[Wesnoth-bugs] [bug #24022] Crash on Quit Scenario With Planned Recruits Present

2015-11-04 Thread Wedge009
Follow-up Comment #1, bug #24022 (project wesnoth):

Correction: this seems to be on Windows only. Possibly even MSVC-build only,
the crash is within the MS implementation of the std::deque object of
fake_unit_manager::remove_temporary_unit().

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[Wesnoth-bugs] [bug #24020] almost (?) reproducible complex crash involving the whiteboard

2015-11-04 Thread Daniel
Follow-up Comment #2, bug #24020 (project wesnoth):

I could also reproduce this on 1.13.1+dev with only 2 sides which are not
allied (removed side 2 of previous example and let side 1 and 3 be enemies)

I wonder whether the crash is caused by the error from the stderr.


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[Wesnoth-bugs] [bug #24022] Crash on Quit Scenario With Planned Recruits Present

2015-11-04 Thread Ignacio R. Morelle
Follow-up Comment #2, bug #24022 (project wesnoth):

Does it provide any additional information about the crash? It's possible the
MSVC++ runtime is detecting something that GNU libstdc++ would normally ignore
and cause harder to debug situations later on (e.g. memory corruption).

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[Wesnoth-bugs] [bug #23893] attempt to add an [event] with empty id=, ignoring

2015-11-04 Thread Anonymissimus
Update of bug #23893 (project wesnoth):

  Status:None => Invalid

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Follow-up Comment #1:

You seem to have at least one [unit_type][event] without an id=. For such
[event]s id= is mandatory according to the wiki. Once such a unit is created
in a scenario that message is emitted.
Marking invalid.
(It is mandatory as there has to be only one [unit_type][event] per unit_type,
not several per each [unit] of that type.)

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[Wesnoth-bugs] [bug #23893] attempt to add an [event] with empty id=, ignoring

2015-11-04 Thread Anonymissimus
Update of bug #23893 (project wesnoth):

 Assigned to:None => anonymissimus  


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