[Wesnoth-bugs] [bug #25107] MP Create Game dialogue introduces some fun translucency when display resolution is too small

2016-09-23 Thread Charles Dang
Update of bug #25107 (project wesnoth):

  Status:None => Confirmed  

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Follow-up Comment #1:

Known :( There's something screwy with partially obscured rects and the canvas
drawing code.

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[Wesnoth-bugs] [bug #25107] MP Create Game dialogue introduces some fun translucency when display resolution is too small

2016-09-23 Thread Wedge009
URL:
  

 Summary: MP Create Game dialogue introduces some fun
translucency when display resolution is too small
 Project: Battle for Wesnoth
Submitted by: wedge009
Submitted on: Fri 23 Sep 2016 09:46:23 PM AEST
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.5+dev
Operating System: All

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Details:

Tested on d1053abe in both Windows and Linux. I realise the dialogue may be
undergoing continuing development.

1. Go to MP Create Game - Local Game is sufficient.
2. If necessary, shrink your horizontal resolution so that scroll bars are
necessary. Keep your view so that the General / Custom Options / Game Settings
dialogue on the right remains partially off-screen.
3. In any of those three tabs on the right, in the uppermost box, move the
mouse over the check boxes (Shuffle Sides, Observers, etc).
4. As the tool-tips pop on and off, observe that the translucency of the
containing box vacillates between normal and completely black/opaque.

Oh, fun times. ):



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File Attachments:


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Date: Fri 23 Sep 2016 09:46:23 PM AEST  Name: bad_translucency.png  Size: 42kB
  By: wedge009



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