Re: [Wesnoth-dev] Choosing a new build system
Hi, I noticed that you are discussing using CMake for Wesnoth (which would be great), and since as far as I have seen you have open questions and concerns regarding CMake, I'd like to help with that. I'm maintaining the CMake based buildsystem of KDE4 since 2006 and since last year I am also working actively on CMake itself. So which questions and concerns do you have ? Bye Alex P.S. yes, I am German ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
Re: [Wesnoth-dev] Choosing a new build system
Alexander Neundorf [EMAIL PROTECTED]: I noticed that you are discussing using CMake for Wesnoth (which would be great), and since as far as I have seen you have open questions and concerns regarding CMake, I'd like to help with that. I'm maintaining the CMake based buildsystem of KDE4 since 2006 and since last year I am also working actively on CMake itself. So which questions and concerns do you have ? No active ones at the moment, because I'm experimenting with scons, But we are grateful for the offer of help, and will take you up on it if we decide to try writing a cmake-based build recipe. P.S. yes, I am German :-) -- a href=http://www.catb.org/~esr/;Eric S. Raymond/a ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev
[Wesnoth-dev] Forward of moderated message
---BeginMessage--- I haven't looked at the code in quite a while, but this was related to creating deeply nested WML when creating units that needed random numbers in events instead of as part of the initial setup. There was a campaign called The Heist or something similar that ran into a problem with it. I took a look at trying to do things more sanely for random numbers, but didn't have much success. ---End Message--- ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev