[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-863185-census-on-destroyed-building into lp:widelands
Continuous integration builds have changed state: Travis build 1619. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/176633949. Appveyor build 1457. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_863185_census_on_destroyed_building-1457. -- https://code.launchpad.net/~widelands-dev/widelands/bug-863185-census-on-destroyed-building/+merge/309818 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-863185-census-on-destroyed-building. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-863185-census-on-destroyed-building into lp:widelands
Bunnybot encountered an error while working on this merge proposal: ('The read operation timed out',) -- https://code.launchpad.net/~widelands-dev/widelands/bug-863185-census-on-destroyed-building/+merge/309818 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-863185-census-on-destroyed-building. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/animation_scaling into lp:widelands
Review: Approve some minor nits in the code. This is way better encapsulated than before, but it still does not make me all warm and fuzzy inside - it feels weird that the animation passes out its calculated source rect, just to get it back in the blitting call. I do not have any more immediate suggestions how to make this better though. Diff comments: > > === modified file 'src/graphic/animation.cc' > --- src/graphic/animation.cc 2016-10-26 10:56:02 + > +++ src/graphic/animation.cc 2016-11-18 17:52:33 + > @@ -256,20 +257,35 @@ > } > } > > +Rectf NonPackedAnimation::source_rectangle(int percent_from_bottom) const { const int per... > + ensure_graphics_are_loaded(); > + float height = percent_from_bottom * frames_[0]->height() / 100; > + return Rectf(0.f, frames_[0]->height() - height, frames_[0]->width(), > height); > +} > + > +Rectf NonPackedAnimation::destination_rectangle(const Vector2f& position, > +const Rectf& source_rect, > +float scale) const { const float > + ensure_graphics_are_loaded(); > + return Rectf(position.x - (hotspot_.x - source_rect.x / scale_) * scale, > + position.y - (hotspot_.y - source_rect.y / scale_) * scale, > + source_rect.w * scale / scale_, source_rect.h * scale / > scale_); > +} > + > void NonPackedAnimation::blit(uint32_t time, > - const Rectf& dstrc, > - const Rectf& srcrc, > + const Rectf& source_rect, > + const Rectf& destination_rect, >const RGBColor* clr, >Surface* target) const { > + ensure_graphics_are_loaded(); > assert(target); > - > const uint32_t idx = current_frame(time); > assert(idx < nr_frames()); > - > if (!hasplrclrs_ || clr == nullptr) { > - target->blit(dstrc, *frames_.at(idx), srcrc, 1., > BlendMode::UseAlpha); > + target->blit(destination_rect, *frames_.at(idx), source_rect, > 1., BlendMode::UseAlpha); > } else { > - target->blit_blended(dstrc, *frames_.at(idx), > *pcmasks_.at(idx), srcrc, *clr); > + target->blit_blended( > +destination_rect, *frames_.at(idx), *pcmasks_.at(idx), > source_rect, *clr); > } > } > > > === modified file 'src/graphic/animation.h' > --- src/graphic/animation.h 2016-10-25 08:14:28 + > +++ src/graphic/animation.h 2016-11-18 17:52:33 + > @@ -57,8 +58,17 @@ > } > > /// The dimensions of this animation. Fix comment. > - virtual uint16_t width() const = 0; > - virtual uint16_t height() const = 0; > + virtual float height() const = 0; I am not entirely sure, but I *think* this can be in a protected section now. > + > + /// The size of the animation source images. Use 'percent_from_bottom' > to crop the animation. Units? > + virtual Rectf source_rectangle(int percent_from_bottom) const = 0; > + > + /// Calculates the destination rectangle for blitting the animation. > + /// 'position' is where the top left corner of the animation will end > up, > + /// 'source_rect' is the rectangle calculated by source_rectangle, > + /// 'scale' is the zoom scale. > + virtual Rectf > + destination_rectangle(const Vector2f& position, const Rectf& > source_rect, float scale) const = 0; > > /// The number of animation frames of this animation. > virtual uint16_t nr_frames() const = 0; -- https://code.launchpad.net/~widelands-dev/widelands/animation_scaling/+merge/310718 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/animation_scaling. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/toolbar_cleanup into lp:widelands
Review: Approve just drive by to say thanks to notabilis to also pick up some reviews! that is really awesome and shows great citizenship. This is a good change and moving away from macros towards functions is definitively the right direction! Just skimming the diff I wondered if toolbar::add_button makes sense? we already have add_space and IMHO that are the only two things we do with toolbars - we never add any other widget to them, but buttons. -- https://code.launchpad.net/~widelands-dev/widelands/toolbar_cleanup/+merge/35 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/toolbar_cleanup. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
[Widelands-dev] [Merge] lp:~widelands-dev/widelands/toolbar_cleanup into lp:widelands
Continuous integration builds have changed state: Travis build 1632. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/177718951. Appveyor build 1470. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_toolbar_cleanup-1470. -- https://code.launchpad.net/~widelands-dev/widelands/toolbar_cleanup/+merge/35 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/toolbar_cleanup. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/toolbar_cleanup into lp:widelands
I can confirm the fixed crash. Since the crash is gone and the spacing is back I would say the branch is ready for merge. That is, if you design change is planned for another branch. -- https://code.launchpad.net/~widelands-dev/widelands/toolbar_cleanup/+merge/35 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/toolbar_cleanup. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/toolbar_cleanup into lp:widelands
Should be fixed now. Good point about the editor toolbar - I have had an idea for a design change now though, so I'd rather not spend and time on it right now. I also noticed the button flicker, but I didn't find a ready fix for it. Since it's already in trunk - a problem for another day. -- https://code.launchpad.net/~widelands-dev/widelands/toolbar_cleanup/+merge/35 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/toolbar_cleanup. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp