[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost

2016-11-07 Thread Charles Dang
Update of bug #24954 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost

2016-08-12 Thread Wedge009
Follow-up Comment #4, bug #24954 (project wesnoth):

Confirmed, fixed. Thanks.

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[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost

2016-08-11 Thread Lari Nieminen
Update of bug #24954 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => zookeeper  

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Follow-up Comment #3:

Thanks, it's fixed now.

If you want to finish the scenario without just skipping it with debug mode,
there's a few alternatives you can try mentioned at
https://forums.wesnoth.org/viewtopic.php?f=4=5

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[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost

2016-08-11 Thread Hunter Hintz
Additional Item Attachment, bug #24954 (project wesnoth):

File name: EI-Northern_Outpostcopy.gz.zip Size:9 KB


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[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost

2016-08-11 Thread Hunter Hintz
Follow-up Comment #2, bug #24954 (project wesnoth):

Thanks for confirming. Regarding the broken save file, it's probably related
to bug #24937; I copied the file and didn't remove the added "copy" in the
title. Have added to the aforementioned bug report that it occurs on Mac OS X
as well.

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[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost

2016-08-11 Thread Wedge009
Follow-up Comment #1, bug #24954 (project wesnoth):

The attached file doesn't appear to hold any actual save information - maybe
it's an OSX issue?

Anyway, I tried this manually with debug mode and confirm this is a problem
(it's not OS-specific). I wonder if it's similar to the Lua issue mentioned
bug #24951. Either way, it seems the use of the output of the random number
generator isn't matching what's expected in the scenario Lua code. One or the
other must have changed recently.

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[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost

2016-08-10 Thread Hunter Hintz
URL:
  

 Summary: Eastern Invasion: Outlaws won't appear in
05_Northern Outpost
 Project: Battle for Wesnoth
Submitted by: the_squished_elf
Submitted on: Wed 10 Aug 2016 12:48:01 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 13.5 English
Operating System: MacOS X 10.11.6

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Details:

When a village is entered and the Outlaws are in the village, the dialog box
proclaiming such appears but the Outlaws themselves don't appear. This is
followed by a message in the message log announcing a Lua error:

lua/helper.lua:383: helper.rand expects a string or table as parameter , got
number instead
stack traceback:
   [C]: in function 'assert'
   lua/helper.lua:383: in function 'rand'
   campaigns/Eastern_Invasion/lua/bandits.lua:41: in function 'bandits_found'
   campaigns/Eastern_Invasion/lua/bandits.lua:85: in function 'cmd'
   lua/wml-utils.lua:137: in function 'hnadle_event_commands'
   lua/wml-flow.lua:6: in function 

The message doesn't change, just keeps repeating each time you capture bandit
villages.

Naturally this prevents regular progress through the campaign since you need
to kill their leader but since it doesn't exist, debug is necessary.

Save file included, just move a unit to a village. If there aren't bandits in
that village, you can end turn and move units to other unoccupied villages, or
enter debug and use unit moves=[x] to keep visiting villages quickly, it
doesn't matter.



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File Attachments:


---
Date: Wed 10 Aug 2016 12:48:01 PM UTC  Name: EI-Northern_Outpost copy.zip 
Size: 754B   By: the_squished_elf



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