Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
On Aug 12, 2011, at 10:01 AM, Aaron Colwell wrote: Hi Mark, comments inline... On Thu, Aug 11, 2011 at 9:46 AM, Mark Watson wats...@netflix.commailto:wats...@netflix.com wrote: I think it would be good if the API recognized the fact that the media data may becoming from several different original files/streams (e.g. different bitrates) as the player adapts to network or other conditions. I agree. I intend to document this when I spec out the format of the byte stream that is passed into this API. Initially I'm focusing on WebM which requires this type of functionality if the Vorbis initialization data ever needs to change during playback. My intuition says that Ogg MP4 will require similar solutions. The different files may have different initialization information (Info and Tracks in WebM, Movie Box in mp4 etc.), which could be provided either in the first append call for each stream or with a separate API call. But subsequently you need to know which initialization information is relevant for each appended block. An integer streamId in the append call would be sufficient - the absolute value has no meaning - it would just associate data from the same stream across calls. Since I'm using WebM for the byte stream I don't need to add explicit streamIds to the API or data. StreamIDs are already in the byte stream. Ogg bitstream serial numbers, and MP4 track numbers should serve the same purpose. I may have inadvertently overloaded stream id. And I'm assuming that the different bitrates essentially come from different media files. If you use the track id in mp4 (or it's equivalent in WebM) then you require that there is a level of coordination in the creation of the different bitrate files: they must all use distinct track ids. To add a new bitrate you need you need to know what track ids were used in the old ones and pick a distinct one. When people get it wrong you have a difficult-to-detect failure mode. The alternatives are: (a) to require that all streams have the same or compatible initialization information or (b) to pass the initialization information every time you change streams (a) has the disadvantage of constraining encoding, and making adding new streams more dependent on the details of how the existing streams were encoded/packaged (b) is ok, except that it is nice for the player to know this data is from the same stream you were playing a while ago - it can re-use some previously established state - rather than every stream change being 'out of the blue'. I'm leaning toward (b) right now. Any time a change in stream parameters is needed new INFO TRACKS elements will be appended before the media data from the new source. This is similar to how Ogg chaining works. I don't think we need unique IDs for marking this state. The media engine can look at the new codec config data and see if it matches anything it has seen before. If so then it can simply reuse whatever resources it see fit. Another thing to note is that just because we append this data every time a stream switch occurs, it doesn't mean we have to transfer that data across the network each time. JavaScript can cache this data and simply append it when necessary. That's fine for me. It needs to be clear in the API that this is the expected mode of operation. We can word this in a way that is independent of media format. A separate comment is that practically we have found it very useful for the media player to know the maximum resolution, frame rate and codec level/profile that will be used, which may be different from the resolution and codec/level/profile of the first stream. I agree that this info is useful, but it isn't clear to me that this API needs to support that. Existing APIs like canPlayType()http://www.w3.org/TR/html5/video.html#dom-navigator-canplaytype could be used to determine whether specific codec parameters are supported. Other DOM APIs could be used to determine max screen size. This could all be used to prune the candidate streams sent to the MediaSource API. True, but I wasn't thinking so much of determining whether playback is supported, but of warning the media pipeline of what might be coming so that it can dimension various resources appropriately. This may just be a matter of feeding the header for the highest resolution/profile stream first, even if you don't feed any media data for that stream. It's possible some players will not support switching resolution to a resolution higher than that established at the start of playback (at least we have found that to be the case with some embedded media pipelines today). ...Mark Aaron
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
Hi All, comments in line... On Fri, Aug 12, 2011 at 1:01 PM, Aaron Colwell acolw...@google.com wrote: Hi Mark, comments inline... On Thu, Aug 11, 2011 at 9:46 AM, Mark Watson wats...@netflix.com wrote: I think it would be good if the API recognized the fact that the media data may becoming from several different original files/streams (e.g. different bitrates) as the player adapts to network or other conditions. I agree. I intend to document this when I spec out the format of the byte stream that is passed into this API. Initially I'm focusing on WebM which requires this type of functionality if the Vorbis initialization data ever needs to change during playback. My intuition says that Ogg MP4 will require similar solutions. The different files may have different initialization information (Info and Tracks in WebM, Movie Box in mp4 etc.), which could be provided either in the first append call for each stream or with a separate API call. But subsequently you need to know which initialization information is relevant for each appended block. An integer streamId in the append call would be sufficient - the absolute value has no meaning - it would just associate data from the same stream across calls. Since I'm using WebM for the byte stream I don't need to add explicit streamIds to the API or data. StreamIDs are already in the byte stream. Ogg bitstream serial numbers, and MP4 track numbers should serve the same purpose. A little background. I have taken what Aaron has written for the MediaChunk API and I am currently trying to create an adaptive player that will switch WebM video streams seamlessly. There is only one audio stream. All streams are in separate files. Even in the simple case of one video stream and one audio stream, the problem I'm running into with the current API is that there is no way to send the header info for the separate streams without re-muxing the separate headers into a combined header. I can do this in Javascript for WebM files (provided the track numbers are different or I would need to change all the track numbers on the blocks in Javascript) but I think it would be easier on the person writing a player if they didn't have to worry about that. The easiest solution would be to add a stream id. That way the media engine doesn't need to force the player or encoder to deal with track id's that are the same in different streams. I think the next best solution is probably (b) from below. That way you could send the header info for a video stream and the header info for an audio stream to initialize the MediaEngine. Not that it is a big deal but, you would still have the restriction that different stream types cannot have the same track number. The alternatives are: (a) to require that all streams have the same or compatible initialization information or (b) to pass the initialization information every time you change streams (a) has the disadvantage of constraining encoding, and making adding new streams more dependent on the details of how the existing streams were encoded/packaged (b) is ok, except that it is nice for the player to know this data is from the same stream you were playing a while ago - it can re-use some previously established state - rather than every stream change being 'out of the blue'. I'm leaning toward (b) right now. Any time a change in stream parameters is needed new INFO TRACKS elements will be appended before the media data from the new source. This is similar to how Ogg chaining works. I don't think we need unique IDs for marking this state. The media engine can look at the new codec config data and see if it matches anything it has seen before. If so then it can simply reuse whatever resources it see fit. Another thing to note is that just because we append this data every time a stream switch occurs, it doesn't mean we have to transfer that data across the network each time. JavaScript can cache this data and simply append it when necessary. A separate comment is that practically we have found it very useful for the media player to know the maximum resolution, frame rate and codec level/profile that will be used, which may be different from the resolution and codec/level/profile of the first stream. I agree that this info is useful, but it isn't clear to me that this API needs to support that. Existing APIs like canPlayType() http://www.w3.org/TR/html5/video.html#dom-navigator-canplaytype could be used to determine whether specific codec parameters are supported. Other DOM APIs could be used to determine max screen size. This could all be used to prune the candidate streams sent to the MediaSource API. Aaron
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
Hi Mark, comments inline... On Thu, Aug 11, 2011 at 9:46 AM, Mark Watson wats...@netflix.com wrote: I think it would be good if the API recognized the fact that the media data may becoming from several different original files/streams (e.g. different bitrates) as the player adapts to network or other conditions. I agree. I intend to document this when I spec out the format of the byte stream that is passed into this API. Initially I'm focusing on WebM which requires this type of functionality if the Vorbis initialization data ever needs to change during playback. My intuition says that Ogg MP4 will require similar solutions. The different files may have different initialization information (Info and Tracks in WebM, Movie Box in mp4 etc.), which could be provided either in the first append call for each stream or with a separate API call. But subsequently you need to know which initialization information is relevant for each appended block. An integer streamId in the append call would be sufficient - the absolute value has no meaning - it would just associate data from the same stream across calls. Since I'm using WebM for the byte stream I don't need to add explicit streamIds to the API or data. StreamIDs are already in the byte stream. Ogg bitstream serial numbers, and MP4 track numbers should serve the same purpose. The alternatives are: (a) to require that all streams have the same or compatible initialization information or (b) to pass the initialization information every time you change streams (a) has the disadvantage of constraining encoding, and making adding new streams more dependent on the details of how the existing streams were encoded/packaged (b) is ok, except that it is nice for the player to know this data is from the same stream you were playing a while ago - it can re-use some previously established state - rather than every stream change being 'out of the blue'. I'm leaning toward (b) right now. Any time a change in stream parameters is needed new INFO TRACKS elements will be appended before the media data from the new source. This is similar to how Ogg chaining works. I don't think we need unique IDs for marking this state. The media engine can look at the new codec config data and see if it matches anything it has seen before. If so then it can simply reuse whatever resources it see fit. Another thing to note is that just because we append this data every time a stream switch occurs, it doesn't mean we have to transfer that data across the network each time. JavaScript can cache this data and simply append it when necessary. A separate comment is that practically we have found it very useful for the media player to know the maximum resolution, frame rate and codec level/profile that will be used, which may be different from the resolution and codec/level/profile of the first stream. I agree that this info is useful, but it isn't clear to me that this API needs to support that. Existing APIs like canPlayType()http://www.w3.org/TR/html5/video.html#dom-navigator-canplaytype could be used to determine whether specific codec parameters are supported. Other DOM APIs could be used to determine max screen size. This could all be used to prune the candidate streams sent to the MediaSource API. Aaron
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
Hi Aaron, I think it would be good if the API recognized the fact that the media data may becoming from several different original files/streams (e.g. different bitrates) as the player adapts to network or other conditions. The different files may have different initialization information (Info and Tracks in WebM, Movie Box in mp4 etc.), which could be provided either in the first append call for each stream or with a separate API call. But subsequently you need to know which initialization information is relevant for each appended block. An integer streamId in the append call would be sufficient - the absolute value has no meaning - it would just associate data from the same stream across calls. The alternatives are: (a) to require that all streams have the same or compatible initialization information or (b) to pass the initialization information every time you change streams (a) has the disadvantage of constraining encoding, and making adding new streams more dependent on the details of how the existing streams were encoded/packaged (b) is ok, except that it is nice for the player to know this data is from the same stream you were playing a while ago - it can re-use some previously established state - rather than every stream change being 'out of the blue'. A separate comment is that practically we have found it very useful for the media player to know the maximum resolution, frame rate and codec level/profile that will be used, which may be different from the resolution and codec/level/profile of the first stream. ...Mark On Jul 11, 2011, at 11:42 AM, Aaron Colwell wrote: Hi, Based on comments in the File API Streaming Blobshttp://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2011-January/029973.html thread and my Extending HTML 5 video for adaptive streaminghttp://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2011-June/032277.html thread, I decided on taking a stab at writing a MediaSource API spechttp://html5-mediasource-api.googlecode.com/svn/trunk/draft-spec/mediasource-draft-spec.html for streaming data to a media tag. Please take a look at the spechttp://html5-mediasource-api.googlecode.com/svn/trunk/draft-spec/mediasource-draft-spec.htmland provide some feedback. I've tried to start with the simplest thing that would work and hope to expand from there if need be. For now, I'm intentionally not trying to solve the generic streaming file case because I believe there might be media specific requirements around handling seeking especially if we intend to support non-packetized media streams like WAV. If the feedback is generally positive on this approach, I'll start working on patches for WebKit Chrome so people can experiment with an actual implementation. Thanks, Aaron
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
