[Wesnoth-bugs] [bug #22837] Illumination circles are not being drawn

2014-10-20 Thread CR
Follow-up Comment #9, bug #22837 (project wesnoth):

Well that's a giant egg on my face. Sorry for my derp.

Got a bag of excuses if you want to hear em, but let's just close this and
pretend it never happened ><. Thank you very much :).

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[Wesnoth-bugs] [bug #22837] Illumination circles are not being drawn

2014-10-20 Thread CR
Follow-up Comment #7, bug #22837 (project wesnoth):

Thanks Chris! For clarity, I am seeing this on Windows 1.11.17, and not on
Windows 1.11.16. Lari, what OS/version are you using so we can keep narrowing
this down?

http://imgur.com/ckq1crG is a screenshot of what I see (note that the ability
is working just fine as you can see by the changed ToD on the right - attacks
and such are properly modified as well).

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[Wesnoth-bugs] [bug #22837] Illumination circles are not being drawn

2014-10-20 Thread CR
Follow-up Comment #4, bug #22837 (project wesnoth):

Huge apologies, I was half wrong. Mermaid DIVINER, not Siren. Mage of Light is
correct though.

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[Wesnoth-bugs] [bug #22837] Illumination circles are not being drawn

2014-10-20 Thread CR
Follow-up Comment #3, bug #22837 (project wesnoth):

@fabian, that's not correct. Both of them have the 'illuminates' special
ability, and the special ability works correctly. The time of day is lightened
by one degree (from night to neutral, from neutral to day) in all six hexes
surrounding them properly, as it has been for many many releases.

Either we should remove the special and put it in the changelog, or the aura
effect that was present as of 1.11.16 and previous should be reinstated in my
opinion.

Please let me know if there's any more information I can provide!

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[Wesnoth-bugs] [bug #22837] Illumination circles are not being drawn

2014-10-20 Thread CR
Follow-up Comment #1, bug #22837 (project wesnoth):

(To be clear, by 'does not show in 1.11.16' I meant the problem was not extant
- the illumination circles properly draw).

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[Wesnoth-bugs] [bug #22837] Illumination circles are not being drawn

2014-10-20 Thread CR
URL:
  

 Summary: Illumination circles are not being drawn
 Project: Battle for Wesnoth
Submitted by: skystriker
Submitted on: Mon 20 Oct 2014 07:58:11 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: Graphics
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.11.17
Operating System: Windows

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Details:

This is new to 1.11.17 (does not show in 1.11.16). I notice it in
multiplayer/singleplayer, with Mage of Light and Mermaid Siren.




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[Wesnoth-bugs] [bug #21983] clearing hotkeys not working properly

2014-10-12 Thread CR
Follow-up Comment #4, bug #21983 (project wesnoth):

Fabian, the main reason I'd lobby for this being fixed is I fat finger the
default hotkeys (like ctrl+space for end turn).

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[Wesnoth-bugs] [bug #22218] Hotkeys reset on restarting Wesnoth

2014-06-21 Thread CR
Follow-up Comment #2, bug #22218 (project wesnoth):

Sorry I don't know the classification system. The reason I don't want the
original hotkey is because I play with :nosaves on and I fat finger the End
Turn hotkey from time to time while attempting to use other hotkeys.

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[Wesnoth-bugs] [bug #22213] The Statistics menu is using the wrong data to seed the Recall gold value

2014-06-19 Thread CR
Follow-up Comment #2, bug #22213 (project wesnoth):

Ah - I had talked with AI on IRC and he said he considered it a bug. Sorry for
any confusion.

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[Wesnoth-bugs] [bug #22214] "Lady Outlaw" has no unit description

2014-06-18 Thread CR
Follow-up Comment #6, bug #22214 (project wesnoth):

Hm looks like this was fixed by 1.11.15, sorry to waste your time. I haven't
used that version due to the invisible unit bug (already been fixed!) but
realized that I don't need to do anything to test this bug. Sorry that I
didn't check there earlier :(.

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[Wesnoth-bugs] [bug #22214] "Lady Outlaw" has no unit description

2014-06-18 Thread CR
Follow-up Comment #4, bug #22214 (project wesnoth):

Yes. Sorry Wesfolk Lady was in a later scenario if it matters, she's a Wesfolk
Outcast at level 1 in scenario 1 and that also lacks a description. Haldric's
custom line starting at Noble Youth works properly, so this is unique to the
wesfolk outcast line.

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[Wesnoth-bugs] [bug #22214] "Lady Outlaw" has no unit description

2014-06-18 Thread CR
Follow-up Comment #2, bug #22214 (project wesnoth):

I encountered it on 1.11.12, she is in scenario 1. However, I do have her .cfg
file :. I'm not sure how to help you repro (it's 100% for me).

C:Program Files (x86)Battle for Wesnoth
1.11.12datacampaignsThe_Rise_Of_WesnothunitsWesfolk_Lady.cfg

Sorry for the incorrect classification, I'm not sure what each severity
entails.

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[Wesnoth-bugs] [bug #22219] CTRL+ALT+Anything hotkey combination errors

2014-06-18 Thread CR
URL:
  

 Summary: CTRL+ALT+Anything hotkey combination errors
 Project: Battle for Wesnoth
Submitted by: skystriker
Submitted on: Wed 18 Jun 2014 03:59:07 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: Ancient (years and years)
Operating System: Windows

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Details:

Repro steps:
Attempt to set any hotkey to a combination of CTRL+ALT+Another key (e.g. A).
Notice that the combination that is stored is CTRL+ALT+`. The hotkey is not
useable ingame by whatever combination you originally set.




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[Wesnoth-bugs] [bug #22218] Hotkeys reset on restarting Wesnoth

2014-06-18 Thread CR
URL:
  

 Summary: Hotkeys reset on restarting Wesnoth
 Project: Battle for Wesnoth
Submitted by: skystriker
Submitted on: Wed 18 Jun 2014 03:55:04 PM UTC
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.11.12
Operating System: Windows

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Details:

Repro steps:
1: Clear the End Turn hotkey (default Ctrl-Space)
2: Add a new hotkey (I use CTRL+SHIFT+C)
3: Observe that End Turn is properly set to the new hotkey.
4: Restart Wesnoth.
5: Observe that BOTH the default and the new hotkeys are now set for End Turn,
when it would be expected to remain only the new hotkey.




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[Wesnoth-bugs] [bug #22214] "Lady Outlaw" has no unit description

2014-06-17 Thread CR
URL:
  

 Summary: "Lady Outlaw" has no unit description
 Project: Battle for Wesnoth
Submitted by: skystriker
Submitted on: Wed 18 Jun 2014 03:08:46 AM UTC
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.11.12
Operating System: Windows

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Details:

On opening the unit description of the Lady Outlaw, I simply see a question
mark saying I must discover this unit ingame before I can read it.




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[Wesnoth-bugs] [bug #22213] The Statistics menu is using the wrong data to seed the Recall gold value

2014-06-17 Thread CR
URL:
  

 Summary: The Statistics menu is using the wrong data to seed
the Recall gold value
 Project: Battle for Wesnoth
Submitted by: skystriker
Submitted on: Tue 17 Jun 2014 10:12:43 PM UTC
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.11.12
Operating System: Windows

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Details:

The Statistics menu ingame is using unit cost rather than recall cost to seed
the recall value. The Recall value in mainline should simply be 20*Recalls.
E.g. in a new scenario, if you recall a White Mage, the value should be 20.
However it is 40, as that is the gold cost of a White Mage.




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