[Wesnoth-bugs] [bug #25106] assertion failure when shroud/FoW update undelayed

2016-10-17 Thread Daniel
Update of bug #25106 (project wesnoth):

  Status:  Ready For Test => Fixed  


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[Wesnoth-bugs] [bug #25192] reference binding to nullpointer when clicking unit recruited in planning mode

2016-10-17 Thread Matthias Krüger
Follow-up Comment #1, bug #25192 (project wesnoth):

Ok, this also happens when simply hovering an enemy unit with the mouse (for
example the quintain in the tutorial).

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[Wesnoth-bugs] [bug #25106] assertion failure when shroud/FoW update undelayed

2016-10-17 Thread Matthias Krüger
Follow-up Comment #4, bug #25106 (project wesnoth):

Looks good, thanks.

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[Wesnoth-bugs] [bug #25106] assertion failure when shroud/FoW update undelayed

2016-10-17 Thread Daniel
Follow-up Comment #3, bug #25106 (project wesnoth):

wrong link.
https://github.com/wesnoth/wesnoth/commit/ac9729f6127fc5c3548553b2cafdf389db1081e9

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[Wesnoth-bugs] [bug #25106] assertion failure when shroud/FoW update undelayed

2016-10-17 Thread Daniel
Update of bug #25106 (project wesnoth):

  Status:   Confirmed => Ready For Test 

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Follow-up Comment #2:

https://github.com/wesnoth/wesnoth/blob/master/src/pathfind/pathfind.cpp

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[Wesnoth-bugs] [bug #25130] Clicking Add-On Dialogue Buttons Results in Deadlocked UI

2016-10-17 Thread Wedge009
Follow-up Comment #4, bug #25130 (project wesnoth):

Downloading works fine, both the add-ons list and add-ons themselves. I can't
comment on uploading, but I presume it's also fine.

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[Wesnoth-bugs] [bug #25130] Clicking Add-On Dialogue Buttons Results in Deadlocked UI

2016-10-17 Thread Daniel
Follow-up Comment #3, bug #25130 (project wesnoth):

Does uploading/downloading addons work?

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[Wesnoth-bugs] [bug #25143] MP: buffer overflow while assigning slots

2016-10-17 Thread Daniel
Update of bug #25143 (project wesnoth):

  Status:None => Fixed  
 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #25194] lua: crash starting multiplayer scenario

2016-10-17 Thread Daniel
Update of bug #25194 (project wesnoth):

Severity:  3 - Normal => 5 - Blocker


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[Wesnoth-bugs] [bug #25193] heap use after free when quitting game after recruiting and moving same unit in planning mode

2016-10-17 Thread Wedge009
Update of bug #25193 (project wesnoth):

 Release: git => 1.13.5+dev 
Operating System:   linux => All

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Follow-up Comment #1:

Possibly related to bug #24022.

(Should not be possible to plan movement for a planned recruit any more.)

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