reason, then it seems a valuable optimization to do. Christophe On Wed, Aug 4, 2010 at 2:52 PM, Oliver Hunt oli...@apple.com wrote: The reason ImageBuffer::image() makes a copy (be it a deep copy, or CoW) is almost exclusively for the purpose of ensuring correct behaviour in the case where a canvas is drawn onto itself, eg. context = myCanvas.getContext(2d); context.drawImage(myCanvas, 0, 0); Off hand I can think of no other case where this would be necessary, so it seems like the best solution would be to make the default behaviour for image() be to return a reference to a potentially mutable image, and to give the canvas a distinct method for getting a copied image in the case where it's actually necessary. --Oliver On Aug 4, 2010, at 2:45 PM, Christophe Public wrote: Hi, Actually, I was questioning also the necessity of this extra buffer. I'll just give an update and some numbers. We have a very large canvas (few MB) and our updates are very frequent but very small (clip area is for example 3x3 pixels), it takes about 25ms for our system to handle the expose. Once the double buffer is removed, the expose takes less than 1ms. We applied our change to image(). When the BitmapImage is created, we now pass the m_data.m_surface after increasing its reference count through cairo_surface_reference and removed the copy. Our tests didn't detect any issue after this change. Christophe On Wed, Aug 4, 2010 at 11:07 AM, David Hyatt hy...@apple.com wrote: I'm confused why a special method is needed though. Can't image() just avoid the full copy? Given how we use image() in WebKit, I don't think there's any reason to be concerned if image() continues to reflect the contents of the ImageBuffer. I think we should just switch to that model for the CG port also anyway, since I'm unconvinced we're truly avoiding a copy, and return an image with a custom data provider that feeds the current contents of the ImageBuffer to the image. dave (hy...@apple.com) On Aug 3, 2010, at 8:55 PM, Martin Robinson wrote: Resent from the proper address: On Tue, Aug 3, 2010 at 6:00 PM, Martin Robinson martin.james.robin...@gmail.com wrote: I notice that Qt added imageForRendering() and felt they could not use image() for some reason. I'd be curious if a Qt expert could weigh in on that, since maybe with a redesign a separate call would not be needed. I'm not a Qt expert, but just based on a quick look, it seems that imageForRendering avoids the full QPixmap copy. Christophe, when you open a bug for this issue, please CC me, as I have a small patch in my tree which has the same imageForRendering pecialization, but for Cairo. Martin ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
[webkit-dev] Canvas performance and memory usage
Hi, There is a performance hit when using HTML canvas when using ImageBufferCairo: - As soon as something is rendered in the canvas, the HTMLCanvasElement::willDraw method is called which in turn calls clearImage on the imageBuffer if one is already present. - When the render tree is traversed (HTMLCanvasElement::paint gets called), the image containing the canvas is drawn using GraphicsContext::drawImage. Unfortunately, ImageBuffer::image() (in BufferImageCairo.cpp) allocates a new surface, and copies the image surface into it. When very frequent updates are done in the canvas, this double buffering causes significant performance degradation that worsens with large canvas sizes. In addition, the extra memory consumption can become quite expensive especially on embedded devices. Can anybody explain why this double buffering is necessary for ImageBuffer specifically for the Cairo port? We are looking at disabling the double buffering at least for the canvas because of both performance and memory issues. It would also be nice to disable it for images as well but we would like to understand why in the first place it was added. Note that a code comment states This seems silly, but is the way the CG port works: image() is intended to be used only when rendering is complete. Any suggestion on how to fix this issue is welcome. If it is considered a bug, then I will create a bug as well to keep track of it. Regards, Christophe ___ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev