Re: [Wesnoth-dev] Choosing a new build system

2008-02-07 Thread Alexander Neundorf
Hi,

I noticed that you are discussing using CMake for Wesnoth (which would be 
great), and since as far as I have seen you have open questions and concerns 
regarding CMake, I'd like to help with that. I'm maintaining the CMake based 
buildsystem of KDE4 since 2006 and since last year I am also working actively 
on CMake itself.

So which questions and concerns do you have ?

Bye
Alex

P.S. yes, I am German 

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Re: [Wesnoth-dev] Choosing a new build system

2008-02-07 Thread Eric S. Raymond
Alexander Neundorf [EMAIL PROTECTED]:
 I noticed that you are discussing using CMake for Wesnoth (which would be 
 great), and since as far as I have seen you have open questions and concerns 
 regarding CMake, I'd like to help with that. I'm maintaining the CMake based 
 buildsystem of KDE4 since 2006 and since last year I am also working actively 
 on CMake itself.
 
 So which questions and concerns do you have ?

No active ones at the moment, because I'm experimenting with scons,  But we
are grateful for the offer of help, and will take you up on it if we decide
to try writing a cmake-based build recipe.

 P.S. yes, I am German 

:-)
-- 
a href=http://www.catb.org/~esr/;Eric S. Raymond/a

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[Wesnoth-dev] Forward of moderated message

2008-02-07 Thread wesnoth-bugs-bounces
---BeginMessage---
I haven't looked at the code in quite a while, but this was related to
creating deeply nested WML when creating units that needed random numbers
in events instead of as part of the initial setup. There was a campaign
called The Heist or something similar that ran into a problem with it.
I took a look at trying to do things more sanely for random numbers, but
didn't have much success.


---End Message---
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