[Wesnoth-bugs] [bug #25605] Yet another [heal_unit] bug

2017-03-16 Thread Charles Dang
Update of bug #25605 (project wesnoth):

 Assigned to:None => celticminstrel 


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[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible

2017-03-16 Thread Wedge009
Follow-up Comment #3, bug #25411 (project wesnoth):

I just tried it again and experienced the same problem - as soon as  I
approach the chief, I'm detected by the wolves (what you said the AI is
supposed to do). But after retreating, they still come after me mercilessly,
as though the invisibility stops working.

I saw your reply and I'm interested to see you take an approach from the
south-east. When I'm trying this, as well as when I first played it back in
1.10, I approached from the north-west. Can you try attacking from that
direction and see what kind of pattern you get from the wolves, please?

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[Wesnoth-bugs] [bug #25604] Shuffle Sides Recruit list bug

2017-03-16 Thread Wedge009
Update of bug #25604 (project wesnoth):

  Status:None => Confirmed  

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Follow-up Comment #1:

Confirmed.

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[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled

2017-03-16 Thread Wedge009
Follow-up Comment #6, bug #25409 (project wesnoth):

Confirmed fixed.

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[Wesnoth-bugs] [bug #25605] Yet another [heal_unit] bug

2017-03-16 Thread SigurdFireDragon
URL:
  

 Summary: Yet another [heal_unit] bug
 Project: Battle for Wesnoth
Submitted by: sigurdfdragon
Submitted on: Fri 17 Mar 2017 05:13:59 AM UTC
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
  Item Group: WML
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.6+dev
Operating System: Win 7 x64

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Details:

In [heal_unit]
restore_statuses should default to yes

it was changed by:
https://github.com/wesnoth/wesnoth/commit/8822dacd92ebf290308b7deb351ac133af819a4a

I attempted to fix this, but I can't seem to figure it out.








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[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby

2017-03-16 Thread Frank
Follow-up Comment #14, bug #25462 (project wesnoth):

Thank you for all your work! this color issue was really annoying me ;)

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[Wesnoth-bugs] [bug #25604] Shuffle Sides Recruit list bug

2017-03-16 Thread SigurdFireDragon
URL:
  

 Summary: Shuffle Sides Recruit list bug
 Project: Battle for Wesnoth
Submitted by: sigurdfdragon
Submitted on: Fri 17 Mar 2017 02:54:23 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group:  None of the others
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.6+dev
Operating System: Win 7 x64

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Details:

if shuffle sides is selected and the sides are shuffled:

each leader will end up with the opposite side's recruit


To reproduce,

Create a local game, select a two player map, enable shuffle sides, specify
two different factions. if the sides are shuffled, the error will show up.

I think this may have first appeared back in October/November??




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[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible

2017-03-16 Thread Matthias Schoeck
Update of bug #25411 (project wesnoth):

  Status:   Confirmed => Works For Me   

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Follow-up Comment #2:

I didn't check how things were back in January, but with today's master
(930fb36), the wolves behave exactly as they did in 1.11/1.12.

Looking into the wolf patrol AI code, they are supposed to come after the
player's units when they are closer than 3 hexes at any waypoint, otherwise
follow their patrol routes. That's exactly what they are doing for me.

I've attached a replay of the part of getting Landar and Kalenz to the Chief.
I didn't try to be particularly quick or smart or anything, just testing out
the wolves' behavior. All working as it should for me.

(file #29889)
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Additional Item Attachment:

File name: LoW-The_Chief_Must_Die_replay.gz Size:14 KB


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[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-16 Thread Charles Dang
Update of bug #25321 (project wesnoth):

  Status:None => Ready For Test 
 Assigned to:None => vultraz

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Follow-up Comment #2:

This should be fixed in master. I've already tested the long name, but could
you confirm the issue with Thursday?

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[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled

2017-03-16 Thread Charles Dang
Update of bug #25409 (project wesnoth):

  Status:   Confirmed => Fixed  
 Assigned to:None => vultraz

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Follow-up Comment #5:

Oh, I fixed this awhile back.
https://github.com/wesnoth/wesnoth/commit/14c9ed4c5dc155c

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