On Wed, Jul 13, 2011 at 8:00 PM, Robert O'Callahan rob...@ocallahan.orgwrote: On Thu, Jul 14, 2011 at 4:35 AM, Aaron Colwell acolw...@google.comwrote: I am open to suggestions. My intent was that the browser would not attempt to cache any data passed into append(). It would just demux the buffers that are sent in. When a seek is requested, it flushes whatever it has and waits for more data from append(). If the web application wants to do caching it can use the WebStorage or File APIs. If the browser's media engine needs a certain amount of preroll data before it starts playback it can signal this explicitly through new attributes or just use HAVE_FUTURE_DATA HAVE_ENOUGH_DATA readyStates to signal when it has enough. OK, I sorta get the idea. I think you're defining a new interface to the media processing pipeline that integrates with the demuxer and codecs at a different level to regular media resource loading. (For example, all the browser's built-in logic for seeking and buffering would have to be disabled and/or bypassed.) Yes. As such, it would have to be carefully specified, potentially in a container- or codec-dependent way, unlike APIs like Blobs which work just like regular media resource loading and can thus work with any container/codec. My hope is that the data passed to append will basically look like the live streaming form of containers like Ogg WebM so this isn't totally foreign to the existing browser code. We'd probably have to spec the level of support for Ogg chaining and multiple WebM segments but I don't think that should be too bad. Seeking is where the trickiness happens and I was just planning on making it look like a new live stream whose starting timestamp indicates the actual point seeked to. I was tempted to create an API that just passed in compressed video/audio frames and made JavaScript do all of the demuxing, but I thought people might find that too radical. I'm not sure what the best way to do this is, to be honest. It comes down to the use-cases. If you want to experiment with different seeking strategies, can't you just do that in Chrome itself? If you want scriptable adaptive streaming (or even if you don't) then I think we want APIs for seamless transitioning along a sequence of media resources, or between resources loaded in parallel. I think the best course of action is for me to get my prototype in a state where others can play with it and I can demonstrate some of the uses that I'm trying to enable. I think that will make this a little more concrete. I'll keep this list posted on my progress. Thanks for your help, Aaron
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
On Tue, Jul 12, 2011 at 5:05 PM, Robert O'Callahan rob...@ocallahan.orgwrote: On Wed, Jul 13, 2011 at 12:00 PM, Aaron Colwell acolw...@google.comwrote: On Tue, Jul 12, 2011 at 4:44 PM, Robert O'Callahan rob...@ocallahan.orgwrote: I had imagined that this API would let the author feed in the same data as you would load from some URI. But that can't be what's happening, since in some element implementations (e.g., Gecko's) loaded data is buffered internally and seeking might not require any new data to be loaded. No. The idea is to allow JavaScript to manage fetching the media data so various fetching strategies could be implemented without needing to change the browser. My initial motivation is for supporting adaptive streaming with this mechanism, but I think various media mashup and delivery scenarios could be explored with this. I don't think you can do that with this API without making huge assumptions about what the browser's demuxer, internal caching, etc are doing. I am open to suggestions. My intent was that the browser would not attempt to cache any data passed into append(). It would just demux the buffers that are sent in. When a seek is requested, it flushes whatever it has and waits for more data from append(). If the web application wants to do caching it can use the WebStorage or File APIs. If the browser's media engine needs a certain amount of preroll data before it starts playback it can signal this explicitly through new attributes or just use HAVE_FUTURE_DATA HAVE_ENOUGH_DATA readyStates to signal when it has enough. Aaron
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
On Thu, Jul 14, 2011 at 4:35 AM, Aaron Colwell acolw...@google.com wrote: I am open to suggestions. My intent was that the browser would not attempt to cache any data passed into append(). It would just demux the buffers that are sent in. When a seek is requested, it flushes whatever it has and waits for more data from append(). If the web application wants to do caching it can use the WebStorage or File APIs. If the browser's media engine needs a certain amount of preroll data before it starts playback it can signal this explicitly through new attributes or just use HAVE_FUTURE_DATA HAVE_ENOUGH_DATA readyStates to signal when it has enough. OK, I sorta get the idea. I think you're defining a new interface to the media processing pipeline that integrates with the demuxer and codecs at a different level to regular media resource loading. (For example, all the browser's built-in logic for seeking and buffering would have to be disabled and/or bypassed.) As such, it would have to be carefully specified, potentially in a container- or codec-dependent way, unlike APIs like Blobs which work just like regular media resource loading and can thus work with any container/codec. I'm not sure what the best way to do this is, to be honest. It comes down to the use-cases. If you want to experiment with different seeking strategies, can't you just do that in Chrome itself? If you want scriptable adaptive streaming (or even if you don't) then I think we want APIs for seamless transitioning along a sequence of media resources, or between resources loaded in parallel. Rob -- If we claim to be without sin, we deceive ourselves and the truth is not in us. If we confess our sins, he is faithful and just and will forgive us our sins and purify us from all unrighteousness. If we claim we have not sinned, we make him out to be a liar and his word is not in us. [1 John 1:8-10]
