Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-shipping into lp:widelands
Mhh, it took about 15-30 minutes to trigger the asserts. I will be "on call duty" this week, so I have even less time. I tried one of the new features of trunk : order Soldiers to be sent to the port immediateley once it was build. As of some Towers "across the Sea", I was able to plan buldings next to the Port while it was build. And I connected some Ports being build to some exiting economy. I will try some AI-only setups (Well he AI fails to grasp the evil tricks needed for this Map..) I will give this some 4 hours (on 10x Speed or such). Next I will setup a debugger and give you details from "inside the code". What OS/CPU/Debugger do you use? Maybe we should recruit some tester from the tournmanent? -- https://code.launchpad.net/~widelands-dev/widelands/new-shipping/+merge/371155 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/new-shipping. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/pybb_attachments into lp:widelands-website
> I also wonder whether we should disallow map files - it might come in handy > if somebody wants some feedback before publishing to the maps section. I just don't want to have map files in the forum. I 'fear' most (new) users will upload a map in the forum instead in the 'right' place. A Feedback can also be done in the map comments, or by linking a map in the forum and ask there for a feedback. Once there is a fix for bug 357914 'Allow submitters of maps to upload new versions' get implement, it should be fine to not allow maps in forum. But of course we can remove that part of code and if we get in trouble we can add it again. -- https://code.launchpad.net/~widelands-dev/widelands-website/pybb_attachments/+merge/370342 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-shipping into lp:widelands
I tried out all four UnrealAssert savegames now and *none* of them triggered an assert fail. Do you have replays that end with assert-crashes? -- https://code.launchpad.net/~widelands-dev/widelands/new-shipping/+merge/371155 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/new-shipping. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp