Re: [webkit-dev] JavaScriptCore performance is very slow on Windows

2015-06-29 Thread Filip Pizlo
WebKit-dev is really not the place where you should be posting performance 
problems. Please create a bug on bugs.webkit.org. 

In this case please CC people working on the Windows port. 

-Fil

 On Jun 29, 2015, at 9:51 AM, Eric Wing ewmail...@gmail.com wrote:
 
 Hi,
 I’ve been trying to use JavaScriptCore as an embedded scripting
 language for a video game engine. (Note: I am just using JSCore, not
 WebKit.) I’ve been using it on multiple platforms. During my testing,
 I’ve discovered that the JavaScriptCore Windows performance is very
 slow. I wanted to alert you in hopes there is something that can be
 done to fix it.
 
 
 I’ve been getting help on building JavaScriptCore for Windows from a
 few people in the community. My current build is as of a couple of
 weeks ago. However, I’ve been seeing the same performance
 characteristics from a build from a little over a year ago.
 
 To prove to you that this is a problem to just JavaScriptCore on
 Windows, and not a general Windows problem, nor a problem with my
 code, I have done the following:
 
 - I ran the program on Windows, OS X, Linux, iOS, Android, and
 Raspberry Pi (Linux).
 - I wrote comparable programs in C and Lua and also ran these on all 
 platforms.
 - Additionally, I was able to run on the same hardware (dual boot) for
 Windows/Linux.
 
 So here is the quick summary:
 
   Ubuntu 12.04 LTS (64-bit)
 Windows 8.1 (64-bit)
 ===
 C 5600 sprites
 27000 sprites
 Lua  3100 sprites
   12000 sprites
 JSCore2400 sprites
 120 sprites
 
 This was on an Intel Core i5-3570K @ 3.40 GHz with Intel 4000 HD
 graphics. The reason for the big jump in Windows performance is mostly
 due to the Intel graphics drivers being poor on Linux. However, that
 120 sprites is not a typo. Whereas everything else was faster on
 Windows, JSCore is magnitudes slower.
 
 My numbers for the other operating systems tend to follow sensible
 trends. Windows/JSCore is an outlier. And other programs I’ve run also
 show JavaScriptCore on Windows has performance problems.
 
 You can see this summary with the programs running in a short video I
 put together and uploaded to YouTube:
 https://youtu.be/UDyI1cckDJI
 
 
 
 I have uploaded pre-built binaries of my test program. JavaScriptCore
 is dynamically linked in all cases, so it is easy to swap in another
 build of JSCore if you want to try things. There is a file called
 config.txt in each bundle that lets you change the number of sprites.
 (I did not sign the OS X binaries with my Developer ID because I
 figured you might want to change the config.txt.) Also, the Lua and
 JavaScript scripts are in plain text and can be easily modified.
 
 
 And for clarity: All my test programs here are 64-bit versions. I have
 not actually benchmarked 32-bit except on ARM devices.
 
 
 Windows 7 and up (x64)
 Zip:
 http://playcontrol.net/tempdownload/WebKit/MinimalSDLSpriteBenchmarkC.zip
 http://playcontrol.net/tempdownload/WebKit/MinimalSDLSpriteBenchmarkLua.zip
 http://playcontrol.net/tempdownload/WebKit/MinimalSDLSpriteBenchmarkJavaScript.zip
 Installer:
 http://playcontrol.net/tempdownload/WebKit/MinimalSDLSpriteBenchmarkC-1.0.0-win64.exe
 http://playcontrol.net/tempdownload/WebKit/MinimalSDLSpriteBenchmarkLua-1.0.0-win64.exe
 http://playcontrol.net/tempdownload/WebKit/MinimalSDLSpriteBenchmarkJavaScript-1.0.0-win64.exe
 
 OS X 10.9 and up
 http://playcontrol.net/tempdownload/WebKit/MinimalSDLSpriteBenchmarkC.app.zip
 http://playcontrol.net/tempdownload/WebKit/MinimalSDLSpriteBenchmarkLua.app.zip
 http://playcontrol.net/tempdownload/WebKit/MinimalSDLSpriteBenchmarkJavaScript.app.zip
 
 Linux (x64 Ubuntu 12.04 LTS a.k.a Steam Runtime)
 http://playcontrol.net/tempdownload/WebKit/MinimalSDLSpriteBenchmarkC-0.1.1-Linux.tar.gz
 http://playcontrol.net/tempdownload/WebKit/MinimalSDLSpriteBenchmarkLua-0.1.1-Linux.tar.gz
 http://playcontrol.net/tempdownload/WebKit/MinimalSDLSpriteBenchmarkJavaScript-0.1.1-Linux.tar.gz
 
 
 
 I also made the repos to my programs available:
 
 https://bitbucket.org/blurrr/minimalspritebenchmarkc
 https://bitbucket.org/blurrr/minimalspritebenchmarklua
 https://bitbucket.org/blurrr/minimalspritebenchmarkjavascript
 
 However, it probably won’t be of much use without my SDK because
 without it, you’ll need to compile all the dependencies yourself and
 figure out the build system. If you need a copy of my SDK, let me
 know.
 
 
 Thanks,
 Eric
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Re: [webkit-dev] JavaScriptCore performance is very slow on Windows

2015-06-29 Thread Eric Wing
On 6/29/15, Filip Pizlo fpi...@apple.com wrote:
 WebKit-dev is really not the place where you should be posting performance
 problems. Please create a bug on bugs.webkit.org.

 In this case please CC people working on the Windows port.

 -Fil


Okay, I just filed radar://21604141

I don't actually know who is working on the Windows port.
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Re: [webkit-dev] JavaScriptCore performance is very slow on Windows

2015-06-29 Thread Darin Adler

 On Jun 29, 2015, at 6:17 PM, Eric Wing ewmail...@gmail.com wrote:
 
 On 6/29/15, Filip Pizlo fpi...@apple.com wrote:
 WebKit-dev is really not the place where you should be posting performance
 problems. Please create a bug on bugs.webkit.org.
 
 Okay, I just filed radar://21604141 radar://21604141

That’s how you report bugs to Apple, but Filip asked you to write bugs at 
https://bugs.webkit.org https://bugs.webkit.org/, which is where you report 
bugs to the WebKit project.

 I don't actually know who is working on the Windows port.

Good point.

— Darin___
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Re: [webkit-dev] JavaScriptCore performance is very slow on Windows

2015-06-29 Thread Eric Wing
On 6/29/15, Darin Adler da...@apple.com wrote:

 On Jun 29, 2015, at 6:17 PM, Eric Wing ewmail...@gmail.com wrote:

 On 6/29/15, Filip Pizlo fpi...@apple.com wrote:
 WebKit-dev is really not the place where you should be posting
 performance
 problems. Please create a bug on bugs.webkit.org.

 Okay, I just filed radar://21604141 radar://21604141

 That’s how you report bugs to Apple, but Filip asked you to write bugs at
 https://bugs.webkit.org https://bugs.webkit.org/, which is where you
 report bugs to the WebKit project.

 I don't actually know who is working on the Windows port.

 Good point.

 — Darin

Sorry, I made a mistake.
Now submitted here:
https://bugs.webkit.org/show_bug.cgi?id=146448
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