[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands

2016-03-02 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/bug-1395278-logic2 into 
lp:widelands has been updated.

Status: Needs review => Merged

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-logic2/+merge/287687
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands.

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands

2016-03-02 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1395278-logic2 into 
lp:widelands has been updated.

Commit Message changed to:

Refactored more member variables in src/logic.

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-logic2/+merge/287687
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Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands.

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands

2016-03-01 Thread bunnybot
Continuous integration builds have changed state:

Travis build 790. State: passed. Details: 
https://travis-ci.org/widelands/widelands/builds/112931458.
Appveyor build 636. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1395278_logic2-636.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-logic2/+merge/287687
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands.

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands

2016-03-01 Thread Klaus Halfmann
Played this for seom 40 Minutes now, had no Problems whatsoever
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https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-logic2/+merge/287687
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands.

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands

2016-03-01 Thread Klaus Halfmann
Klaus Halfmann has proposed merging 
lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #1395278 in widelands: "Consolidate naming of member variables"
  https://bugs.launchpad.net/widelands/+bug/1395278

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-logic2/+merge/287687

Review is ok for me, pure renaming, nothing else,
will play some open network game now...
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1395278-logic2 into lp:widelands.
=== modified file 'src/game_io/game_player_economies_packet.cc'
--- src/game_io/game_player_economies_packet.cc	2015-11-28 22:29:26 +
+++ src/game_io/game_player_economies_packet.cc	2016-03-01 18:23:35 +
@@ -48,7 +48,7 @@
 		if (packet_version == kCurrentPacketVersion) {
 			iterate_players_existing(p, nr_players, game, player)
 try {
-	Player::Economies & economies = player->m_economies;
+	Player::Economies & economies = player->economies_;
 	for (uint32_t i = 0; i < economies.size(); ++i) {
 		uint32_t value = fr.unsigned_32();
 		if (value < 0x) {
@@ -106,7 +106,7 @@
 	const Field & field_0 = map[0];
 	PlayerNumber const nr_players = map.get_nrplayers();
 	iterate_players_existing_const(p, nr_players, game, player) {
-		const Player::Economies & economies = player->m_economies;
+		const Player::Economies & economies = player->economies_;
 		for (Economy * temp_economy : economies) {
 			bool wrote_this_economy = false;
 

=== modified file 'src/game_io/game_player_info_packet.cc'
--- src/game_io/game_player_info_packet.cc	2016-01-22 19:53:32 +
+++ src/game_io/game_player_info_packet.cc	2016-03-01 18:23:35 +
@@ -64,12 +64,12 @@
 	player.read_statistics(fr);
 	player.read_remaining_shipnames(fr);
 
-	player.m_casualties = fr.unsigned_32();
-	player.m_kills  = fr.unsigned_32();
-	player.m_msites_lost = fr.unsigned_32();
-	player.m_msites_defeated = fr.unsigned_32();
-	player.m_civil_blds_lost = fr.unsigned_32();
-	player.m_civil_blds_defeated = fr.unsigned_32();
+	player.casualties_ = fr.unsigned_32();
+	player.kills_  = fr.unsigned_32();
+	player.msites_lost_ = fr.unsigned_32();
+	player.msites_defeated_ = fr.unsigned_32();
+	player.civil_blds_lost_ = fr.unsigned_32();
+	player.civil_blds_defeated_ = fr.unsigned_32();
 }
 			}
 			game.read_statistics(fr);
@@ -95,9 +95,9 @@
 	iterate_players_existing_const(p, nr_players, game, plr) {
 		fw.unsigned_8(1); // Player is in game.
 
-		fw.unsigned_8(plr->m_see_all);
+		fw.unsigned_8(plr->see_all_);
 
-		fw.unsigned_8(plr->m_plnum);
+		fw.unsigned_8(plr->player_number_);
 		fw.unsigned_8(plr->team_number());
 
 		fw.c_string(plr->tribe().name().c_str());
@@ -107,8 +107,8 @@
 
 		// Economies are in a packet after map loading
 
-		fw.c_string(plr->m_name.c_str());
-		fw.c_string(plr->m_ai.c_str());
+		fw.c_string(plr->name_.c_str());
+		fw.c_string(plr->ai_.c_str());
 
 		plr->write_statistics(fw);
 		plr->write_remaining_shipnames(fw);

=== modified file 'src/logic/editor_game_base.cc'
--- src/logic/editor_game_base.cc	2016-02-08 20:44:17 +
+++ src/logic/editor_game_base.cc	2016-03-01 18:23:35 +
@@ -184,7 +184,7 @@
 	(MapIndex const i, PlayerNumber const new_owner)
 {
 	iterate_players_existing_const(plnum, MAX_PLAYERS, *this, p) {
-		Player::Field & player_field = p->m_fields[i];
+		Player::Field & player_field = p->fields_[i];
 		if (1 < player_field.vision) {
 			player_field.owner = new_owner;
 		}
@@ -195,7 +195,7 @@
 {
 	if (!Road::is_road_descr(descr))
 		iterate_players_existing_const(plnum, MAX_PLAYERS, *this, p) {
-			Player::Field & player_field = p->m_fields[i];
+			Player::Field & player_field = p->fields_[i];
 			if (1 < player_field.vision) {
 player_field.map_object_descr[TCoords<>::None] = descr;
 			}
@@ -523,7 +523,7 @@
 	MapIndex const   i = f.field - _field;
 	MapIndex const neighbour_i = neighbour.field - _field;
 	iterate_players_existing_const(plnum, MAX_PLAYERS, *this, p) {
-		Player::Field & first_player_field = *p->m_fields;
+		Player::Field & first_player_field = *p->fields_;
 		Player::Field & player_field = (_player_field)[i];
 		if
 			(1 < player_field  .vision

=== modified file 'src/logic/map.cc'
--- src/logic/map.cc	2016-02-22 08:50:04 +
+++ src/logic/map.cc	2016-03-01 18:23:35 +
@@ -1694,12 +1694,12 @@
 	start = FCoords(instart, [](instart));
 	end   = FCoords(inend,   [](inend));
 
-	path.m_path.clear();
+	path.path_.clear();
 
 	// Some stupid cases...
 	if (start == end) {
-		path.m_start = start;
-		path.m_end = end;
+		path.start_ = start;