[Wesnoth-bugs] [patch #3527] Add quick switch button for recruit/recall

2016-11-08 Thread Ignacio R. Morelle
Update of patch #3527 (project wesnoth):

  Status:None => Wont Do
 Open/Closed:Open => Closed 

___

Follow-up Comment #6:

Patch was abandoned and we don't even use this patch tracker anymore.

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[Wesnoth-bugs] [bug #20337] Green fonts tone on Linux Mint 13

2016-11-08 Thread Ignacio R. Morelle
Update of bug #20337 (project wesnoth):

  Status: In Progress => Fixed  
 Open/Closed:Open => Closed 

___

Follow-up Comment #11:

After some research on the subject I've concluded that supporting RGBA
subpixel hinting correctly is going to be pretty much impossible as long as
the rasterizer can't know about the surfaces that text will be rendered onto,
so I'm considering this issue to be fixed on account of us using grayscale
hinting from now on, as per the original fix that's shipped with 1.13.1 and
later (including 1.12.6).

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[Wesnoth-bugs] [bug #23504] Potential security problem, reading pbl file

2016-10-26 Thread Ignacio R. Morelle
Update of bug #23504 (project wesnoth):

 Privacy: Private => Public 

___

Follow-up Comment #5:

Making public as it has been over a year since the fix was released and all
currently-supported versions carry it.

This bug was assigned CVE-2015-5069 and CVE-2015-5070 at the time.

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[Wesnoth-bugs] [bug #23440] Private file disclosure through get_wml_location(), again (CVE-2015-0844)

2016-10-26 Thread Ignacio R. Morelle
Update of bug #23440 (project wesnoth):

 Summary: Private file disclosure through get_wml_location(),
again => Private file disclosure through get_wml_location(), again
(CVE-2015-0844)


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[Wesnoth-bugs] [bug #22042] Private file disclosure through get_wml_location()

2016-10-26 Thread Ignacio R. Morelle
Update of bug #22042 (project wesnoth):

 Privacy: Private => Public 

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Follow-up Comment #5:

Making public as it has been over a year since the fix was released and all
currently-supported versions carry it.

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[Wesnoth-bugs] [bug #23440] Private file disclosure through get_wml_location(), again

2016-10-26 Thread Ignacio R. Morelle
Update of bug #23440 (project wesnoth):

 Privacy: Private => Public 

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Follow-up Comment #3:

Making public as it has been over a year since the fix was released and all
currently-supported versions carry it.

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[Wesnoth-bugs] [bug #25218] UB when TOD progresses

2016-10-23 Thread Ignacio R. Morelle
Follow-up Comment #1, bug #25218 (project wesnoth):

Fix should be trivial, someone just needs to add the has_tod_bonus_changed_
field with its correct initial value to the tod_manager::tod_manager(const
config&) constructor initialization list (and optionally add random_tod_ as
well). Not going to do it myself since I don't know which is the correct
initial value.

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[Wesnoth-bugs] [bug #24502] UB showing unit description in 'help'

2016-10-20 Thread Ignacio R. Morelle
Update of bug #24502 (project wesnoth):

  Status:Works For Me => Fixed  
 Assigned to:None => shadowmaster   
 Open/Closed:  Closed => Open   

___

Follow-up Comment #5:

I must've fixed this back in August when trying to fix a related compiler
warning
.

Opening again per policy since this bug fix hasn't been released yet (it'll be
in 1.13.6).

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[Wesnoth-bugs] [bug #24517] Load map dialog should have shortcut to game data

2016-10-11 Thread Ignacio R. Morelle
Update of bug #24517 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => shadowmaster   

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Follow-up Comment #2:

Done in commit d1951b40b92d5cc4f34c8936c54f73fcc07149b1
.