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
Not a comment directly on the spec, but you might want to check what people are suggesting for interactive media handling in the WEBRTC working group. Streaming is different from interactive media, but it would be a shame to have incompatibilities that can be avoided. On 07/11/11 20:42, Aaron Colwell wrote: Hi, Based on comments in the File API Streaming Blobshttp://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2011-January/029973.html thread and my Extending HTML 5 video for adaptive streaminghttp://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2011-June/032277.html thread, I decided on taking a stab at writing a MediaSource API spechttp://html5-mediasource-api.googlecode.com/svn/trunk/draft-spec/mediasource-draft-spec.html for streaming data to a media tag. Please take a look at the spechttp://html5-mediasource-api.googlecode.com/svn/trunk/draft-spec/mediasource-draft-spec.htmland provide some feedback. I've tried to start with the simplest thing that would work and hope to expand from there if need be. For now, I'm intentionally not trying to solve the generic streaming file case because I believe there might be media specific requirements around handling seeking especially if we intend to support non-packetized media streams like WAV. If the feedback is generally positive on this approach, I'll start working on patches for WebKit Chrome so people can experiment with an actual implementation. Thanks, Aaron
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
On Mon, Jul 11, 2011 at 5:54 PM, Robert O'Callahan rob...@ocallahan.orgwrote: It seems to me that the spec is written assuming only one media element is consuming the MediaSource. But nothing stops multiple elements consuming the same URL simultaneously. Maybe instead of going through a URL you should add API directly to media elements. You are right that I don't have anything preventing the MediaSource URL from being passed to multiple media elements. Only one media element will accept the URL though because whichever one opens the URL first will transition the source to the OPEN state. Media elements can only open sources in the CLOSED state. I'm using a URL for initialization to be consistent with how the media element is initialized in all other cases. I didn't want to create a new initialization path. I thought about adding an attribute to HTMLMediaElement that provided a URL for signalling MediaSource usage. That mechanism would allow you to create a URL that only works with that element. When this URL is specified, a MediaSource attribute would be updated on the media element during loading and JavaScript could use that to pass data to the tag. I couldn't find a similar pattern in other APIs so I didn't take that path. If people think that is a better route then I'm all for it. bytesAvailable is for flow control? Instead of doing it this way, I would follow WebSockets and use a bufferedAmount attribute to indicate how much data is currently buffered up. That makes it easy for authors who don't want to care about flow control to just append stuff without encountering errors, while still allowing authors who care about flow control to do it. Yes. The intent was to provide a way for the browser to control how much data was being pushed into it. It looks like WebSocket will just close the connection if it doesn't have enough buffer space and the API doesn't appear to provide a mechanism to predict how much buffered data will trigger a close. Do we want similar semantics for media? It seems like the browser should provide some hints to indicate that it is not ok to push hours/days of data into this interface. Thanks for your comments. Aaron
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
Hi Harald, Please point me to specific threads that talk about this. I looked through the public-web...@w3.org archive and didn't see anything about interactive media handling. I did look through the Mozilla/Cisco proposal threadhttp://lists.w3.org/Archives/Public/public-webrtc/2011Jul/0010.html and didn't see anything in my proposal that is incompatible with what is being proposed there. Aaron On Tue, Jul 12, 2011 at 12:31 AM, Harald Alvestrand har...@alvestrand.nowrote: Not a comment directly on the spec, but you might want to check what people are suggesting for interactive media handling in the WEBRTC working group. Streaming is different from interactive media, but it would be a shame to have incompatibilities that can be avoided.
