[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs

2016-12-09 Thread Hunter Hintz
Follow-up Comment #1, bug #25311 (project wesnoth):

Found my saves finally. Uploaded a save.

(file #29555)
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Additional Item Attachment:

File name: UtBS-A_Subterranean_Struggle-Auto-Save6.gz Size:78 KB


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[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs

2016-11-17 Thread Hunter Hintz
Additional Item Attachment, bug #25311 (project wesnoth):

File name: Screen Shot 2016-11-18 at 4.15.37 PM.png Size:985 KB


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[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs

2016-11-17 Thread Hunter Hintz
Additional Item Attachment, bug #25311 (project wesnoth):

File name: Screen Shot 2016-11-18 at 4.14.34 PM.png Size:894 KB


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[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs

2016-11-17 Thread Hunter Hintz
Additional Item Attachment, bug #25311 (project wesnoth):

File name: Screen Shot 2016-11-18 at 4.14.37 PM.png Size:893 KB


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[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs

2016-11-17 Thread Hunter Hintz
URL:
  

 Summary: UTBS(New units): Infinite Kalehs
 Project: Battle for Wesnoth
Submitted by: the_squished_elf
Submitted on: Fri 18 Nov 2016 06:49:01 PM NZDT
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: Units
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.6
Operating System: MacOS 10.11.6

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Details:

After getting Kaleh to Level 3 and giving him the "support" ability, moving
him one tile (it won't work if you move more) and then pressing "undo" will
create an exact copy of him on the tile he moved to. These clones can then be
cloned themselves, and so on. The game ends if any of the clones die, and they
do not persist - saving a game with several clones and reloading the save will
result in those clones disappearing entirely, and the clones cannot be
recalled. The clones can do everything Kaleh can - fight, recruit, recall,
etc. This bug persists between scenarios as well.

Unfortunately I can't find my saves directory, but it's been re-enactable
through debugging in 250 exp. to level him up.

PNGs uploaded.



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File Attachments:


---
Date: Fri 18 Nov 2016 06:49:01 PM NZDT  Name: Screen Shot 2016-11-18 at
4.14.24 PM.png  Size: 921kB   By: the_squished_elf



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[Wesnoth-bugs] [bug #24937] Problems with loading/deleting file names with spaces

2016-08-11 Thread Hunter Hintz
Follow-up Comment #4, bug #24937 (project wesnoth):

Noting that this is present in Mac OS X as well, exactly as you described it.

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[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost

2016-08-11 Thread Hunter Hintz
Additional Item Attachment, bug #24954 (project wesnoth):

File name: EI-Northern_Outpostcopy.gz.zip Size:9 KB


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[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost

2016-08-11 Thread Hunter Hintz
Follow-up Comment #2, bug #24954 (project wesnoth):

Thanks for confirming. Regarding the broken save file, it's probably related
to bug #24937; I copied the file and didn't remove the added "copy" in the
title. Have added to the aforementioned bug report that it occurs on Mac OS X
as well.

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[Wesnoth-bugs] [bug #24955] When add-ons are downloaded, the dialogs do not disappear properly

2016-08-10 Thread Hunter Hintz
URL:
  

 Summary: When add-ons are downloaded, the dialogs do not
disappear properly
 Project: Battle for Wesnoth
Submitted by: the_squished_elf
Submitted on: Wed 10 Aug 2016 01:30:50 PM UTC
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: Graphics
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 13.5 English
Operating System: MacOS X 10.11.6

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Details:

When an add-on is downloaded, all "successfully downloaded" dialog boxes don't
go away until the add-on manager is completely closed.
Also some of the border of the add-on browser may remain as well.

The effect continued after shutting down Wesnoth, restarting the computer,
etc.

Images are provided, the second has been edited to highlight the browser
border remaining.




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[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost

2016-08-10 Thread Hunter Hintz
URL:
  

 Summary: Eastern Invasion: Outlaws won't appear in
05_Northern Outpost
 Project: Battle for Wesnoth
Submitted by: the_squished_elf
Submitted on: Wed 10 Aug 2016 12:48:01 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 13.5 English
Operating System: MacOS X 10.11.6

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Details:

When a village is entered and the Outlaws are in the village, the dialog box
proclaiming such appears but the Outlaws themselves don't appear. This is
followed by a message in the message log announcing a Lua error:

lua/helper.lua:383: helper.rand expects a string or table as parameter , got
number instead
stack traceback:
   [C]: in function 'assert'
   lua/helper.lua:383: in function 'rand'
   campaigns/Eastern_Invasion/lua/bandits.lua:41: in function 'bandits_found'
   campaigns/Eastern_Invasion/lua/bandits.lua:85: in function 'cmd'
   lua/wml-utils.lua:137: in function 'hnadle_event_commands'
   lua/wml-flow.lua:6: in function 

The message doesn't change, just keeps repeating each time you capture bandit
villages.

Naturally this prevents regular progress through the campaign since you need
to kill their leader but since it doesn't exist, debug is necessary.

Save file included, just move a unit to a village. If there aren't bandits in
that village, you can end turn and move units to other unoccupied villages, or
enter debug and use unit moves=[x] to keep visiting villages quickly, it
doesn't matter.



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File Attachments:


---
Date: Wed 10 Aug 2016 12:48:01 PM UTC  Name: EI-Northern_Outpost copy.zip 
Size: 754B   By: the_squished_elf



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