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[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-03 Thread Ignacio R. Morelle
Update of bug #25144 (project wesnoth):

 Summary: LoW: crash when trying to launch multiplayer
campaign. => LoW: crash when trying to start campaign


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[Wesnoth-bugs] [bug #25073] Development build fails to parse add-ons server data

2016-09-28 Thread Ignacio R. Morelle
Update of bug #25073 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => shadowmaster   
 Open/Closed:Open => Closed 

___

Follow-up Comment #2:

The empty add-ons list (actually not completely empty if you have local
add-ons with pbl files) was introduced by commit
fe08701b7ca3639b17dca20023d2bb34433042c6
,
fixed by c26b13372b7370e11c899a24d4149130f41451d8
.

You should file a separate bug for the Options dialog bug, it seems completely
unrelated and it's probably the consequence of some change in the GUI1 and/or
GUI2 event handling code.

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[Wesnoth-bugs] [bug #24986] KDE5: compositing with OpenGL breaks after closing wesnoth.

2016-08-16 Thread Ignacio R. Morelle
Update of bug #24986 (project wesnoth):

  Status:None => Upstream Problem   

___

Follow-up Comment #1:

I'm fairly sure this is a more general problem with KWin's handling of
applications that block compositing and not specific to Wesnoth, although I
don't have a bug number at the moment.

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[Wesnoth-bugs] [bug #23897] Neither 1.12.x nor 1.13.x unit tests build with boost 1.59.0

2016-08-10 Thread Ignacio R. Morelle
Follow-up Comment #8, bug #23897 (project wesnoth):

data/tools/wesnoth/campaignserver_client.py is supposed to be run with Python
3 since version 1.13.2, and the log excerpt you posted makes it seem like
something in the pipeline is assuming Python 2.

Perhaps adding a /usr/bin/python3 shebang to it would solve the issue? Note
that normally it wouldn't need one since it's not intended to be run on its
own, but rather it's imported by data/tools/wesnoth_addon_manager which does
have the correct shebang.

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[Wesnoth-bugs] [bug #23203] Crash when Music Change and/or Playing Sound of Attack

2016-07-14 Thread Ignacio R. Morelle
Update of bug #23203 (project wesnoth):

  Status:   Fixed => None   
 Open/Closed:  Closed => Open   

___

Follow-up Comment #8:

@vultraz: This has not been fixed, so please don't mark it as such.

https://forums.wesnoth.org/viewtopic.php?f=4&t=43631

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[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves

2016-06-21 Thread Ignacio R. Morelle
Follow-up Comment #1, bug #24780 (project wesnoth):

Correction: using the scrollwheel does not work. I'm not sure why I thought it
did.

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[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves

2016-06-21 Thread Ignacio R. Morelle
URL:
  

 Summary: Load Game dialog layout issues with a small number
of saves
 Project: Battle for Wesnoth
Submitted by: shadowmaster
Submitted on: Tue 21 Jun 2016 10:19:06 PM CLT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: vultraz
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.4+dev
Operating System: All of them?

___

Details:

When there are only a few files in the saves dir (probably anywhere from 1 to
a handful), the listbox entries become unreadable/inaccessible. Using a
scrollwheel works, however, even though the scrollbar isn't visible somehow.

See the attached screenshot.



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File Attachments:


---
Date: Tue 21 Jun 2016 10:19:06 PM CLT  Name: gui2-load-single.png  Size: 94kB 
 By: shadowmaster



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[Wesnoth-bugs] [bug #24743] Pythontools: wesnoth-optipng, unable to compare compressed and original images

2016-06-09 Thread Ignacio R. Morelle
Update of bug #24743 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => shadowmaster   

___

Follow-up Comment #1:

Fixed by these commits in master:

* 73a8cf4a8b22da32813dce10dbec242e40fc9645

* d5fdc951c1a78c01f8b5bdf90ff4e258146db2cb


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[Wesnoth-bugs] [bug #24718] passing string to to_variable causes Wesnoth to crash

2016-05-30 Thread Ignacio R. Morelle
Follow-up Comment #1, bug #24718 (project wesnoth):

The only difference the quotes would make is that without them you are
referencing a (presumably) non-existent variable $i1
(to_variable="temp1.index[$($i1)]") due to the WML parser's + operator having
effect.

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[Wesnoth-bugs] [bug #24701] Recruit Dialog - unit shows as red if you have exactly enough gold to recruit it.

2016-05-26 Thread Ignacio R. Morelle
Update of bug #24701 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => shadowmaster   
 Open/Closed:Open => Closed 

___

Follow-up Comment #1:

Fixed by bd69cb2ed32dc91a4264e0c9be5b7ff02650c88f
.

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[Wesnoth-bugs] [bug #24699] Lua console is not hidden behind debug

2016-05-26 Thread Ignacio R. Morelle
Update of bug #24699 (project wesnoth):

Severity:   4 - Important => 5 - Blocker

___

Follow-up Comment #4:

Set severity to Blocker. All mechanisms that alter the gamestate in ways that
normal gameplay doesn't allow are supposed to be hidden behind debug mode.
Remember that Wesnoth is a game first and foremost, and a content development
framework second.

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[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn

2016-05-21 Thread Ignacio R. Morelle
Update of bug #24547 (project wesnoth):

  Status:Works For Me => Invalid
 Open/Closed:Open => Closed 

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Follow-up Comment #10:

@letargie: You probably had the "Forgiving Hardcore Mod" add-on installed.
From its description, the behavior in question is intentional.

Closing now.

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[Wesnoth-bugs] [bug #23318] Window Geometry not recognized

2016-05-21 Thread Ignacio R. Morelle
Update of bug #23318 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #13248] glitch in preference menu

2016-05-21 Thread Ignacio R. Morelle
Update of bug #13248 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #24498] UB in events.cpp when launching wesnoth

2016-05-21 Thread Ignacio R. Morelle
Update of bug #24498 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #24559] Local Game scrollbar misaligned

2016-05-21 Thread Ignacio R. Morelle
Update of bug #24559 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #24568] Travis needs a c++14 build

2016-05-21 Thread Ignacio R. Morelle
Update of bug #24568 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #24455] When play with half screen windows (960x1080) - spectator's eye displayed wrong (behind sandwatch).

2016-05-21 Thread Ignacio R. Morelle
Update of bug #24455 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => shadowmaster   
 Open/Closed:Open => Closed 

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Follow-up Comment #1:

Fixed by commit 1a76f3b0fffd51ff8df7b732e62a0eb4a35f8430, part of 1.12.6.

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[Wesnoth-bugs] [bug #23310] Saving game in replay creates corrupt saves

2016-05-21 Thread Ignacio R. Morelle
Update of bug #23310 (project wesnoth):

 Assigned to:None => gfgtdf 
 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #24509] Errors in gettext_boost.cpp when trying to build with Boost 1.60

2016-05-16 Thread Ignacio R. Morelle
Update of bug #24509 (project wesnoth):

  Status:None => Works For Me   

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Follow-up Comment #2:

Can't reproduce with Boost 1.60 on Linux (GCC 5.3.1) either.

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[Wesnoth-bugs] [bug #23117] "Invert" breaks lobby filtering if "Apply Filter" is off

2016-05-16 Thread Ignacio R. Morelle
Update of bug #23117 (project wesnoth):

 Assigned to:None => gfgtdf 

___

Follow-up Comment #3:

Backported to 1.12 as commit 300a81403280d8d5a858d74dbda55f5240729f56
,
based on commit e5df6a86dcbc3b407cb10b3dfe7aab7f21dc2164

(originally from PR #390  merged
by gfgtdf).

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[Wesnoth-bugs] [bug #24667] Hovering on [option] causes a strange border to appear

2016-05-13 Thread Ignacio R. Morelle
Update of bug #24667 (project wesnoth):

 Assigned to:None => vultraz


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[Wesnoth-bugs] [bug #24552] Missing zoom scroll on mini-map (Windows)

2016-05-10 Thread Ignacio R. Morelle
Follow-up Comment #3, bug #24552 (project wesnoth):

For the record, the zoom slider is only supposed to appear when the window is
at least 768 pixels tall regardless of platform, in 1.12.x. If your screen is
exactly 800 pixels tall and you run Wesnoth in windowed mode, the actual
window height may be less than 768 px due to window decorations and desktop
panels getting in the way, thus causing the slider to be removed.