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
On Wed, Jul 13, 2011 at 8:45 AM, Aaron Colwell acolw...@google.com wrote: I thought about adding an attribute to HTMLMediaElement that provided a URL for signalling MediaSource usage. That mechanism would allow you to create a URL that only works with that element. When this URL is specified, a MediaSource attribute would be updated on the media element during loading and JavaScript could use that to pass data to the tag. I couldn't find a similar pattern in other APIs so I didn't take that path. If people think that is a better route then I'm all for it. I was thinking more of putting the MediaSource functionality (open/append/close) on the media element itself. Do you need to support seeking in with this API? That's hard. It would be simpler if we didn't have to support seeking. Instead of seeking you could just open a new stream and pour data in for the new offset. Rob -- If we claim to be without sin, we deceive ourselves and the truth is not in us. If we confess our sins, he is faithful and just and will forgive us our sins and purify us from all unrighteousness. If we claim we have not sinned, we make him out to be a liar and his word is not in us. [1 John 1:8-10]
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
On Tue, Jul 12, 2011 at 3:28 PM, Robert O'Callahan rob...@ocallahan.orgwrote: On Wed, Jul 13, 2011 at 8:45 AM, Aaron Colwell acolw...@google.comwrote: I thought about adding an attribute to HTMLMediaElement that provided a URL for signalling MediaSource usage. That mechanism would allow you to create a URL that only works with that element. When this URL is specified, a MediaSource attribute would be updated on the media element during loading and JavaScript could use that to pass data to the tag. I couldn't find a similar pattern in other APIs so I didn't take that path. If people think that is a better route then I'm all for it. I was thinking more of putting the MediaSource functionality (open/append/close) on the media element itself. I'm open to that. In fact that is how my current prototype is implemented because it was the least painful way to test these ideas in WebKit. My prototype only implements append() and uses existing media element events as proxies for the events I've proposed. I only separated this out into a separate object because I thought people might prefer an object to represent the source of the media and leave the media element object an endpoint for controlling media playback. Do you need to support seeking in with this API? That's hard. It would be simpler if we didn't have to support seeking. Instead of seeking you could just open a new stream and pour data in for the new offset. I'd like to be able to support seeking so you can use this mechanism for on-demand playback. In my prototype seeking wasn't too difficult to implement. I just triggered it off the seeking event. Any append() that happens after the seeking event fires is associated with the new seek location. currentTime is updated with the timestamp in the first cluster passed to append() after the seeking event fires. Once the media engine has this timestamp and enough preroll data, then it will fire the seeked event like normal. I haven't tested this with rapid fire seeking yet, but I think this mechanism should work. Aaron
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
On Wed, Jul 13, 2011 at 11:14 AM, Aaron Colwell acolw...@google.com wrote: I'm open to that. In fact that is how my current prototype is implemented because it was the least painful way to test these ideas in WebKit. My prototype only implements append() and uses existing media element events as proxies for the events I've proposed. I only separated this out into a separate object because I thought people might prefer an object to represent the source of the media and leave the media element object an endpoint for controlling media playback. We're kinda stuck with media elements handling both playback endpoints and resource loading. Do you need to support seeking in with this API? That's hard. It would be simpler if we didn't have to support seeking. Instead of seeking you could just open a new stream and pour data in for the new offset. I'd like to be able to support seeking so you can use this mechanism for on-demand playback. In my prototype seeking wasn't too difficult to implement. I just triggered it off the seeking event. Any append() that happens after the seeking event fires is associated with the new seek location. currentTime is updated with the timestamp in the first cluster passed to append() after the seeking event fires. Once the media engine has this timestamp and enough preroll data, then it will fire the seeked event like normal. I haven't tested this with rapid fire seeking yet, but I think this mechanism should work. How do you communicate the data offset that the element wants to read at over to the script that provides the data? In general you can't know the strategy the decoder/demuxer uses for seeking, so you don't know what data it will request. Rob -- If we claim to be without sin, we deceive ourselves and the truth is not in us. If we confess our sins, he is faithful and just and will forgive us our sins and purify us from all unrighteousness. If we claim we have not sinned, we make him out to be a liar and his word is not in us. [1 John 1:8-10]
