[Widelands-dev] [Merge] lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands

2019-06-06 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/changelog-post-build-20 into 
lp:widelands has been updated.

Status: Needs review => Merged

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/changelog-post-build-20/+merge/367937
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands

2019-06-05 Thread GunChleoc
inputqueues again

@bunnybot merge force
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands

2019-06-05 Thread bunnybot
Continuous integration builds have changed state:

Travis build 5158. State: errored. Details: 
https://travis-ci.org/widelands/widelands/builds/541800417.
Appveyor build 4940. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_changelog_post_build_20-4940.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands

2019-06-05 Thread bunnybot
Refusing to merge, since Travis is not green. Use @bunnybot merge force for 
merging anyways.

Travis build 5158. State: errored. Details: 
https://travis-ci.org/widelands/widelands/builds/541800417.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands

2019-06-05 Thread GunChleoc
Review: Approve

I have changed "Barbarians" to "Barbarian units", that should to it for the 
apostrophically challenged. Thanks for the review!

@bunnybot merge
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands

2019-06-05 Thread hessenfarmer
Review: Approve

Looks good to me.
However we should probably split the Lore entries. Now it could be read as the 
Barbarians have a fishbreeder
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands

2019-05-27 Thread bunnybot
Continuous integration builds have changed state:

Travis build 5068. State: passed. Details: 
https://travis-ci.org/widelands/widelands/builds/537428501.
Appveyor build 4848. State: failed. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_changelog_post_build_20-4848.
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lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands.

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands

2019-05-26 Thread GunChleoc
GunChleoc has proposed merging 
lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands.

Commit message:
Update changelog to bzr9097

Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/changelog-post-build-20/+merge/367937
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Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands.
=== modified file 'ChangeLog'
--- ChangeLog	2019-04-22 05:43:15 +
+++ ChangeLog	2019-05-26 11:47:23 +
@@ -1,4 +1,119 @@
-## Build 20-rc1
+## Post Build 20 until bzr9097
+
+
+### Animations, Icons and Overlays
+
+- New Road Textures for Frisians
+
+
+### Sounds and Music
+
+- Complete overhaul of the sound handler
+  - Categorize sound effects and overhaul the sound options to have
+separate sliders for music, UI sounds, chat messages, game messages
+and ambient sounds. Available both in-game and in the Fullscreen menu
+options.
+  - Memory saver: Only load sound effects when they are played for the
+first time and then keep them in memory until their category is
+cleared. Clear the ambient sounds when EditorGameBase gets destroyed
+  - Implement stereo position and distance for sounds emitted by map
+objects. This includes in-game messages to the player that have been
+triggered by map objects.
+  - Website binaries no longer instantiate the global sound handler.
+  - Switch to ingame music set in netsetup and internet lobby, because
+just 1 song can get annoying while waiting for other players.
+
+
+### Tutorials and Campaigns
+
+- Fixed formatting of victory messages in Empire scenarios 3 & 4
+- Converted campaigns definition to Lua
+- Mark scenarios as solved rather than as unlocked
+
+
+### Scripting
+
+- Unified notification code for Territorial Time and Territorial Lord win
+  conditions
+- Added statistics hook for Territorial Time and Territorial Lord win conditions
+- Added statistics hook for Artifacts win condition
+- Fixed a bug in Artifacts which led to coroutine error if Player defeated when
+  reaching win condition
+- Skip recalculate_allows_seafaring more often when setting/unsetting port
+  spaces via Lua
+- Allow scripts to override the hostility of each player to each other player.
+
+### Maps
+
+### Saveloading
+
+### AI
+
+### Gameplay
+
+- Improved ware/worker routing algorithm for ships and portdocks
+- Added new option 'Peaceful Mode' to the launch game screens
+- Fixed diverse bugs in tooltips generated by production programs
+- When a mine's main vein is exhausted, don't show tooltip for missing food
+- Fixed bug #1642882: Port should clear enough land to build
+
+
+### User Interface
+
+- Hold down Ctrl when using the capacity arrow buttons in military- and
+  trainingsites to set the capacity to min/max
+- Redesigned the campaign/scenario selection screens to use Box layout
+- Fixed fullscreen switching for the campaign/scenario selection screens
+- Files to be included in the "load savegame" screens are now determined
+  by file extension
+- Improved layout for the statistics graphs
+- Show a port icon on the field where an expedition ship can build a port
+- Sort the lobby client list. The admin users will be on top of the list,
+  followed by registered and unregistered. IRC users are at the bottom.
+- Display IRC users' join/part messages
+- Automatically set focus to chat input in lobby & multiplayer game setup
+- On input queues, hold down Shift to increase/decrease all ware types at the
+  same time
+- On an input queue, hold down Ctrl to allow/disallow all of its ware
+
+
+### Internationalization
+
+### Help and Documentation
+
+- New Lore texts for Barbarians and Atlantean Fishbreeder's House
+- Documented "strange" behavior of atlanteans mill for players
+
+
+### Editor
+
+- New tool to change the map size
+- Add a grid overlay that can be toggled with a button or the hotkey 'G'
+
+
+### Graphics Engine
+
+- Added support for mipmaps
+- Show the work areas of buildings as overlays on triangles
+- Add support for map objects' representative images to the font renderer
+
+
+### Networking
+
+- Check for client.type to not confuse IRC and lobby names
+
+
+### Build System
+
+- Fixed web links in Windows installer
+- Broke down logic library to get rid of some circular depencendies
+
+
+### Other Issues
+
+
+
+## Build 20
 
 ### Animations, Icons and Overlays
 

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