[Wesnoth-bugs] [bug #25161] editor generates invalid map, crash while loading (expand map)

2016-12-08 Thread Daniel
Update of bug #25161 (project wesnoth):

  Status:None => Ready For Test 

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Follow-up Comment #2:

There were some fixes in the editor resize code please retest this.

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[Wesnoth-bugs] [bug #25105] UB and memleaks in testsuite

2016-12-08 Thread Daniel
Update of bug #25105 (project wesnoth):

  Status:None => Ready For Test 

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Follow-up Comment #1:

Fixed some of these please test.

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[Wesnoth-bugs] [bug #25244] Issuing a network command while in a network game crashes the game client

2016-12-08 Thread Daniel
Follow-up Comment #4, bug #25244 (project wesnoth):

@shanunovic dodes this also happen to you in wesnoth 1.13.6 ?

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[Wesnoth-bugs] [bug #25322] movement/resistance tooltips missing in unit preview panel widget

2016-12-08 Thread Daniel
Update of bug #25322 (project wesnoth):

  Status:   Confirmed => Fixed  

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Follow-up Comment #2:

fixed in
https://github.com/wesnoth/wesnoth/commit/28df71d13aa8ba786cb6f2aceca5332b88989cb0

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[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on

2016-12-08 Thread Daniel
Follow-up Comment #4, bug #25323 (project wesnoth):

This was fixed in
https://github.com/wesnoth/wesnoth/commit/fb2e87b36be4206db4a1b8e12f94c71f54f1edba
but it onyl fixed this special case, it might still crash if an erro is found
in mianline content.

THe wir does it in a deifferent way than proposed in ym previous commit: it
adds a function to invoke functions liek dialog::show in the main thread and
uses that to display the erro doaiog from the loadingscreen worker thread.

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[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags

2016-12-08 Thread Eli Dupree
Follow-up Comment #5, bug #25370 (project wesnoth):

Alas, I already tried that, and the save file isn't compatible (the scripts
run into multiple errors before it gets to the part that causes the crash).
There's probably a way for me to exit my 1.12 script right before the problem
animation, while also recording the exact [animate_unit] tag used, then
manually invoke that tag in 1.13. It will take a bunch of work, however, and
I'm not sure it's worth it if the bug has a good chance of having been
coincidentally fixed in 1.13 branch already. (When I finally make EoHS support
1.13, I'll come back to this if I run into bugs that seem to be similar.)

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[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags

2016-12-08 Thread Severin Glöckner
Follow-up Comment #4, bug #25370 (project wesnoth):

You can try the Ageless version from 1.12 or github. I seems it works until
1.13.6, but not on current master.

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