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
On Tue, Jul 12, 2011 at 4:17 PM, Robert O'Callahan rob...@ocallahan.orgwrote: On Wed, Jul 13, 2011 at 11:14 AM, Aaron Colwell acolw...@google.comwrote: I'm open to that. In fact that is how my current prototype is implemented because it was the least painful way to test these ideas in WebKit. My prototype only implements append() and uses existing media element events as proxies for the events I've proposed. I only separated this out into a separate object because I thought people might prefer an object to represent the source of the media and leave the media element object an endpoint for controlling media playback. We're kinda stuck with media elements handling both playback endpoints and resource loading. Ok. This makes implementation in WebKit easier for me so I won't push to hard to keep it separate from the media element. :) Do you need to support seeking in with this API? That's hard. It would be simpler if we didn't have to support seeking. Instead of seeking you could just open a new stream and pour data in for the new offset. I'd like to be able to support seeking so you can use this mechanism for on-demand playback. In my prototype seeking wasn't too difficult to implement. I just triggered it off the seeking event. Any append() that happens after the seeking event fires is associated with the new seek location. currentTime is updated with the timestamp in the first cluster passed to append() after the seeking event fires. Once the media engine has this timestamp and enough preroll data, then it will fire the seeked event like normal. I haven't tested this with rapid fire seeking yet, but I think this mechanism should work. How do you communicate the data offset that the element wants to read at over to the script that provides the data? In general you can't know the strategy the decoder/demuxer uses for seeking, so you don't know what data it will request. I'm doing WebM demuxing and media fetching in JavaScript. When a seek occurs, I look at currentTime to see where we are seeking to. I then look at the CUES index data I've fetched to find the file offset for the closest seek point to the desired time. The appropriate data is fetched and pushed into the element via append(). The seeked event firing and readyState transitioning to HAVE_FUTURE_DATA or HAVE_ENOUGH_DATA tells me when I've sent the element enough data. During playback I just monitor the buffered attribute to keep a specific duration ahead of the current playback time. Aaron
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
On Wed, Jul 13, 2011 at 11:30 AM, Aaron Colwell acolw...@google.com wrote: I'm doing WebM demuxing and media fetching in JavaScript. When a seek occurs, I look at currentTime to see where we are seeking to. I then look at the CUES index data I've fetched to find the file offset for the closest seek point to the desired time. The appropriate data is fetched and pushed into the element via append(). The seeked event firing and readyState transitioning to HAVE_FUTURE_DATA or HAVE_ENOUGH_DATA tells me when I've sent the element enough data. During playback I just monitor the buffered attribute to keep a specific duration ahead of the current playback time. Now I'm rather confused about what you're doing and how you're using this feature. What format is the data that you're feeding into the element? I had imagined that this API would let the author feed in the same data as you would load from some URI. But that can't be what's happening, since in some element implementations (e.g., Gecko's) loaded data is buffered internally and seeking might not require any new data to be loaded. Rob -- If we claim to be without sin, we deceive ourselves and the truth is not in us. If we confess our sins, he is faithful and just and will forgive us our sins and purify us from all unrighteousness. If we claim we have not sinned, we make him out to be a liar and his word is not in us. [1 John 1:8-10]
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