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[Wesnoth-bugs] [bug #24623] Music and animations skip/lag on some tracks it seems

2016-04-29 Thread Ignacio R. Morelle
Update of bug #24623 (project wesnoth):

 Release:12.5 => 1.12.5 


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[Wesnoth-bugs] [bug #24622] Keyboard shortcuts don't work on non-QWERTY keyboard

2016-04-29 Thread Ignacio R. Morelle
Update of bug #24622 (project wesnoth):

  Status:None => Duplicate  
 Assigned to:None => aginor 
 Release:12.5 => 1.12.5 

___

Follow-up Comment #1:

Duplicate of bug #24186.

Please note that there is no 12.5 release yet, there is only 1.12.5.

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[Wesnoth-bugs] [bug #24568] Travis needs a c++14 build

2016-04-08 Thread Ignacio R. Morelle
Follow-up Comment #3, bug #24568 (project wesnoth):

It seems rather excessive to optimize this early for a compiler that only a
couple of people's private builds (and no production builds) can benefit from,
unless the intention is to make the feature available and fully-supported for
a broader audience (e.g. people on GCC 5 and later
).

The issue with Travis is that last time I checked they did not provide build
environments running anything newer than Ubuntu trusty, which only includes
gcc 4.8 at most. You could just add a PPA that includes the right GCC version,
but it's up to you to figure out what to do if the PPA maintainers decide to
switch versions/close it down/drop support for trusty/insert malware in the
compiler binaries; the rest should be relatively simple. I'm sure an actual
Ubuntu user could give some recommendations here.

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[Wesnoth-bugs] [bug #24569] remove readline/history dependency

2016-04-07 Thread Ignacio R. Morelle
Follow-up Comment #1, bug #24569 (project wesnoth):

Has anyone tried contacting upstream about these issues? (2) and (3) might
just be oversights due to lack of testing and/or coders on that platform, not
intentional. It wasn't too long ago that the same could be said about Wesnoth
and OS X.

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[Wesnoth-bugs] [bug #24568] Travis needs a c++14 build

2016-04-07 Thread Ignacio R. Morelle
Follow-up Comment #1, bug #24568 (project wesnoth):

Why does there need to be any C++14-specific code paths in the first place?

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[Wesnoth-bugs] [bug #23819] Non-ascii key not shown in hotkey preferences dialog.

2016-03-09 Thread Ignacio R. Morelle
Update of bug #23819 (project wesnoth):

 Assigned to:None => aginor 
 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23673] Graphical errors around GUI elements in Wesnoth 1.13.1

2016-03-09 Thread Ignacio R. Morelle
Update of bug #23673 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #24498] UB in events.cpp when launching wesnoth

2016-03-06 Thread Ignacio R. Morelle
Update of bug #24498 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => shadowmaster   

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Follow-up Comment #1:

I believe commit 3159f738e874131164089256271104b6cfc903be

should fix this.

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[Wesnoth-bugs] [bug #16722] MainMenu - Massive Slowdown by logo slide-in

2016-03-01 Thread Ignacio R. Morelle
Update of bug #16722 (project wesnoth):

  Status: Invalid => Wont Fix   
 Assigned to:mordante => vultraz


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[Wesnoth-bugs] [bug #22969] preprocessor #if, #elif

2016-02-19 Thread Ignacio R. Morelle
Follow-up Comment #4, bug #22969 (project wesnoth):

@gfgtdf: You can use #undef as many times as you wish, though.

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[Wesnoth-bugs] [bug #24411] Hex cursor position not updated on scroll

2016-02-14 Thread Ignacio R. Morelle
Follow-up Comment #1, bug #24411 (project wesnoth):

It's worth noting that this is a long-standing issue that can also be seen in
1.12.x, therefore not related to the recent SDL 2 porting work.

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[Wesnoth-bugs] [bug #23752] gui2 listboxes header not working correctly

2016-02-13 Thread Ignacio R. Morelle
Update of bug #23752 (project wesnoth):

Severity:  3 - Normal => 5 - Blocker

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Follow-up Comment #2:

Promoted to blocker since this now visibly affects the Load Game and Create
Unit dialogs after they were ported by GUI2/enabled.

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[Wesnoth-bugs] [bug #22922] Mouse lag with buttons on main menu

2016-02-03 Thread Ignacio R. Morelle
Update of bug #22922 (project wesnoth):

 Open/Closed:  Closed => Open   


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[Wesnoth-bugs] [bug #20332] Cursor not mapping correctly on Retina display when in Windowed mode

2016-02-03 Thread Ignacio R. Morelle
Update of bug #20332 (project wesnoth):

 Open/Closed:  Closed => Open   


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[Wesnoth-bugs] [bug #18112] Color cursor causes slow mouse movement at menus

2016-02-03 Thread Ignacio R. Morelle
Update of bug #18112 (project wesnoth):

 Open/Closed:  Closed => Open   


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[Wesnoth-bugs] [bug #24367] Add an option to disable terrain animations.

2016-01-30 Thread Ignacio R. Morelle
Update of bug #24367 (project wesnoth):

  Status:None => Invalid
 Open/Closed:Open => Closed 

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Follow-up Comment #1:

Preferences → Display → Animate Map.

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[Wesnoth-bugs] [bug #24365] image cache shared beteen different campaigns.

2016-01-30 Thread Ignacio R. Morelle
Follow-up Comment #1, bug #24365 (project wesnoth):

Sounds like bug #22866.

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[Wesnoth-bugs] [bug #24191] Early finish bonus not working?

2015-12-18 Thread Ignacio R. Morelle
Update of bug #24191 (project wesnoth):

 Assigned to:None => gfgtdf 


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[Wesnoth-bugs] [bug #22068] Multiplayer scenario start saves are broken.

2015-12-17 Thread Ignacio R. Morelle
Update of bug #22068 (project wesnoth):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23108] exclude aborted attacks from statistics

2015-12-17 Thread Ignacio R. Morelle
Update of bug #23108 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => gfgtdf 


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[Wesnoth-bugs] [bug #23756] Translation list does not wrap in 1.12 announcement

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23756 (project wesnoth):

  Status:None => Fixed  
 Open/Closed:Open => Closed 

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Follow-up Comment #4:

Fixed in commit c9b34ddc4b00 .

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[Wesnoth-bugs] [bug #24187] Windows installer uses old logo

2015-12-16 Thread Ignacio R. Morelle
Update of bug #24187 (project wesnoth):

 Assigned to:None => loonycyborg


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[Wesnoth-bugs] [bug #23686] [set_menu_item] synced=no does not save global variables

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23686 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23990] Unit advancing in enemy turn cannot be chosen which advancement to take

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23990 (project wesnoth):

  Status: Invalid => Wont Fix   
 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23893] attempt to add an [event] with empty id=, ignoring

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23893 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #21861] Generator map tempered bug

2015-12-16 Thread Ignacio R. Morelle
Update of bug #21861 (project wesnoth):

  Status: Invalid => Wont Fix   
 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23977] wmllint rules needed for team_name/user_team_name change

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23977 (project wesnoth):

  Status:  Ready For Test => Wont Fix   
 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23512] Single player [modification][options] values default to null

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23512 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23334] add key "version=" to [era] and [modification]

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23334 (project wesnoth):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23117] "Invert" breaks lobby filtering if "Apply Filter" is off

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23117 (project wesnoth):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #21801] entering "Create Game" is slow

2015-12-16 Thread Ignacio R. Morelle
Update of bug #21801 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #21785] GUI2 assertion failure in grid.cpp

2015-12-16 Thread Ignacio R. Morelle
Update of bug #21785 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #17533] Replay mode fail when re-joining a completed game in linger mode with a player nick

2015-12-16 Thread Ignacio R. Morelle
Update of bug #17533 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #15615] Assertion failure in the gamestate inspector... again...

