[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-06-29 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-05-30 Thread Charles Dang
Update of bug #23462 (project wesnoth):

  Status:  Ready For Test => Fixed  

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Follow-up Comment #3:

Can confirm fixed. Three loads of DiD and one of a scenario in my umc addon
all produced the desired starting ToD.

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[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-05-30 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth):

 Assigned to:None => gfgtdf 


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[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-05-30 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth):

  Status:None => Ready For Test 


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[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-05-30 Thread Daniel
Follow-up Comment #2, bug #23462 (project wesnoth):

possible fix in
https://github.com/wesnoth/wesnoth/commit/bd77807baa6db01b978fe2cbcbb8b1791e8258e6

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[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-04-16 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth):

  Item Group:Graphics => WML


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[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-04-16 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth):

Severity:   4 - Important => 5 - Blocker

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Follow-up Comment #1:

Note that this may break scenario balance or throw scripted sequences out of
order.

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