On Tue, Jul 12, 2011 at 4:44 PM, Robert O'Callahan rob...@ocallahan.orgwrote: On Wed, Jul 13, 2011 at 11:30 AM, Aaron Colwell acolw...@google.comwrote: I'm doing WebM demuxing and media fetching in JavaScript. When a seek occurs, I look at currentTime to see where we are seeking to. I then look at the CUES index data I've fetched to find the file offset for the closest seek point to the desired time. The appropriate data is fetched and pushed into the element via append(). The seeked event firing and readyState transitioning to HAVE_FUTURE_DATA or HAVE_ENOUGH_DATA tells me when I've sent the element enough data. During playback I just monitor the buffered attribute to keep a specific duration ahead of the current playback time. Now I'm rather confused about what you're doing and how you're using this feature. What format is the data that you're feeding into the element? Sorry I wasn't clear about my intent. Currently I'm feeding it WebM. I could see this expanding to Ogg and perhaps MP4. Theoretically any format that looks like a packet stream could work. I had imagined that this API would let the author feed in the same data as you would load from some URI. But that can't be what's happening, since in some element implementations (e.g., Gecko's) loaded data is buffered internally and seeking might not require any new data to be loaded. No. The idea is to allow JavaScript to manage fetching the media data so various fetching strategies could be implemented without needing to change the browser. My initial motivation is for supporting adaptive streaming with this mechanism, but I think various media mashup and delivery scenarios could be explored with this. Aaron
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
On Wed, Jul 13, 2011 at 12:00 PM, Aaron Colwell acolw...@google.com wrote: On Tue, Jul 12, 2011 at 4:44 PM, Robert O'Callahan rob...@ocallahan.orgwrote: I had imagined that this API would let the author feed in the same data as you would load from some URI. But that can't be what's happening, since in some element implementations (e.g., Gecko's) loaded data is buffered internally and seeking might not require any new data to be loaded. No. The idea is to allow JavaScript to manage fetching the media data so various fetching strategies could be implemented without needing to change the browser. My initial motivation is for supporting adaptive streaming with this mechanism, but I think various media mashup and delivery scenarios could be explored with this. I don't think you can do that with this API without making huge assumptions about what the browser's demuxer, internal caching, etc are doing. Rob -- If we claim to be without sin, we deceive ourselves and the truth is not in us. If we confess our sins, he is faithful and just and will forgive us our sins and purify us from all unrighteousness. If we claim we have not sinned, we make him out to be a liar and his word is not in us. [1 John 1:8-10]
[whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
Hi, Based on comments in the File API Streaming Blobshttp://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2011-January/029973.html thread and my Extending HTML 5 video for adaptive streaminghttp://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2011-June/032277.html thread, I decided on taking a stab at writing a MediaSource API spechttp://html5-mediasource-api.googlecode.com/svn/trunk/draft-spec/mediasource-draft-spec.html for streaming data to a media tag. Please take a look at the spechttp://html5-mediasource-api.googlecode.com/svn/trunk/draft-spec/mediasource-draft-spec.htmland provide some feedback. I've tried to start with the simplest thing that would work and hope to expand from there if need be. For now, I'm intentionally not trying to solve the generic streaming file case because I believe there might be media specific requirements around handling seeking especially if we intend to support non-packetized media streams like WAV. If the feedback is generally positive on this approach, I'll start working on patches for WebKit Chrome so people can experiment with an actual implementation. Thanks, Aaron
Re: [whatwg] Proposal for a MediaSource API that allows sending media data to a HTMLMediaElement
It seems to me that the spec is written assuming only one media element is consuming the MediaSource. But nothing stops multiple elements consuming the same URL simultaneously. Maybe instead of going through a URL you should add API directly to media elements. bytesAvailable is for flow control? Instead of doing it this way, I would follow WebSockets and use a bufferedAmount attribute to indicate how much data is currently buffered up. That makes it easy for authors who don't want to care about flow control to just append stuff without encountering errors, while still allowing authors who care about flow control to do it. Rob -- If we claim to be without sin, we deceive ourselves and the truth is not in us. If we confess our sins, he is faithful and just and will forgive us our sins and purify us from all unrighteousness. If we claim we have not sinned, we make him out to be a liar and his word is not in us. [1 John 1:8-10]