2015-12-16 Thread Ignacio R. Morelle
Update of bug #15615 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #21891] [regression] Incorrect save folder on Windows

2015-12-16 Thread Ignacio R. Morelle
Update of bug #21891 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #18921] Peculiar segfault

2015-12-16 Thread Ignacio R. Morelle
Update of bug #18921 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23919] Legend of Wesmere - Human Alliance - Galtrid's death missing from defeat conditions.

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23919 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23867] UtbS: traveller's ring doesn't stop dehydration

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23867 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #24100] to_variable on a non-existent variable crashes wesnoth

2015-12-16 Thread Ignacio R. Morelle
Update of bug #24100 (project wesnoth):

 Assigned to:None => gfgtdf 
 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23899] Eastern Invasion - Lake Vrug - Objectives for defeating leaders appear when leaders already defeated.

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23899 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23910] Intermittent System Icon on Windows

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23910 (project wesnoth):

  Status:   Fixed => None   


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[Wesnoth-bugs] [bug #23833] Continue play after replay

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23833 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23832] Wesnoth has too many right click menu items

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23832 (project wesnoth):

 Open/Closed:Open => Closed 
 Summary: Wesnoth has too much right click menu items =>
Wesnoth has too many right click menu items


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[Wesnoth-bugs] [bug #23856] replay reset button crashes wesnoth

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23856 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23753] Default to using Documents\My Games\WesnothX.Y for user config and data directories

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23753 (project wesnoth):

 Open/Closed:Open => Closed 
 Summary: Default to using Documents\My Games\WesnothX.Y for
user config and data directories => Default to using DocumentsMy
GamesWesnothX.Y for user config and data directories


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[Wesnoth-bugs] [bug #23751] sortable gui2 listboxes

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23751 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #22974] hidden modifications and force_modification for campaigns

2015-12-16 Thread Ignacio R. Morelle
Update of bug #22974 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => gfgtdf 
 Open/Closed:Open => Closed 

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Follow-up Comment #5:

PR #401 was merged.

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[Wesnoth-bugs] [bug #23711] the map generator that is used is not the one thats selected.

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23711 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23721] add support for key first_scenario_only=yes to [event]

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23721 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23769] [event] inside [campaign]

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23769 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23694] Observer list broken

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23694 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23685] [set_menu_item] synced=no not available for players who aren't taking their turn

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23685 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23643] Show mp connect independent on allow_new_game=yes

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23643 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23679] Players get kicked to lobby at scenario transition

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23679 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23667] NR "The Pursuit" unwinnable

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23667 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23668] Unwinnable situation in Delfador's Memoirs "Showdown in the Northern Swamp" not caught by the game

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23668 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23677] Change units advancments directly in lua.

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23677 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23507] Access to current event unit from lua

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23507 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23617] mp modifications added to sp campaigns

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23617 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23558] enter/exit_hex events without [allow_undo] do no prevent undo

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23558 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23556] fire_event from inside wesnoth.game_events.on_event bugged

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23556 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23506] Add wesnoth.disallow_undo lua function

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23506 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23215] Title Screen: add hotkey [Ctrl]+[o]

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23215 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23215] Title Screen: add hotkey [Ctrl]+[o]

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23215 (project wesnoth):

 Assigned to:None => vultraz


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[Wesnoth-bugs] [bug #23297] show waiting dialog while waiting for remote user choice

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23297 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23404] "drakes-default.cfg" faction file does not contain [ai] block

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23404 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23497] Add hit_sound= attribute to weapon specials

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23497 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23060] unit status tooltips don't show

2015-12-16 Thread Ignacio R. Morelle
Update of bug #23060 (project wesnoth):

 Open/Closed:Open => Closed 


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