[Widelands-dev] [Merge] lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands

2016-11-13 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/sphinx-buildings into 
lp:widelands has been updated.

Status: Needs review => Merged

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/sphinx-buildings/+merge/308704
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands.

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands

2016-11-13 Thread GunChleoc
I need this for other branches, so I'm gonna merge.

@bunnybot merge
-- 
https://code.launchpad.net/~widelands-dev/widelands/sphinx-buildings/+merge/308704
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lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands.

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands

2016-10-25 Thread bunnybot
Continuous integration builds have changed state:

Travis build 1443. State: passed. Details: 
https://travis-ci.org/widelands/widelands/builds/170385418.
Appveyor build 1286. State: failed. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_sphinx_buildings-1286.
-- 
https://code.launchpad.net/~widelands-dev/widelands/sphinx-buildings/+merge/308704
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands.

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands

2016-10-24 Thread bunnybot
Continuous integration builds have changed state:

Travis build 1417. State: passed. Details: 
https://travis-ci.org/widelands/widelands/builds/168569023.
Appveyor build 1258. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_sphinx_buildings-1258.
-- 
https://code.launchpad.net/~widelands-dev/widelands/sphinx-buildings/+merge/308704
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands.

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands

2016-10-23 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/sphinx-buildings into 
lp:widelands has been updated.

Status: Needs review => Work in progress

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/sphinx-buildings/+merge/308704
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands.

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands

2016-10-18 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/sphinx-buildings 
into lp:widelands.

Commit message:
Restructured and enhanced the Buildings documentation.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #1512093 in widelands: "Add tribes directory to developer scripting 
reference"
  https://bugs.launchpad.net/widelands/+bug/1512093

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/sphinx-buildings/+merge/308704
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/sphinx-buildings into lp:widelands.
=== modified file 'data/tribes/atlanteans.lua'
--- data/tribes/atlanteans.lua	2016-09-01 15:43:01 +
+++ data/tribes/atlanteans.lua	2016-10-18 09:09:00 +
@@ -1,4 +1,6 @@
 -- RST
+-- .. _lua_tribes_.lua:
+--
 -- .lua
 -- -
 --
@@ -7,7 +9,7 @@
 dirname = path.dirname(__file__)
 
 -- RST
--- .. function:: new_tribe(table)
+-- .. function:: new_tribe{table}
 --
 --This function adds all units to a tribe.
 --

=== modified file 'data/tribes/buildings/militarysites/atlanteans/castle/helptexts.lua'
--- data/tribes/buildings/militarysites/atlanteans/castle/helptexts.lua	2016-09-02 08:27:34 +
+++ data/tribes/buildings/militarysites/atlanteans/castle/helptexts.lua	2016-10-18 09:09:00 +
@@ -1,68 +1,29 @@
--- RST
--- Building Helptexts
--- --
---
--- Each building has a ``helptexts.lua`` script, which is located in the same directory as its ``init.lua`` script.
--- The functions in this file return texts that are used for buildings by the Tribal Encyclopedia.
---
--- See also the helper functions in ``scripting/help/global_helptexts.lua``
---
+-- The helptext documentation is located in /doc/sphinx/lua_tribes_buildings_rst.org
 
 -- This include can be removed when all help texts have been defined.
 include "tribes/scripting/help/global_helptexts.lua"
 
--- RST
--- .. function:: building_helptext_lore()
---
---Returns a localized string with a lore helptext for this building.
---If you don't have a lore text yet, use ``no_lore_text_yet()`` from the ``global_helptexts.lua`` script.
---
---:returns: Localized lore text
 function building_helptext_lore()
-- TRANSLATORS#: Lore helptext for a building
return no_lore_text_yet()
 end
 
--- RST
--- .. function:: building_helptext_lore_author()
---
---Returns a localized string with a fictional author for the lore helptext for this building. The returned string can be empty.
---If you don't have an author yet, use ``no_lore_author_text_yet()`` from the ``global_helptexts.lua`` script.
---
 --:returns: Localized lore author or empty string.
 function building_helptext_lore_author()
-- TRANSLATORS#: Lore author helptext for a building
return no_lore_author_text_yet()
 end
 
--- RST
--- .. function:: building_helptext_purpose()
---
---Returns a localized string with a purpose helptext for this building. This should be individually defined for all buildings. You can use ``no_purpose_text_yet()`` from the ``global_helptexts.lua`` script if you're not ready to define this yet.
---
---:returns: Localized purpose text
 function building_helptext_purpose()
-- TRANSLATORS: Purpose helptext for a building
return pgettext("building", "Garrisons soldiers to expand your territory.")
 end
 
--- RST
--- .. function:: building_helptext_note()
---
---Returns a localized string with a note that is added to the purpose. This can be empty.
---
---:returns: Localized note text or empty string.
 function building_helptext_note()
-- TRANSLATORS: Note helptext for a building
return pgettext("building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
 end
 
--- RST
--- .. function:: building_helptext_performance()
---
---Returns a localized string with a performance helptext for this building. You can use ``no_purpose_text_yet()`` from the ``global_helptexts.lua`` script if the performance hasn't been calculated yet. Leave empty when this isn't applicable (e.g. for militarysites or warehouses).
---
---:returns: Localized performance text or empty string.
 function building_helptext_performance()
-- TRANSLATORS#: Performance helptext for a building
return ""

=== modified file 'data/tribes/buildings/militarysites/atlanteans/castle/init.lua'
--- data/tribes/buildings/militarysites/atlanteans/castle/init.lua	2016-09-22 16:45:02 +
+++ data/tribes/buildings/militarysites/atlanteans/castle/init.lua	2016-10-18 09:09:00 +
@@ -1,4 +1,6 @@
 -- RST
+-- .. _lua_tribes_buildings_militarysites:
+--
 -- Military Sites
 -- --
 --
@@ -13,51 +15,37 @@
 dirname = path.dirname(__file__)
 
 -- RST
--- .. function:: new_militarysite_type(table)
+-- ..