Eric S. Raymond schrieb: > Nils Kneuper <[EMAIL PROTECTED]>: > >> * Will saves work with the new version? No idea if the reordering of >> virtually all stuff in data/ has any bad impact on savegames. >> > > The reorganization didn't break savegames at any point when I was doing it. > So I think we're fairly safe there. > > Okay, that is good to hear. >> * Any probs left due to the reorganisation of data/? >> > > Terrain editor is failing at startup. This is almost certainly due to > a wired-in path somewhere, but I have not found it yet. > Yes, it currently is broken and I would like to wait with 1.3.3 until it is fixed. Looks like some more rewrites will be needed to make the game and the editor behave in the same way... > I have a report that the po/FINDCFG scripts need to be fixed, but the only one > I looked at looks OK. What subset of cfgs are these supposed to generate, > functionally speaking? Are they generated at configure time from something > else? Lack of comments in them is a problem... > I did already fix the FINDCFG stuff. These files are only used when running a pot-update to determine which .cfg files have to be scanned for a textdomain marker. So "normal" users do not even realise they are there, only use dudes running a pot-update do feel the impact of problems in them...
Okay, again in short: I will wait with 1.3.3 until the editor gets fixed, I hope it happens soon... Cheers, Nils Kneuper aka Ivanovic _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev